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keith28

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  1. Can anyone give me a hand with this?
  2. I'm working on a widget. I need to add a function to this javascript(myscript.js) When a user clicks any where on front on it, it loads "sound.mp3" How is the best way to handle this and where to place it in the script. I would appreciate the help. [code]var sprite; var num = 3; var pulserate = getSpeedDelay(); var ud = "u"; var TrnImages; var BkImages; var dir; list = new Array('1.png','2.png','3.png','4.png','5.png'); widget.onshow = onshow; widget.onremove = onremove; function setup() {     if(window.widget) // always check to make sure that you are running in Dashboard     {         // The preferences are retrieved:         var bf = widget.preferenceForKey(createkey("TrnImages"));         var bk = widget.preferenceForKey(createkey("BkImages"));         if (bf) {             TrnImages = bf;         } else {             TrnImages = "Cartoon01";         }         if (bk) {             BkImages = bk;         } else {             BkImages = "bg/Clouds.png";         }     }     loadup();     document.getElementById("widget").style.backgroundImage = BkImages;     setSelectors(); } function onshow () {     if(window.widget) {         if (TrnImages == "Random") {             loadup();         }     } } function doAnimate(sprite) {     if(num == 4 || ud == "d") {         ud = "d";         num--;         }     if(num < 0 || ud == "u") {         ud="u";         num++;         }     // change frames     document.getElementById(sprite).src = dir + list[num];     // do it again     timerID = setTimeout("doAnimate('" + sprite + "')", pulserate);     } function cease(sprite) {     clearTimeout(timerID);     document.getElementById(sprite).src = dir + '4.png';     num = 4;     } function getSpeedDelay() {     obj = 40;     return obj;     } function pickRandom(range) {     return Math.round(Math.random() * (range-1)); } function setPref(thePref) {     if(window.widget)     {         TrnImages = thePref;         widget.setPreferenceForKey(thePref, createkey("TrnImages"));         loadup();     } } function createkey(key) {     return widget.identifier + "-" + key; } function setSelectors() {     var theMenuItem;     if (TrnImages == "Cartoon01") theMenuItem = 0;     if (TrnImages == "Cartoon02") theMenuItem = 1;     if (TrnImages == "Cartoon03") theMenuItem = 2;     if (TrnImages == "Cartoon04") theMenuItem = 3;     if (TrnImages == "Cartoon05") theMenuItem = 4;     if (TrnImages == "Cartoon06") theMenuItem = 5;     if (TrnImages == "Cartoon07") theMenuItem = 6;     if (TrnImages == "Random") theMenuItem = 7;          document.getElementById('CartoonType').options[theMenuItem].selected = true;     if (BkImages == "url('bg/01.png')") theMenuItem = 0;     if (BkImages == "url('bg/02.png')") theMenuItem = 1;     if (BkImages == "url('bg/03.png')") theMenuItem = 2;     if (BkImages == "url('bg/04.png')") theMenuItem = 3;     if (BkImages == "none") theMenuItem = 4;     document.getElementById('bgtype').options[theMenuItem].selected = true; } function loadup(x) {     if(x) {         dir = x;     } else {         dir = TrnImages;     }     if(dir == "Random") {         var ic = 7;         var MnRls = new Array(ic);         MnRls[0] = "Cartoon01";         MnRls[1] = "Cartoon02";         MnRls[2] = "Cartoon03";         MnRls[3] = "Cartoon04";         MnRls[4] = "Cartoon05";         MnRls[5] = "Cartoon06";         MnRls[6] = "Cartoon07";         var choice = pickRandom(ic);         dir = MnRls[choice];     }     dir += "/";     var theSprite = document.getElementById("theSprite");     theSprite.src = dir + "4.png"; }      function bg(b) {     if(b) {         if(b!="none") b = "url('" + b + "')";         document.getElementById("widget").style.backgroundImage = b;         if(window.widget) {             widget.setPreferenceForKey(b, createkey("BkImages"));         }     } } function goHome() {         if (window.widget)         {             widget.openURL('http://www.mysite.com/index.php');         } } function onremove () {     if (window.widget)     {         widget.setPreferenceForKey (null, createkey("TrnImages"));         widget.setPreferenceForKey (null, createkey("BkImages"));     } } /*********************************/ // HIDING AND SHOWING PREFERENCES /*********************************/ // showPrefs() is called when the preferences flipper is clicked upon.  It freezes the front of the widget, // hides the front div, unhides the back div, and then flips the widget over. function showPrefs() {     var front = document.getElementById("widget");     var back = document.getElementById("back");          if (window.widget)         widget.prepareForTransition("ToBack");        // freezes the widget so that you can change it without the user noticing          front.style.display="none";        // hide the front     back.style.display="block";        // show the back          if (window.widget)         setTimeout ('widget.performTransition();', 0);        // and flip the widget over         document.getElementById('fliprollie').style.display = 'none';  // clean up the front side - hide the circle behind the info button } // hidePrefs() is called by the done button on the back side of the widget.  It performs the opposite transition // as showPrefs() does. function hidePrefs() {     var front = document.getElementById("widget");     var back = document.getElementById("back");          if (window.widget)         widget.prepareForTransition("ToFront");        // freezes the widget and prepares it for the flip back to the front          back.style.display="none";            // hide the back     front.style.display="block";        // show the front          if (window.widget)         setTimeout ('widget.performTransition();', 0);        // and flip the widget back to the front } // PREFERENCE BUTTON ANIMATION (- the pref flipper fade in/out) var flipShown = false;        // a flag used to signify if the flipper is currently shown or not. // A structure that holds information that is needed for the animation to run. var animation = {duration:0, starttime:0, to:1.0, now:0.0, from:0.0, firstElement:null, timer:null}; // mousemove() is the event handle assigned to the onmousemove property on the front div of the widget. // It is triggered whenever a mouse is moved within the bounds of your widget.  It prepares the // preference flipper fade and then calls animate() to performs the animation. function mousemove (event) {     if (!flipShown)            // if the preferences flipper is not already showing...     {         if (animation.timer != null)            // reset the animation timer value, in case a value was left behind         {             clearInterval (animation.timer);             animation.timer  = null;         }                  var starttime = (new Date).getTime() - 13;         // set it back one frame                  animation.duration = 500;                                                // animation time, in ms         animation.starttime = starttime;                                        // specify the start time         animation.firstElement = document.getElementById ('flip');        // specify the element to fade         animation.timer = setInterval ("animate();", 13);                        // set the animation function         animation.from = animation.now;                                            // beginning opacity (not ness. 0)         animation.to = 1.0;                                                        // final opacity         animate();                                                                // begin animation         flipShown = true;                                                        // mark the flipper as animated     } } // mouseexit() is the opposite of mousemove() in that it preps the preferences flipper // to disappear.  It adds the appropriate values to the animation data structure and sets the animation in motion. function mouseexit (event) {     if (flipShown)     {         // fade in the flip widget         if (animation.timer != null)         {             clearInterval (animation.timer);             animation.timer  = null;         }                  var starttime = (new Date).getTime() - 13;                  animation.duration = 500;         animation.starttime = starttime;         animation.firstElement = document.getElementById ('flip');         animation.timer = setInterval ("animate();", 13);         animation.from = animation.now;         animation.to = 0.0;         animate();         flipShown = false;     } } // animate() performs the fade animation for the preferences flipper. It uses the opacity CSS property to simulate a fade. function animate() {     var T;     var ease;     var time = (new Date).getTime();                   T = limit_3(time-animation.starttime, 0, animation.duration);          if (T >= animation.duration)     {         clearInterval (animation.timer);         animation.timer = null;         animation.now = animation.to;     }     else     {         ease = 0.5 - (0.5 * Math.cos(Math.PI * T / animation.duration));         animation.now = computeNextFloat (animation.from, animation.to, ease);     }          animation.firstElement.style.opacity = animation.now; } // these functions are utilities used by animate() function limit_3 (a, b, c) {     return a < b ? b : (a > c ? c : a); } function computeNextFloat (from, to, ease) {     return from + (to - from) * ease; } // these functions are called when the info button itself receives onmouseover and onmouseout events function enterflip(event) {     document.getElementById('fliprollie').style.display = 'block'; } function exitflip(event) {     document.getElementById('fliprollie').style.display = 'none'; } [/code]
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