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Help converting Python to PHP


nib

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Well, I am a total Python Newbie but know PHP very well, I wanted to create a website that would help people to generate Word crosswords, hence after a little web search I found this Python Code which I need help in converting to PHP> I tried myself but failed as I know nothing about Python, I also tried an online conversion tool, but without any luck, so if anyone here can help me convert the following code to PHP, it will be highly respected. Heres the code:

import random, re, time, string
from copy import copy as duplicate
 
class Crossword(object):
    def __init__(self, cols, rows, empty = '-', maxloops = 2000, available_words=[]):
        self.cols = cols
        self.rows = rows
        self.empty = empty
        self.maxloops = maxloops
        self.available_words = available_words
        self.randomize_word_list()
        self.current_word_list = []
        self.debug = 0
        self.clear_grid()
 
    def clear_grid(self): # initialize grid and fill with empty character
        self.grid = []
        for i in range(self.rows):
            ea_row = []
            for j in range(self.cols):
                ea_row.append(self.empty)
            self.grid.append(ea_row)
 
    def randomize_word_list(self): # also resets words and sorts by length
        temp_list = []
        for word in self.available_words:
            if isinstance(word, Word):
                temp_list.append(Word(word.word, word.clue))
            else:
                temp_list.append(Word(word[0], word[1]))
        random.shuffle(temp_list) # randomize word list
        temp_list.sort(key=lambda i: len(i.word), reverse=True) # sort by length
        self.available_words = temp_list
 
    def compute_crossword(self, time_permitted = 1.00, spins=2):
        time_permitted = float(time_permitted)
 
        count = 0
        copy = Crossword(self.cols, self.rows, self.empty, self.maxloops, self.available_words)
 
        start_full = float(time.time())
        while (float(time.time()) - start_full) < time_permitted or count == 0: # only run for x seconds
            self.debug += 1
            copy.current_word_list = []
            copy.clear_grid()
            copy.randomize_word_list()
            x = 0
            while x < spins: # spins; 2 seems to be plenty
                for word in copy.available_words:
                    if word not in copy.current_word_list:
                        copy.fit_and_add(word)
                x += 1
            #print copy.solution()
            #print len(copy.current_word_list), len(self.current_word_list), self.debug
            # buffer the best crossword by comparing placed words
            if len(copy.current_word_list) > len(self.current_word_list):
                self.current_word_list = copy.current_word_list
                self.grid = copy.grid
            count += 1
        return
 
    def suggest_coord(self, word):
        count = 0
        coordlist = []
        glc = -1
        for given_letter in word.word: # cycle through letters in word
            glc += 1
            rowc = 0
            for row in self.grid: # cycle through rows
                rowc += 1
                colc = 0
                for cell in row: # cycle through  letters in rows
                    colc += 1
                    if given_letter == cell: # check match letter in word to letters in row
                        try: # suggest vertical placement 
                            if rowc - glc > 0: # make sure we're not suggesting a starting point off the grid
                                if ((rowc - glc) + word.length) <= self.rows: # make sure word doesn't go off of grid
                                    coordlist.append([colc, rowc - glc, 1, colc + (rowc - glc), 0])
                        except: pass
                        try: # suggest horizontal placement 
                            if colc - glc > 0: # make sure we're not suggesting a starting point off the grid
                                if ((colc - glc) + word.length) <= self.cols: # make sure word doesn't go off of grid
                                    coordlist.append([colc - glc, rowc, 0, rowc + (colc - glc), 0])
                        except: pass
        # example: coordlist[0] = [col, row, vertical, col + row, score]
        #print word.word
        #print coordlist
        new_coordlist = self.sort_coordlist(coordlist, word)
        #print new_coordlist
        return new_coordlist
 
    def sort_coordlist(self, coordlist, word): # give each coordinate a score, then sort
        new_coordlist = []
        for coord in coordlist:
            col, row, vertical = coord[0], coord[1], coord[2]
            coord[4] = self.check_fit_score(col, row, vertical, word) # checking scores
            if coord[4]: # 0 scores are filtered
                new_coordlist.append(coord)
        random.shuffle(new_coordlist) # randomize coord list; why not?
        new_coordlist.sort(key=lambda i: i[4], reverse=True) # put the best scores first
        return new_coordlist
 
    def fit_and_add(self, word): # doesn't really check fit except for the first word; otherwise just adds if score is good
        fit = False
        count = 0
        coordlist = self.suggest_coord(word)
 
        while not fit and count < self.maxloops:
 
            if len(self.current_word_list) == 0: # this is the first word: the seed
                # top left seed of longest word yields best results (maybe override)
                vertical, col, row = random.randrange(0, 2), 1, 1
                ''' 
                # optional center seed method, slower and less keyword placement
                if vertical:
                    col = int(round((self.cols + 1)/2, 0))
                    row = int(round((self.rows + 1)/2, 0)) - int(round((word.length + 1)/2, 0))
                else:
                    col = int(round((self.cols + 1)/2, 0)) - int(round((word.length + 1)/2, 0))
                    row = int(round((self.rows + 1)/2, 0))
                # completely random seed method
                col = random.randrange(1, self.cols + 1)
                row = random.randrange(1, self.rows + 1)
                '''
 
                if self.check_fit_score(col, row, vertical, word): 
                    fit = True
                    self.set_word(col, row, vertical, word, force=True)
            else: # a subsquent words have scores calculated
                try: 
                    col, row, vertical = coordlist[count][0], coordlist[count][1], coordlist[count][2]
                except IndexError: return # no more cordinates, stop trying to fit
 
                if coordlist[count][4]: # already filtered these out, but double check
                    fit = True 
                    self.set_word(col, row, vertical, word, force=True)
 
            count += 1
        return
 
    def check_fit_score(self, col, row, vertical, word):
        '''
        And return score (0 signifies no fit). 1 means a fit, 2+ means a cross.
 
        The more crosses the better.
        '''
        if col < 1 or row < 1:
            return 0
 
        count, score = 1, 1 # give score a standard value of 1, will override with 0 if collisions detected
        for letter in word.word:            
            try:
                active_cell = self.get_cell(col, row)
            except IndexError:
                return 0
 
            if active_cell == self.empty or active_cell == letter:
                pass
            else:
                return 0
 
            if active_cell == letter:
                score += 1
 
            if vertical:
                # check surroundings
                if active_cell != letter: # don't check surroundings if cross point
                    if not self.check_if_cell_clear(col+1, row): # check right cell
                        return 0
 
                    if not self.check_if_cell_clear(col-1, row): # check left cell
                        return 0
 
                if count == 1: # check top cell only on first letter
                    if not self.check_if_cell_clear(col, row-1):
                        return 0
 
                if count == len(word.word): # check bottom cell only on last letter
                    if not self.check_if_cell_clear(col, row+1): 
                        return 0
            else: # else horizontal
                # check surroundings
                if active_cell != letter: # don't check surroundings if cross point
                    if not self.check_if_cell_clear(col, row-1): # check top cell
                        return 0
 
                    if not self.check_if_cell_clear(col, row+1): # check bottom cell
                        return 0
 
                if count == 1: # check left cell only on first letter
                    if not self.check_if_cell_clear(col-1, row):
                        return 0
 
                if count == len(word.word): # check right cell only on last letter
                    if not self.check_if_cell_clear(col+1, row):
                        return 0
 
 
            if vertical: # progress to next letter and position
                row += 1
            else: # else horizontal
                col += 1
 
            count += 1
 
        return score
 
    def set_word(self, col, row, vertical, word, force=False): # also adds word to word list
        if force:
            word.col = col
            word.row = row
            word.vertical = vertical
            self.current_word_list.append(word)
 
            for letter in word.word:
                self.set_cell(col, row, letter)
                if vertical:
                    row += 1
                else:
                    col += 1
        return
 
    def set_cell(self, col, row, value):
        self.grid[row-1][col-1] = value
 
    def get_cell(self, col, row):
        return self.grid[row-1][col-1]
 
    def check_if_cell_clear(self, col, row):
        try:
            cell = self.get_cell(col, row)
            if cell == self.empty: 
                return True
        except IndexError:
            pass
        return False
 
    def solution(self): # return solution grid
        outStr = ""
        for r in range(self.rows):
            for c in self.grid[r]:
                outStr += '%s ' % c
            outStr += '\n'
        return outStr
 
    def word_find(self): # return solution grid
        outStr = ""
        for r in range(self.rows):
            for c in self.grid[r]:
                if c == self.empty:
                    outStr += '%s ' % string.lowercase[random.randint(0,len(string.lowercase)-1)]
                else:
                    outStr += '%s ' % c
            outStr += '\n'
        return outStr
 
    def order_number_words(self): # orders words and applies numbering system to them
        self.current_word_list.sort(key=lambda i: (i.col + i.row))
        count, icount = 1, 1
        for word in self.current_word_list:
            word.number = count
            if icount < len(self.current_word_list):
                if word.col == self.current_word_list[icount].col and word.row == self.current_word_list[icount].row:
                    pass
                else:
                    count += 1
            icount += 1
 
    def display(self, order=True): # return (and order/number wordlist) the grid minus the words adding the numbers
        outStr = ""
        if order:
            self.order_number_words()
 
        copy = self
 
        for word in self.current_word_list:
            copy.set_cell(word.col, word.row, word.number)
 
        for r in range(copy.rows):
            for c in copy.grid[r]:
                outStr += '%s ' % c
            outStr += '\n'
 
        outStr = re.sub(r'[a-z]', ' ', outStr)
        return outStr
 
    def word_bank(self): 
        outStr = ''
        temp_list = duplicate(self.current_word_list)
        random.shuffle(temp_list) # randomize word list
        for word in temp_list:
            outStr += '%s\n' % word.word
        return outStr
 
    def legend(self): # must order first
        outStr = ''
        for word in self.current_word_list:
            outStr += '%d. (%d,%d) %s: %s\n' % (word.number, word.col, word.row, word.down_across(), word.clue )
        return outStr
 
class Word(object):
    def __init__(self, word=None, clue=None):
        self.word = re.sub(r'\s', '', word.lower())
        self.clue = clue
        self.length = len(self.word)
        # the below are set when placed on board
        self.row = None
        self.col = None
        self.vertical = None
        self.number = None
 
    def down_across(self): # return down or across
        if self.vertical: 
            return 'down'
        else: 
            return 'across'
 
    def __repr__(self):
        return self.word
 
### end class, start execution
 
#start_full = float(time.time())
 
word_list = ['saffron', 'The dried, orange yellow plant used to as dye and as a cooking spice.'], \
    ['pumpernickel', 'Dark, sour bread made from coarse ground rye.'], \
    ['leaven', 'An agent, such as yeast, that cause batter or dough to rise..'], \
    ['coda', 'Musical conclusion of a movement or composition.'], \
    ['paladin', 'A heroic champion or paragon of chivalry.'], \
    ['syncopation', 'Shifting the emphasis of a beat to the normally weak beat.'], \
    ['albatross', 'A large bird of the ocean having a hooked beek and long, narrow wings.'], \
    ['harp', 'Musical instrument with 46 or more open strings played by plucking.'], \
    ['piston', 'A solid cylinder or disk that fits snugly in a larger cylinder and moves under pressure as in an engine.'], \
    ['caramel', 'A smooth chery candy made from suger, butter, cream or milk with flavoring.'], \
    ['coral', 'A rock-like deposit of organism skeletons that make up reefs.'], \
    ['dawn', 'The time of each morning at which daylight begins.'], \
    ['pitch', 'A resin derived from the sap of various pine trees.'], \
    ['fjord', 'A long, narrow, deep inlet of the sea between steep slopes.'], \
    ['lip', 'Either of two fleshy folds surrounding the mouth.'], \
    ['lime', 'The egg-shaped citrus fruit having a green coloring and acidic juice.'], \
    ['mist', 'A mass of fine water droplets in the air near or in contact with the ground.'], \
    ['plague', 'A widespread affliction or calamity.'], \
    ['yarn', 'A strand of twisted threads or a long elaborate narrative.'], \
    ['snicker', 'A snide, slightly stifled laugh.']
 
a = Crossword(13, 13, '-', 5000, word_list)
a.compute_crossword(2)
print a.word_bank()
print a.solution()
print a.word_find()
print a.display()
print a.legend()
print len(a.current_word_list), 'out of', len(word_list)
print a.debug
#end_full = float(time.time())
#print end_full - start_full
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NOT THAT WELL TO BE ABLE TO WRITE A CODE TO GENERATE CROSSWORDS!

 

If you know PHP very well why don't you write some code yourself?

So, if you can help me with the code, #respect will be given

 

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To be clear, around here "help" means "I'm doing this myself and I got stuck on this specific thing so please help me understand what I'm doing wrong".

 

It does NOT mean "I need this and I don't know how to do it so can someone please do it for me."

 

If you want the latter, I suggest you offer more than "respect".

 

On a sidenote.. Have you actually tried to sit down to translate it? I'm earnestly asking. My python skills are noob at best as well, but looking at that script..I'm pretty confident I could translate that to php easy enough.

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