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[Help Soon] Player Stats Function...


Dethman

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Hey guys I have this player stats function I had made with some help with a friend but for some reason it only shows the information of your own player and when you click a different player where the information should be is just blank.

 

Function:

<?php
function getStats($user_id){
$q= "SELECT * FROM `user_users` WHERE `userid`='$user_id'";
$v=mysql_query($q) or die("Error: ".mysql_error());

$player2=mysql_fetch_array($v);

//LETS MAKE A RETURN ARRAY, SO WE CAN ADD STUFF AS WE GO...
$returnArray = array();

$username=$player2['username'];
$rank=$player2['overallRank'];
$realm=$player2['tag'];
    $AEP=$player2['PPT'];
    $coid=$player2['commander'];
    $rid=$player2['raceID'];
    $l=$player2['loyalty'];

//Let's add what we have so far.
$returnArray[] = $username;
$returnArray[] = $rank;
$returnArray[] = $realm;

$q2= "SELECT * FROM `user_users` WHERE `userid`='$coid'";
$v2=mysql_query($q2) or die("Error: ".mysql_error());
$co=mysql_fetch_array($v2);
    
if($co['username']==""){
	$commander="None";
}
else{
$commander=$co['username'];	
}
    
//Add the players commander to the array...
$returnArray[] = $commander;

    $CovertStrength1 = $player['covertLVL']*$player['covertTroops'];
    $finalCovStrength = $CovertStrength1*1.20;

    $cov2 = $player2['covertLVL']*$player2['covertTroops'];

  if($cov2 <= $finalCovStrength){
    $treasury=$player2['credits'];
    $total_army=($player2['attackTroops']+$player2['defenseTroops']+$player['untrainedTroops']+$player2['covertTroops']+$player2['atkTroops']+$player2['defTroops']+$player2['farmer']+$player2['psicreator']);
    $trained_army=($player2['attackTroops']+$player2['defenseTroops']+$player2['covertTroops']+$player2['atkTroops']+$player2['defTroops']+$player2['farmer']+$player2['psicreator']);
    $def_rate=getSpellStatus($user_id);
   
   } else{
$treasury="?????";
   }

 //Add treasuary
	$returnArray[] = $treasury;
	$returnArray[] = $total_army;
	$returnArray[] = $trained_army;
	$returnArray[] = $def_rate;

 switch($rid){
	case 1:
		$race = "Fire";
	break;
	case 2:
		$race = "Water";
	break;
	case 3:
		$race = "Earth";
	break;
	case 4:
		$race = "Air";
	break;
 }

 switch($l){
	case 0:
		$loyalty = "Rogue Scum";
	break;
	case 1:
		$loyalty = "Chaotic";
	break;
	case 2:
		$loyalty = "Lawful";
	break;
	case 3:
		$loyalty = "Healing";
	break;
	case 4:
		$loyalty = "Deadly";
	break;
}
   if($AEP==1){
	$AEP_1="{Under Ancient's Enchantment Protection}";
   }else{
	$AEP_1="";
   }

 //LETS ADD THOSE NOW...
 $returnArray[] = $race;
 $returnArray[] = $loyalty;
 $returnArray[] = $AEP_1;
   	
$q3="SELECT * FROM `user_users` WHERE `commander` = '$user_id' ORDER BY `overallRank` ASC";
$v3=mysql_query($q3);
$count=mysql_num_rows($v3);
if($count<1){
	$apprentice_page="<TD colspan=3><center>No Additional Apprentices</center></TD>
";
}else{
while($row=mysql_fetch_array($v3)){
 switch($row['raceID']){
 case 1:
	$app_race="Fire";
break;
case 2:
	$app_race="Water";
break;
case 3:
	$app_race="Earth";
break;
case 4:
	$app_race="Air";
break;
}
$apprentice_page.="
<tr>
<td align='left'><a href='stats.php?id=".$row['userid']."'>".$row['username']."</a></td>
<td align='left'>".$app_race."</td>
<td align='right'>".$row['overallRank']."</td>
</tr>";
}

//NOW ADD THAT...
$returnArray[] = $apprentice_page;

$sql = "SELECT * FROM `plan` WHERE `userid` = '$user_id' ORDER BY `Plan_size` DESC";

$result = mysql_query($sql) or die('Query failed.' . mysql_error());


$ammout_plan=mysql_num_rows($result);
if($ammout_plan == 0){
$planet_stats = "<TD colspan=3><center>No Additional Villages</center></TD>";
}else{

for ($i = 0; $i < mysql_num_rows($result);$i++) {  
  $plan_Name = mysql_result($result,$i,"plan_name");
  $plan_Size = mysql_result($result,$i,"plan_size");
  $plan_Type = mysql_result($result,$i,"plan_attribute");
  $plan_Prod = mysql_result($result,$i,"plan_product");
  $plan_Defe = mysql_result($result,$i,"plan_defense");
  switch($plan_Type){
	case 1:
    $attribute = number_format(ceil(125000 * $plan_Prod * pow(3.5,$plan_Size)));
    $type = " Defence";
    $defamt = number_format(300000 * $plan_Defe);
	break;
  case 2:
    $attribute = number_format(ceil(135000 * $plan_Prod * pow(3.5,$plan_Size)));
    $type = " Attack";
    $defamt = number_format(300000 * $plan_Defe);
	break;
  case 3:
    $attribute = number_format(ceil(500000 * $plan_Prod * pow(1.85,$plan_Size)));
    $type = " Spy";
    $defamt = number_format(300000 * $plan_Defe);
	break;
  case 4:
    $attribute = number_format(ceil(480000 * $plan_Prod * pow(1.3,$plan_Size)));
    $type = " Income";
    $defamt = number_format(300000 * $plan_Defe);
	break;
  case 5:
    $attribute = number_format(ceil($plan_Prod * pow(1.1,$plan_Size)));
    $type = " Up";
    $defamt = number_format(300000 * $plan_Defe);
	break;
  }
switch ($plan_Size) {
  case 0:
    $Size = "Tiny";
    break;
  case 1:
    $Size = "Very Small";
    break;
  case 2:
    $Size = "Small";
    break;
  case 3:
    $Size = "Normal";
    break;
  case 4:
    $Size = "Large";
    break;
  case 5:
    $Size = "Big";
    break;
  case 6:
    $Size = "Massive";
    break;
  case 7:
    $Size = "On verg of a blackhole";
    break;
}

$planet_stats .= "
<TR>
<TD align=left>".$plan_Name."</TD>
<TD align=left>".$Size."</TD>
<TD align=right>".$type."</TD>
</TR>
";
}	    
  }

$returnArray[] = $planet_stats;

return $returnArray;
}
}

//When calling, it'll look like this:
//list($username, $rank, $realm, $commander, $treasury, $total_army, $trained_army, $def_rate,$race, $loyalty, $AEP_1,$apprentice_page,$planet_stats);
?>

 

Call Code:

<?php
$p2id=$_GET['id'];
list($username, $rank, $realm, $commander, $treasury, $total_army, $trained_army, $def_rate,$race, $loyalty, $AEP_1,$apprentice_page,$planet_stats) = getStats($p2id);
?>

 

If you could help with this I have a schedual to maintain on this game,

Thank you for your Replies

Brian Flores, CEO

NimbusGames,llc

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