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Found 4 results

  1. Dear Friends , I am working on a simple python instantiation program given below. I got name error. class adder: result = 0 def __init__(self, number1, number2): #self.result = int( number1 ) + int( number2 ) self.number1 = number1 self.number2 = number2 def giveResult(self): #return str(self.result) return self.number1 + self.number2 endIt = False while ( endIt == False ): print "Please input two intergers you wish to add: " number1 = raw_input( "Enter the first number: " ) number2 = raw_input( "Enter the second number: " ) print number1 print number2 try: thistime=adder(int(number1),int(number2)) except NameError: print "Some error" print "Sorry, one of your values was not a valid integer." continue print "Your result is: " + thistime.giveResult() goagain = raw_input( "Do you want to eXit or go again? ('X' to eXit, anything else to continue): " ) if ( goagain == "x" or goagain == "X" ): endIt = True I got error as Enter the first number: 90 Enter the second number: 78 90 78 Some error Sorry, one of your values was not a valid integer. Please input two intergers you wish to add: Please advise Thanks Anes
  2. So I just started watching the videos from Stanford, Google, MIT and a few on youtube. One of them contained the code for using tkinter function to create an application window and I tried to put the same type of thing together can anyone tell me what I am doing wrong cause nothing is happeing for me. I am running linux mint: # - So this is what it feels like # - To be alive #!/user/bin/python import sys author = "Brian T. Flores" version = "0.1" sessionID = 0 #Get Interface from Tkinter import * #initialize interface root = Tk() #modify root window info root.title("Unknown Limits - Massive Multiplayer RPG") root.geometry("200x100") #initialize root window root.mainloop() #if session is > 0: #Get Player Info UserName = "Brian Flores" Password = "enterprise" rank = 32 #planetOverview planetName = "Earth" plasmaOnhand = 1000000000 titainiumOnhand = 340000 crystalOnhand = 55000000 magneticEnergyOnhand = 350000 ecosystem = "No" # yes or no depending on wars or natural disasters that could have damaged or destroyed your ecosystem if there is no ecosystem the atmosphere must be cleaned up and another must be transplanted from another world. ecosystemDamage = 10000; #Damage can result from experiments, wars, natural disasters. At 10,000 damage the ecosystem goes extinct. You can repair this damage my researching technologies and building machines to do such repair # else: # print "You are not logged in!"; # raw_input() Well for some reason it's not working. All I am doing here is setting some vars and using the root.tk function. If anyone has any Ideas or tips to get this basic script working let me know. Thank you, DaRedHead
  3. Well, I am a total Python Newbie but know PHP very well, I wanted to create a website that would help people to generate Word crosswords, hence after a little web search I found this Python Code which I need help in converting to PHP> I tried myself but failed as I know nothing about Python, I also tried an online conversion tool, but without any luck, so if anyone here can help me convert the following code to PHP, it will be highly respected. Heres the code: import random, re, time, string from copy import copy as duplicate class Crossword(object): def __init__(self, cols, rows, empty = '-', maxloops = 2000, available_words=[]): self.cols = cols self.rows = rows self.empty = empty self.maxloops = maxloops self.available_words = available_words self.randomize_word_list() self.current_word_list = [] self.debug = 0 self.clear_grid() def clear_grid(self): # initialize grid and fill with empty character self.grid = [] for i in range(self.rows): ea_row = [] for j in range(self.cols): ea_row.append(self.empty) self.grid.append(ea_row) def randomize_word_list(self): # also resets words and sorts by length temp_list = [] for word in self.available_words: if isinstance(word, Word): temp_list.append(Word(word.word, word.clue)) else: temp_list.append(Word(word[0], word[1])) random.shuffle(temp_list) # randomize word list temp_list.sort(key=lambda i: len(i.word), reverse=True) # sort by length self.available_words = temp_list def compute_crossword(self, time_permitted = 1.00, spins=2): time_permitted = float(time_permitted) count = 0 copy = Crossword(self.cols, self.rows, self.empty, self.maxloops, self.available_words) start_full = float(time.time()) while (float(time.time()) - start_full) < time_permitted or count == 0: # only run for x seconds self.debug += 1 copy.current_word_list = [] copy.clear_grid() copy.randomize_word_list() x = 0 while x < spins: # spins; 2 seems to be plenty for word in copy.available_words: if word not in copy.current_word_list: copy.fit_and_add(word) x += 1 #print copy.solution() #print len(copy.current_word_list), len(self.current_word_list), self.debug # buffer the best crossword by comparing placed words if len(copy.current_word_list) > len(self.current_word_list): self.current_word_list = copy.current_word_list self.grid = copy.grid count += 1 return def suggest_coord(self, word): count = 0 coordlist = [] glc = -1 for given_letter in word.word: # cycle through letters in word glc += 1 rowc = 0 for row in self.grid: # cycle through rows rowc += 1 colc = 0 for cell in row: # cycle through letters in rows colc += 1 if given_letter == cell: # check match letter in word to letters in row try: # suggest vertical placement if rowc - glc > 0: # make sure we're not suggesting a starting point off the grid if ((rowc - glc) + word.length) <= self.rows: # make sure word doesn't go off of grid coordlist.append([colc, rowc - glc, 1, colc + (rowc - glc), 0]) except: pass try: # suggest horizontal placement if colc - glc > 0: # make sure we're not suggesting a starting point off the grid if ((colc - glc) + word.length) <= self.cols: # make sure word doesn't go off of grid coordlist.append([colc - glc, rowc, 0, rowc + (colc - glc), 0]) except: pass # example: coordlist[0] = [col, row, vertical, col + row, score] #print word.word #print coordlist new_coordlist = self.sort_coordlist(coordlist, word) #print new_coordlist return new_coordlist def sort_coordlist(self, coordlist, word): # give each coordinate a score, then sort new_coordlist = [] for coord in coordlist: col, row, vertical = coord[0], coord[1], coord[2] coord[4] = self.check_fit_score(col, row, vertical, word) # checking scores if coord[4]: # 0 scores are filtered new_coordlist.append(coord) random.shuffle(new_coordlist) # randomize coord list; why not? new_coordlist.sort(key=lambda i: i[4], reverse=True) # put the best scores first return new_coordlist def fit_and_add(self, word): # doesn't really check fit except for the first word; otherwise just adds if score is good fit = False count = 0 coordlist = self.suggest_coord(word) while not fit and count < self.maxloops: if len(self.current_word_list) == 0: # this is the first word: the seed # top left seed of longest word yields best results (maybe override) vertical, col, row = random.randrange(0, 2), 1, 1 ''' # optional center seed method, slower and less keyword placement if vertical: col = int(round((self.cols + 1)/2, 0)) row = int(round((self.rows + 1)/2, 0)) - int(round((word.length + 1)/2, 0)) else: col = int(round((self.cols + 1)/2, 0)) - int(round((word.length + 1)/2, 0)) row = int(round((self.rows + 1)/2, 0)) # completely random seed method col = random.randrange(1, self.cols + 1) row = random.randrange(1, self.rows + 1) ''' if self.check_fit_score(col, row, vertical, word): fit = True self.set_word(col, row, vertical, word, force=True) else: # a subsquent words have scores calculated try: col, row, vertical = coordlist[count][0], coordlist[count][1], coordlist[count][2] except IndexError: return # no more cordinates, stop trying to fit if coordlist[count][4]: # already filtered these out, but double check fit = True self.set_word(col, row, vertical, word, force=True) count += 1 return def check_fit_score(self, col, row, vertical, word): ''' And return score (0 signifies no fit). 1 means a fit, 2+ means a cross. The more crosses the better. ''' if col < 1 or row < 1: return 0 count, score = 1, 1 # give score a standard value of 1, will override with 0 if collisions detected for letter in word.word: try: active_cell = self.get_cell(col, row) except IndexError: return 0 if active_cell == self.empty or active_cell == letter: pass else: return 0 if active_cell == letter: score += 1 if vertical: # check surroundings if active_cell != letter: # don't check surroundings if cross point if not self.check_if_cell_clear(col+1, row): # check right cell return 0 if not self.check_if_cell_clear(col-1, row): # check left cell return 0 if count == 1: # check top cell only on first letter if not self.check_if_cell_clear(col, row-1): return 0 if count == len(word.word): # check bottom cell only on last letter if not self.check_if_cell_clear(col, row+1): return 0 else: # else horizontal # check surroundings if active_cell != letter: # don't check surroundings if cross point if not self.check_if_cell_clear(col, row-1): # check top cell return 0 if not self.check_if_cell_clear(col, row+1): # check bottom cell return 0 if count == 1: # check left cell only on first letter if not self.check_if_cell_clear(col-1, row): return 0 if count == len(word.word): # check right cell only on last letter if not self.check_if_cell_clear(col+1, row): return 0 if vertical: # progress to next letter and position row += 1 else: # else horizontal col += 1 count += 1 return score def set_word(self, col, row, vertical, word, force=False): # also adds word to word list if force: word.col = col word.row = row word.vertical = vertical self.current_word_list.append(word) for letter in word.word: self.set_cell(col, row, letter) if vertical: row += 1 else: col += 1 return def set_cell(self, col, row, value): self.grid[row-1][col-1] = value def get_cell(self, col, row): return self.grid[row-1][col-1] def check_if_cell_clear(self, col, row): try: cell = self.get_cell(col, row) if cell == self.empty: return True except IndexError: pass return False def solution(self): # return solution grid outStr = "" for r in range(self.rows): for c in self.grid[r]: outStr += '%s ' % c outStr += '\n' return outStr def word_find(self): # return solution grid outStr = "" for r in range(self.rows): for c in self.grid[r]: if c == self.empty: outStr += '%s ' % string.lowercase[random.randint(0,len(string.lowercase)-1)] else: outStr += '%s ' % c outStr += '\n' return outStr def order_number_words(self): # orders words and applies numbering system to them self.current_word_list.sort(key=lambda i: (i.col + i.row)) count, icount = 1, 1 for word in self.current_word_list: word.number = count if icount < len(self.current_word_list): if word.col == self.current_word_list[icount].col and word.row == self.current_word_list[icount].row: pass else: count += 1 icount += 1 def display(self, order=True): # return (and order/number wordlist) the grid minus the words adding the numbers outStr = "" if order: self.order_number_words() copy = self for word in self.current_word_list: copy.set_cell(word.col, word.row, word.number) for r in range(copy.rows): for c in copy.grid[r]: outStr += '%s ' % c outStr += '\n' outStr = re.sub(r'[a-z]', ' ', outStr) return outStr def word_bank(self): outStr = '' temp_list = duplicate(self.current_word_list) random.shuffle(temp_list) # randomize word list for word in temp_list: outStr += '%s\n' % word.word return outStr def legend(self): # must order first outStr = '' for word in self.current_word_list: outStr += '%d. (%d,%d) %s: %s\n' % (word.number, word.col, word.row, word.down_across(), word.clue ) return outStr class Word(object): def __init__(self, word=None, clue=None): self.word = re.sub(r'\s', '', word.lower()) self.clue = clue self.length = len(self.word) # the below are set when placed on board self.row = None self.col = None self.vertical = None self.number = None def down_across(self): # return down or across if self.vertical: return 'down' else: return 'across' def __repr__(self): return self.word ### end class, start execution #start_full = float(time.time()) word_list = ['saffron', 'The dried, orange yellow plant used to as dye and as a cooking spice.'], \ ['pumpernickel', 'Dark, sour bread made from coarse ground rye.'], \ ['leaven', 'An agent, such as yeast, that cause batter or dough to rise..'], \ ['coda', 'Musical conclusion of a movement or composition.'], \ ['paladin', 'A heroic champion or paragon of chivalry.'], \ ['syncopation', 'Shifting the emphasis of a beat to the normally weak beat.'], \ ['albatross', 'A large bird of the ocean having a hooked beek and long, narrow wings.'], \ ['harp', 'Musical instrument with 46 or more open strings played by plucking.'], \ ['piston', 'A solid cylinder or disk that fits snugly in a larger cylinder and moves under pressure as in an engine.'], \ ['caramel', 'A smooth chery candy made from suger, butter, cream or milk with flavoring.'], \ ['coral', 'A rock-like deposit of organism skeletons that make up reefs.'], \ ['dawn', 'The time of each morning at which daylight begins.'], \ ['pitch', 'A resin derived from the sap of various pine trees.'], \ ['fjord', 'A long, narrow, deep inlet of the sea between steep slopes.'], \ ['lip', 'Either of two fleshy folds surrounding the mouth.'], \ ['lime', 'The egg-shaped citrus fruit having a green coloring and acidic juice.'], \ ['mist', 'A mass of fine water droplets in the air near or in contact with the ground.'], \ ['plague', 'A widespread affliction or calamity.'], \ ['yarn', 'A strand of twisted threads or a long elaborate narrative.'], \ ['snicker', 'A snide, slightly stifled laugh.'] a = Crossword(13, 13, '-', 5000, word_list) a.compute_crossword(2) print a.word_bank() print a.solution() print a.word_find() print a.display() print a.legend() print len(a.current_word_list), 'out of', len(word_list) print a.debug #end_full = float(time.time()) #print end_full - start_full
  4. long story short i decided to make a php script that can identify hashes and return the type such as MD5,SHA-1,etc i keep getting these same 2 errors PHP Warning: fread() expects parameter 1 to be resource, boolean given in hash.php on line 53 PHP Warning: feof() expects parameter 1 to be resource, boolean given in hash.php on line 51 heres my hash.php file <!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Strict//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-strict.dtd"> <html xmlns="http://www.w3.org/1999/xhtml"> <head> <meta http-equiv="Content-Type" content="text/html; charset=utf-8" /> <title>Online Hash Identifyer By Lulzs3c</title> <style type='text/css'> body{ background:#000; color: #7FFF00; font-family:'Lucida Console',sans-serif !important; font-size: 12px; } fieldset { border: 0; } </style> <body> <div id="foo" align="center"> <img src="Untitled.png" alt="LulzFiles" /> </div> <form method="post" action="hash.php" name="checkcodes" id="checkcodes"> <fieldset> <label for="username">Enter Hash to identify : </label><input type="text" name="code" id="code" /> <input type="submit" name="register" id="register" value="Submit" required /> </fieldset> <?php if(!empty($_POST['code'])) { $param1 = $_POST['code']; $param1 = str_replace(' ', '',$param1); $filter = '!^[\w @.-]*$!'; $b64pram = base64_encode($param1); $command = "Hash_ID_v1.1.py"; $command .= " $b64pram 2>&1"; header('Content-Type: text/html; charset=utf-8'); echo '<meta http-equiv="Content-Type" content="text/html; charset=UTF-8" />'; echo " <button ONCLICK='history.go(-1)'>Back</button><br />"; $pid = fopen( $command,"python Hash_ID_v1.1.py"); echo "<body><pre>"; while( !feof( $pid ) ) { echo fread($pid, 256); flush(); ob_flush(); echo "<script>window.scrollTo(0,99999);</script>"; usleep(100000); } fclose($pid); echo "</pre><script>window.scrollTo(0,99999);</script>"; } ?> and heres my "Hash_ID_v1.1.py" file (had to upload it to pastebin because its too long) http://pastebin.com/txnACi1N it returns those errors and the page just continues to try and load forever with no success, i cant figure out whats wrong with it and ive been up for 2 days trying to fix it with no success
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