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DGaetz

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  1. I am not wanting to show any fighting of any kind. Just the fight results... It is a training game where players get energy every 5 minutes, it is used to train 1 of 5 combats stats. Depending on your choices of training, your fighting stats will all be different. Where could I find a demo or example of an energy based game where players can train stats and fight each other? I would then later like to add a base defense feature, but that is only after I accomplish the training and combat. Grid based resource gathering shouldnt be all too complicated either... struggling with the first part. Where to start, what to use, getting sick of watching videos that dont apply to anything I am doing lol
  2. I want to make a combat/training & resource/crafting text based game with very basic graphics. The user has two types of energy: - one for training combat stats - one for pvp combat The game will have an exploration mode and a base defense mode. Players gather resources in a grid based world and use the resources found to craft better base defenses and equipment for their character. ----------------------- With everything I have read with HTML5 and Unity and the time i have spent trying to contact someone about my idea, I have found nothing but headaches. ----------------------- I have the finances and time to do whatever is needed. Where should I start :/ I didnt want to go with an old school method, but from what i am seeing on the other forums.... everything that has been created is far deeper than anything I am needing.
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