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Treasure Arena Like Combat


Monkuar

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Does anyone know a simple HTML 5 game engine (Heck, it doesn't even have to be an engine, just some type of movement) similar to: http://treasurearena.clay.io/ ?


 


Been trying to find one forever.  Thanks in advance!


 


My game is pretty much almost finished. Character designer with a .png model, inventory management, stash tabs, stat points, everything all server side, etc.  I'm just trying to get a combat system where a div element (my character model) can move around and swing an object and has simple collision. So it at least looks like a character is 'slashing' something... just anything besides basic point and click :(  


Edited by Monkuar
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Create another .png where your character looks like he is slashing something. Then when a user clicks, replace the image with the slashing image and back.

 

Pre-load the image to make it fluent or use a sprite .png where it has all your characters movement and simply change the offset for each individual movement.

Edited by ignace
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Create another .png where your character looks like he is slashing something. Then when a user clicks, replace the image with the slashing image and back.

 

Pre-load the image to make it fluent or use a sprite .png where it has all your characters movement and simply change the offset for each individual movement.

 

Seems like a good lightweight, intuitive idea.

 

Here is an example of character on my game choosing between a sword and armor/shield.

 

2d4e9873c34683c70efe53c6a7871c1b.png

 

The problem is when you say 'Looks like he is slashing' is very hard to manipulate because it's just a 2d image. I could however, do what you said and take off the sword and arm, and then change the positions of it and use it as a seperate png? Then upon clicking, I can move those positions. It would look funny, but atleast some type of combat, right? Not sure yet.

 

I would really love treasure arena's combat though, especially for attacking mobs and basic moveability. I have EVERYTHING down, inventory management, items, hp bars, statistics, all server side and stored in MYSQL.  

But, then if I were to use treasure arena's combat (If I could get their source code and implement it), the character would definitely look different than what mine is... I'm at a dilemma for sure. Hmm

 

What I tried in the past is to change my mouse cursor to a sword, and then append a swing like effect to it. So it looks like the cursor is slashing at mobs. (This way, I don't need to touch the character portrait, and just have them attack and 'slash' at mobs). But with no luck, any idea how to do that? I tried with css3 transitioning with transform rotate, but the sword cursor rotates 100%, not a slash type effect was my problem when I tried... hm

Edited by Monkuar
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