I fingered it out. Wait, that came out wrong. Take Two, Action! I figured it out!
Apparently this works much more way lots gooder-er...
audio.ontimeupdate = function(){
audioController.value = audio.currentTime * (100 / audio.duration);
currentTime.innerHTML = Math.floor(audio.currentTime / 60) + ":" + ("0" + Math.floor(audio.currentTime) % 60).slice(-2);
totalTime.innerHTML = Math.floor(audio.duration / 60) + ":" + ("0" + Math.ceil(audio.duration) % 60).slice(-2);
}
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