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Found 1 result

  1. uploadprogressbar.php <?php header("Cache-Control: no-cache, must-revalidate"); header("Expires: Mon, 26 Jul 1997 05:00:00 GMT"); if (@$_GET['id']) { echo json_encode(uploadprogress_get_info($_GET['id'])); exit(); } ?> Index.php <?php $uuid = uniqid(); ?> <!DOCTYPE html> <html> <head> <script type="text/javascript"> var _gaq = _gaq || []; _gaq.push(['_setAccount', 'UA-31574622-1']); _gaq.push(['_trackPageview']); (function() { var ga = document.createElement('script'); ga.type = 'text/javascript'; ga.async = true; ga.src = ('https:' == document.location.protocol ? 'https://ssl' : 'http://www') + '.google-analytics.com/ga.js'; var s = document.getElementsByTagName('script')[0]; s.parentNode.insertBefore(ga, s); })(); </script> <meta http-equiv="Content-Type" content="text/html; charset=utf-8" /> <title>Ranked Gaming Parser</title> <meta name='keywords' content="Defense of the Ancients, DotA, Replays, Parser, DotA Replays, DotA Parser, DotA Games, Icefrog, , Replay, Parse Dota, Top Dota Replays, DotA Replay Download, Dota Replay Upload, DotA replay uploads, DotA replay downloads, DotA replay parsing, DotA replay ranking" /> <meta name='description' content="'Ranked Gaming Parser' Is a DotA replay parsing service provided for Defense of the Ancients (DotA) players located throughout the world. Powered by rankedgaming.com; a DotA Ladder, Stat Tracking, and Gaming community." /> <script language="javascript"> var progress_key = '<?=$uuid?>'; // this sets up the progress bar $(document).ready(function() { $("#uploadprogressbar").progressBar(); }); // fades in the progress bar and starts polling the upload progress after 1.5seconds function beginUpload() { $("#uploadprogressbar").fadeIn(); setTimeout("showUpload()", 1500); } // uses ajax to poll the uploadprogress.php page with the id // deserializes the json string, and computes the percentage (integer) // update the jQuery progress bar // sets a timer for the next poll in 750ms function showUpload() { $.get("uploadprogress.php?id=" + progress_key, function(data) { if (!data) return; var response; eval ("response = " + data); if (!response) return; var percentage = Math.floor(100 * parseInt(response['bytes_uploaded']) / parseInt(response['bytes_total'])); $("#uploadprogressbar").progressBar(percentage); }); setTimeout("showUpload()", 750); } </script> <center><img src="http://www.rankedgamingparser.com/RGP.png" alt="Logo"/> </center> <link href="style_x.css" rel="stylesheet" type="text/css" media="screen" /> </head> <center> <tr> <td style="height:40px"> <a class="menuButtons" href="index.php">Upload Replay</a> <a class="menuButtons" href="replaydb.php">Replay Database</a> <a class="menuButtons" href="replay_search.php">Replay Search</a> <a class="menuButtons" href="http://www.mymgn.com/board/forumdisplay.php?f=709">RGC Forums</a> <a class="menuButtons" href="http://shop.rankedgaming.com/shop/">RGC Shop</a> <a class="menuButtons" href="http://stats.rankedgaming.com/stats/channel.php?c=19">RGC Stats</a> </td> </tr> </table></center> <br> <body> <div id="fb-root"></div> <script>(function(d, s, id) { var js, fjs = d.getElementsByTagName(s)[0]; if (d.getElementById(id)) return; js = d.createElement(s); js.id = id; js.src = "//connect.facebook.net/en_US/all.js#xfbml=1"; fjs.parentNode.insertBefore(js, fjs); }(document, 'script', 'facebook-jssdk'));</script> <div class="wrapper"> <div class="replay"> <h2> DotA Replay Parser - Upload Replay</h2> <?php $print_info = false; define("MAX_UPLOAD_SIZE", 3000000); // Upload a file if(isset($_POST['uploadReplay'])) { if(!isset($_FILES['replay_file']) || !isset($_POST['replay_title']) || !isset($_POST['replay_winner']) || !isset($_POST['replay_text'])) { echo 'Error: Make sure you\'ve filled out all the fields.'; } else { $title = htmlspecialchars(trim($_POST['replay_title'])); $winner = htmlspecialchars(trim($_POST['replay_winner'])); $text = htmlspecialchars(trim($_POST['replay_text'])); // Check that we have a file $replayUploaded = false; $replayFile = ""; if(( !empty($title) && !empty($winner) && !empty($_FILES["replay_file"])) && ($_FILES['replay_file']['error'] == 0)) { //Check if the file is JPEG image and it's size is less than 350Kb $filename = basename($_FILES['replay_file']['name']); $ext = substr($filename, strrpos($filename, '.') + 1); $uniqueID = time(); if (($ext == "w3g") && $_FILES["replay_file"]["size"] < MAX_UPLOAD_SIZE) { //Determine the path to which we want to save this file $newname = dirname(__FILE__).'/replays/'.$uniqueID.'.'.$ext; //Check if the file with the same name is already exists on the server if (!file_exists($newname)) { //Attempt to move the uploaded file to it's new place if ((move_uploaded_file($_FILES['replay_file']['tmp_name'], $newname))) { $replayFile = $uniqueID.'.'.$ext; $replayUploaded = true; } else { print_message("Error: A problem occurred during file upload!"); } } else { print_message("Error: File ".$_FILES["replay_file"]["name"]." already exists"); } } else { print_message("Error: Only .w3g replays under 3 MB are accepted for upload"); } } else { print_message("Error: Make sure you've filled out all the fields"); } // If the replay was uploadead successfully, process it if( $replayUploaded ) { @require("reshine.php"); require('replay_saver.php'); $replay = new replay('replays/'.$replayFile); $replay->extra['title'] = $title; /* Determine the winner * If the uploader chose "Automatic" then check if the parser was able to determine a winner, * otherwise the winner is set to "Unknown" * Alternatively the uploader can set the winner manually */ if("Automatic" != $winner) { $replay->extra['winner'] = ( $winner == "Sentinel" ? "Sentinel" : "Scourge" ); } else if(isset($replay->extra['parsed_winner'])) { $replay->extra['winner'] = $replay->extra['parsed_winner']; } else { $replay->extra['winner'] = "Unknown"; } $replay->extra['text'] = $text; $replay->extra['original_filename'] = $filename; $txt_file = fopen('replays/'.$replayFile.'.txt', 'a'); flock($txt_file, 2); fputs($txt_file, serialize($replay)); flock($txt_file, 3); fclose($txt_file); if ( $replay->extra['parsed'] == false ) { // Replay not parsed } else { // Replay saved, display the link. //Create replay saver object $replaysaver=new replaysaver($title,$text,$replayFile); //Call save methode $replaysaver->saveData(); print_message('Replay uploaded successfully. <a href="view_replay.php?file='.$replayFile.'" alt="View replay" > View details </a>'); $print_info = true; } } } } function print_message($msg) { echo '<div style="padding-left: 10px; padding-bottom: 10px;" >'; echo $msg; echo '</div>'; } ?> <div class="content" style="width: 99%;"> <form enctype="multipart/form-data" action="index.php" method="post"> <fieldset> <label for="replay_title" >Title*: </label><input name="replay_title" id="replay_title" type="input" /> <br /> <label for="replay_winner" >Winner: </label> <select name="replay_winner" id="replay_winner" /> <option value="Automatic">Automatic </option> <option value="Sentinel">Sentinel </option> <option value="Scourge">Scourge </option> </select> <br /> <label for="replay_text" style="vertical-align: top;" >Description: </label> <textarea name="replay_text" id="replay_text" cols="65"></textarea> <br /> <input type="hidden" name="MAX_FILE_SIZE" id="'.MAX_UPLOAD_SIZE.'" value="3000000" /> <input id="progress_key" name="UPLOAD_IDENTIFIER" type="hidden" value="<?=$uuid?>" /> <label for="replay_file" >File*: </label><input name="replay_file" id="replay_file" type="file" /> <input type="submit" value="Upload" name="uploadReplay" /> <span id="uploadprogressbar" class="progressbar">0%</span> </fieldset> </form> <br> <br> <center> <font size="3"> There are currently <font color="#E34000"> <? $directory = "/home/rgc123/public_html/replays/"; if (glob($directory . "*.w3g") != false) { $filecount = count(glob($directory . "*.w3g")); echo $filecount; } else { echo 0; } ?> </font> DotA replays in our database and counting! <br> <br> <div class="fb-like" data-href="http://www.facebook.com/ExtremelyAwesomeLeague" data-send="false" data-width="450" data-show-faces="true" data-font="verdana"></div> <br> <br> </center> </div> </div> </div> <div class="wrapper"><div class="replay"><h2> <center>© 2012 Made by <a href="">BitchGotRaped</h2></div></div> <br /> </html> </body> </html> The progress bar is not working for me and I don't know what I did wrong, if the code has a mistake remove the lines that I added which are below and implement a new "working" progress bar. Thank you alot , very highly appreciated. <script language="javascript"> var progress_key = ''; // this sets up the progress bar $(document).ready(function() { $("#uploadprogressbar").progressBar(); }); // fades in the progress bar and starts polling the upload progress after 1.5seconds function beginUpload() { $("#uploadprogressbar").fadeIn(); setTimeout("showUpload()", 1500); } // uses ajax to poll the uploadprogress.php page with the id // deserializes the json string, and computes the percentage (integer) // update the jQuery progress bar // sets a timer for the next poll in 750ms function showUpload() { $.get("uploadprogress.php?id=" + progress_key, function(data) { if (!data) return; var response; eval ("response = " + data); if (!response) return; var percentage = Math.floor(100 * parseInt(response['bytes_uploaded']) / parseInt(response['bytes_total'])); $("#uploadprogressbar").progressBar(percentage); }); setTimeout("showUpload()", 750); } </script> <input id="progress_key" name="UPLOAD_IDENTIFIER" type="hidden" value="<?=$uuid?>" /> <span id="uploadprogressbar" class="progressbar">0%</span>
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