ScribeOfAges Posted October 4, 2008 Share Posted October 4, 2008 I really don't know JavaScript (I am guessing this code is JS simply because it uses the <script> tags). I was allowed to use this some time back and I have been inserting my info and deleting what I don't need. However in the midst of all that, it stopped working. The page is located here: http://itcg.maplestorygameguide.com/subtypes.html What I was wondering if someone could take a look at the code and advise me to why it is not working anymore or assist me in getting it working again I would be very grateful. As I said I really don't know JS, just trying to pick up whaty I can while I play with various codes. Thanks. Quote Link to comment Share on other sites More sharing options...
ngreenwood6 Posted October 4, 2008 Share Posted October 4, 2008 If you need some help I would suggest that you post the code that you are having problems with and also the problem that you are having. Just saying that it doesnt work and giving us a link doesnt do any good. Post the code and tell us what it isnt doing that it is supposed to. Quote Link to comment Share on other sites More sharing options...
ScribeOfAges Posted October 4, 2008 Author Share Posted October 4, 2008 Well, there are three boxes and words/links are suppose to be in all three. When you click on a word in the first box, then it populates the 2nd box with the correctly tied links and then when you click a word in the 2nd box, then it populates the 3rd box with the correctly tied links and from there you click "go" to display the correct web page. I hope that made sense, anyway, it is not displaying any of the words/links in any of the boxes. Code (a lot): <html> <body> <form name=lists> <table cellspacing=0 border=0 width="100%"> <tr> <td NOWRAP width="33%"> <font face="verdana,geneva, arial, sans-serif"><b>Card Type</b></font></td> <td width="33%"> <b><font face="verdana,geneva, arial, sans-serif">Card Class/Letter</font></b></td> <td width="33%"> <b><font face="verdana,geneva, arial, sans-serif">Card Subtype</font></b></td> </tr> <tr> <td width="33%"> <select name=majCats size=5> <option>Loading... <option> </select> <br> <input type="Button" value="Go" onClick="if (this.form.majCats.selectedIndex>-1) goTo('' + this.form.majCats[this.form.majCats.selectedIndex].value)" name="Button"> </td> <td NOWRAP width="33%"> <select name=minCats size=5> <option> </select> <br> <input type="Button" value="Go" onClick="if (this.form.minCats.selectedIndex>-1) goTo('' + this.form.minCats[this.form.minCats.selectedIndex].value)" name="Button"> </td> <td NOWRAP width="33%"> <select name=artList size=5> <option> </select> <br> <input type="Button" value="Go" onClick="if (this.form.artList.selectedIndex>-1) goTo(this.form.artList[this.form.artList.selectedIndex].value)" name="Button"> </td> </tr> </table> </form> <script> function goTo(src) { window.location = src } function Spaces(size) { var str = "" for (;size>0;size--) str+=" " return str } function BlankSpace(el, size) { var newItem = new Option newItem.text = Spaces(size) el[0] = newItem } function ClearList(el, end) { var cnt = el.options.length for (var i = cnt-1; i>=end; i--) el.options = null el.selectedIndex = -1 if ((el.options.length==0) && (arguments[2])) BlankSpace(el,arguments[2]) } var selA = document.forms.lists.artList function Init() { ClearList(document.forms.lists.majCats,0,25) ClearList(document.forms.lists.minCats,0,35) ClearList(selA,0,100) } Init() window.onunload = Init function OptionList_AddItem(itemName, itemValue, itemChild) { var newItem = new Object newItem.value = itemValue newItem.text = itemName newItem.child = itemChild this.items[this.items.length] = newItem } function OptionList_Change() { var el = this.options[this.selectedIndex] if (el.child) el.child.Populate() } function OptionList_Populate() { var ct=0 if (this.items.length==0) { BlankSpace(this.src, this.size) ct++ } else { ct=this.items.length for (var i = 0; i < ct; i++) { var newItem = new Option newItem.value = this.items.value newItem.text = this.items.text newItem.child = this.items.child this.src.options = newItem } } ClearList(this.src.options, ct) } function oL(src,size) { src.OptionList = this this.src = src this.size = size this.src.onchange = OptionList_Change this.AI = OptionList_AddItem this.items = new Array this.Populate = OptionList_Populate } function AccessList_Populate() { var ct=0 if (this.list=="") { BlankSpace(this.src, this.size) ct++ } else { if (this.indices.length==0) this.indices = this.list.split(",") ct = this.indices.length for (var i=0; i<ct; i++) { var newItem = new Option newItem.text = this.items[this.indices][0] newItem.value = this.items[this.indices][1] newItem.child = this.items[this.indices][2] this.src.options = newItem } } ClearList(this.src.options, ct) } function AL(list) { this.src = selA this.src.onchange = OptionList_Change this.src.OptionList = this this.items = oA this.size = 100 this.list = list this.indices = new Array this.Populate = AccessList_Populate } </script> <p> </p> <script> //place in-document text in line above "SCRIPT" that you wish placed after the box dropdown. //Define Types of Cards var masterList=new oL(document.forms.lists.majCats,25) var oA=new Array() var Boss=new oL(document.forms.lists.minCats,35) var Character=new oL(document.forms.lists.minCats,35) var Item=new oL(document.forms.lists.minCats,35) var Monster=new oL(document.forms.lists.minCats,35) var Tactic=new oL(document.forms.lists.minCats,35) //Third level arrays (Cards) //Boss Cards //Bowman oA[1]=new Array("Boss","cards/boss/bowmanboss.htm") oA[2]=new Array("NPC Boss","cards/boss/bowmannpc.htm") //Magician oA[3]=new Array("Boss","cards/boss/magicianboss.htm") oA[4]=new Array("NPC Boss","cards/boss/magiciannpc.htm") //Thief oA[5]=new Array("Boss","cards/boss/thiefboss.htm") oA[6]=new Array("NPC Boss","cards/boss/thiefnpc.htm") //Warrior oA[7]=new Array("Boss","cards/boss/warriorboss.htm") oA[8]=new Array("NPC Boss","cards/boss/warriornpc.htm") //Character Cards //Bowman oA[9]=new Array("Archer","cards/character/archer.htm") oA[10]=new Array("Crossbowman","cards/character/crossbowman.htm") oA[11]=new Array("Hunter","cards/character/hunter.htm") oA[12]=new Array("Ranger","cards/character/ranger.htm") //Magician oA[13]=new Array("Fire/Poison Mage","cards/character/fpmage.htm") oA[14]=new Array("Ice/Lightning Mage","cards/character/ilmage.htm") oA[15]=new Array("Magician","cards/character/magician.htm") //Thief oA[16]=new Array("Assassin","cards/character/assassin.htm") oA[17]=new Array("Hermit","cards/character/hermit.htm") oA[18]=new Array("Rogue","cards/character/rogue.htm") //Warrior oA[19]=new Array("Fighter","cards/character/fighter.htm") oA[20]=new Array("Knight","cards/character/knight.htm") oA[21]=new Array("Page","cards/character/page.htm") oA[22]=new Array("Spearman","cards/character/spearman.htm") oA[23]=new Array("Swordsman","cards/character/swordsman.htm") //Item Cards //A - E oA[24]=new Array("Armor","cards/item/armor.htm") oA[25]=new Array("Balrog","cards/item/balrog.htm") oA[26]=new Array("Bear","cards/item/bear.htm") oA[27]=new Array("Beast","cards/item/beast.htm") oA[28]=new Array("Boar Mount","cards/item/boarmount.htm") oA[29]=new Array("Chair","cards/item/chair.htm") oA[30]=new Array("Dog","cards/item/dog.htm") oA[31]=new Array("Dragon","cards/item/dragon.htm") //f - J oA[32]=new Array("Food","cards/item/food.htm") oA[33]=new Array("Jewelry","cards/item/jewelry.htm") //K - O oA[34]=new Array("Kitty","cards/item/kitty.htm") oA[35]=new Array("Minigame","cards/item/minigame.htm") //P - T oA[36]=new Array("Pet","cards/item/pet.htm") oA[37]=new Array("Porcupine","cards/item/porcupine.htm") oA[38]=new Array("Potion","cards/item/potion.htm") oA[39]=new Array("Rabbit","cards/item/rabbit.htm") oA[40]=new Array("Robot","cards/item/robot.htm") oA[41]=new Array("Shield","cards/item/shield.htm") oA[42]=new Array("Spook","cards/item/spook.htm") oA[43]=new Array("Staff","cards/item/staff.htm") oA[44]=new Array("Treasure","cards/item/treasure.htm") //U - Z oA[45]=new Array("Undead","cards/item/undead.htm") oA[46]=new Array("Wand","cards/item/wand.htm") oA[47]=new Array("Weapon","cards/item/weapon.htm") //Monster Cards //A - E oA[48]=new Array("Alien","cards/monster/alien.htm") oA[49]=new Array("Bat","cards/monster/bat.htm") oA[50]=new Array("Bear","cards/monster/bear.htm") oA[51]=new Array("Beast","cards/monster/beast.htm") oA[52]=new Array("Bird","cards/monster/bird.htm") oA[53]=new Array("Boar","cards/monster/boar.htm") oA[54]=new Array("Bomb","cards/monster/bomb.htm") oA[55]=new Array("Bull","cards/monster/bull.htm") oA[56]=new Array("Clown","cards/monster/clown.htm") oA[57]=new Array("Crab","cards/monster/crab.htm") oA[58]=new Array("Dark","cards/monster/dark.htm") oA[59]=new Array("Dog","cards/monster/dog.htm") oA[60]=new Array("Dragon","cards/monster/dragon.htm") oA[61]=new Array("Dummy","cards/monster/dummy.htm") oA[62]=new Array("Dwarf","cards/monster/dwarf.htm") oA[63]=new Array("Elephant","cards/monster/elephant.htm") //F - J oA[64]=new Array("Fairy","cards/monster/fairy.htm") oA[65]=new Array("Fire","cards/monster/fire.htm") oA[66]=new Array("Fish","cards/monster/fish.htm") oA[67]=new Array("Flora","cards/monster/flora.htm") oA[68]=new Array("Flying","cards/monster/flying.htm") oA[69]=new Array("Goo","cards/monster/goo.htm") oA[70]=new Array("Guardian","cards/monster/guardian.htm") oA[71]=new Array("Human","cards/monster/human.htm") oA[72]=new Array("Ice","cards/monster/ice.htm") oA[73]=new Array("Jar","cards/monster/jar.htm") //K - O oA[74]=new Array("King","cards/monster/king.htm") oA[75]=new Array("Kitty","cards/monster/kitty.htm") oA[76]=new Array("Mechanical","cards/monster/mechanical.htm") oA[77]=new Array("Monkey","cards/monster/monkey.htm") oA[78]=new Array("Mushroom","cards/monster/mushroom.htm") oA[79]=new Array("NPC","cards/monster/npc.htm") //P - T oA[80]=new Array("Pest","cards/monster/pest.htm") oA[81]=new Array("Rabbit","cards/monster/rabbit.htm") oA[82]=new Array("Reptile","cards/monster/reptile.htm") oA[83]=new Array("Sand","cards/monster/sand.htm") oA[84]=new Array("Scoundrel","cards/monster/scoundrel.htm") oA[85]=new Array("Shrimp","cards/monster/shrimp.htm") oA[86]=new Array("Soldier","cards/monster/soldier.htm") oA[87]=new Array("Spook","cards/monster/spook.htm") oA[88]=new Array("Summoned","cards/monster/summoned.htm") oA[89]=new Array("Time","cards/monster/time.htm") oA[90]=new Array("Toy","cards/monster/toy.htm") oA[91]=new Array("Troll","cards/monster/troll.htm") oA[92]=new Array("Turtle","cards/monster/turtle.htm") //U - Z oA[93]=new Array("Undead","cards/monster/undead.htm") oA[94]=new Array("Water","cards/monster/water.htm") oA[95]=new Array("Wolf","cards/monster/wolf.htm") oA[96]=new Array("Worm","cards/monster/worm.htm") //Tactic Cards //Bowman oA[97]=new Array("Skill","cards/tactic/boskill.htm") oA[98]=new Array("Strategy","cards/tactic/bostrategy.htm") //Magician oA[99]=new Array("Skill","cards/tactic/maskill.htm") oA[100]=new Array("Strategy","cards/tactic/mastrategy.htm") //Thief oA[101]=new Array("Skill","cards/tactic/thskill.htm") oA[102]=new Array("Strategy","cards/tactic/thstrategy.htm") //Warrior oA[103]=new Array("Skill","cards/tactic/waskill.htm") oA[104]=new Array("Strategy","cards/tactic/wastrategy.htm") //Assigns Subtypes (third level) arrays to Second level link //var c1, c2, c3, c4 are designated for boss cards var c1=new AL("1,2") var c2=new AL("3,4") var c3=new AL("5,6") var c4=new AL("7,8") //var c5, c6, c7, c8 are designated for character cards var c5=new AL("9,10,11,12") var c6=new AL("13,14,15") var c7=new AL("16,17,18") var c8=new AL("19,20,21,22,23") // var c9, c10, c11, c12, c13 are designated for item cards var c9=new AL("24,25,26,27,28,29,30,31") var c10=new AL("32,33") var c11=new AL("34,35") var c12=new AL("36,37,38,39,40,41,42,43,44") var c13=new AL("45,46,47") //var c14, c15, c16, c17, c18 are designated for monster cards var c14=new AL("48,49,50,51,52,53,54,55,56,57,58,59,60,61,62,63") var c15=new AL("64,65,66,67,68,69,70,71,72,73") var c16=new AL("74,75,76,77,78,79") var c17=new AL("80,81,82,83,84,85,86,87,88,89,90,91,92") var c18=new AL("93,94,95,96") //var c19, c20, c21, c22 are designated for tactic cards var c19=new AL("97,98") var c20=new AL("99,100") var c21=new AL("101,102") var c22=new AL("103,104") masterList.AI("Boss","cards/boss/bossindex.htm",Boss) masterList.AI("Character","cards/character/characterindex.htm",Character) masterList.AI("Item","cards/item/itemindex.htm",Item) masterList.AI("Monster","requirements/nature/natureallindex.htm",Nature) masterList.AI("Tactic","requirements/outdoor/outdoorallindex.htm",Outdoor) Boss.AI("Bowman","cards/boss/bowmanindex.htm",c1) Boss.AI("Magician","cards/boss/magicianindex.htm",c2) Boss.AI("Thief","cards/boss/thiefindex.htm",c3) Boss.AI("Warrior","cards/boss/warriorindex.htm",c4) Character.AI("Bowman","cards/character/bowmanindex.htm",c5) Character.AI("Magician","cards/character/magicianindex.htm",c6) Character.AI("Thief","cards/character/thiefindex.htm",c7) Character.AI("Warrior","cards/character/warriorindex.htm",c8) Item.AI("A - E","cards/item/aeindex.htm",c9) Item.AI("F - J","cards/item/fjindex.htm",c10) Item.AI("K - O","cards/item/koindex.htm",c11) Item.AI("P - T","cards/item/ptindex.htm",c12) Item.AI("U - Z","cards/item/uzindex.htm",c13) Monster.AI("A - E","cards/monster/aeindex.htm",c14) Monster.AI("F - J","cards/monster/fjindex.htm",c15) Monster.AI("K - O","cards/monster/koindex.htm",c16) Monster.AI("P - T","cards/monster/ptindex.htm",c17) Monster.AI("U - Z","cards/monster/uzindex.htm",c18) Tactic.AI("Bowman","cards/tactic/bowmanindex.htm",c19) Tactic.AI("Magician","cards/tactic/magicianindex.htm",c20) Tactic.AI("Thief","cards/tactic/thiefindex.htm",c21) Tactic.AI("Warrior","cards/tactic/warriorindex.htm",c22) masterList.Populate() </script> </body> </html> Quote Link to comment Share on other sites More sharing options...
ngreenwood6 Posted October 4, 2008 Share Posted October 4, 2008 Ok it is best if you use the code tags to put the code into it makes it much easier to read. It is the # sign when you are posting. you can edit your post and add the tags before and after your code. Quote Link to comment Share on other sites More sharing options...
ScribeOfAges Posted October 4, 2008 Author Share Posted October 4, 2008 Ok well I am going to sound stupid here, but I can't find the edit button. P.S. Disregard that, I found it as modify, but I don't have a modify button for that post, so I guess I will just repost it. <html> <body> <form name=lists> <table cellspacing=0 border=0 width="100%"> <tr> <td NOWRAP width="33%"> <font face="verdana,geneva, arial, sans-serif"><b>Card Type</b></font></td> <td width="33%"> <b><font face="verdana,geneva, arial, sans-serif">Card Class/Letter</font></b></td> <td width="33%"> <b><font face="verdana,geneva, arial, sans-serif">Card Subtype</font></b></td> </tr> <tr> <td width="33%"> <select name=majCats size=5> <option>Loading... <option> </select> <br> <input type="Button" value="Go" onClick="if (this.form.majCats.selectedIndex>-1) goTo('' + this.form.majCats[this.form.majCats.selectedIndex].value)" name="Button"> </td> <td NOWRAP width="33%"> <select name=minCats size=5> <option> </select> <br> <input type="Button" value="Go" onClick="if (this.form.minCats.selectedIndex>-1) goTo('' + this.form.minCats[this.form.minCats.selectedIndex].value)" name="Button"> </td> <td NOWRAP width="33%"> <select name=artList size=5> <option> </select> <br> <input type="Button" value="Go" onClick="if (this.form.artList.selectedIndex>-1) goTo(this.form.artList[this.form.artList.selectedIndex].value)" name="Button"> </td> </tr> </table> </form> <script> function goTo(src) { window.location = src } function Spaces(size) { var str = "" for (;size>0;size--) str+=" " return str } function BlankSpace(el, size) { var newItem = new Option newItem.text = Spaces(size) el[0] = newItem } function ClearList(el, end) { var cnt = el.options.length for (var i = cnt-1; i>=end; i--) el.options[i] = null el.selectedIndex = -1 if ((el.options.length==0) && (arguments[2])) BlankSpace(el,arguments[2]) } var selA = document.forms.lists.artList function Init() { ClearList(document.forms.lists.majCats,0,25) ClearList(document.forms.lists.minCats,0,35) ClearList(selA,0,100) } Init() window.onunload = Init function OptionList_AddItem(itemName, itemValue, itemChild) { var newItem = new Object newItem.value = itemValue newItem.text = itemName newItem.child = itemChild this.items[this.items.length] = newItem } function OptionList_Change() { var el = this.options[this.selectedIndex] if (el.child) el.child.Populate() } function OptionList_Populate() { var ct=0 if (this.items.length==0) { BlankSpace(this.src, this.size) ct++ } else { ct=this.items.length for (var i = 0; i < ct; i++) { var newItem = new Option newItem.value = this.items[i].value newItem.text = this.items[i].text newItem.child = this.items[i].child this.src.options[i] = newItem } } ClearList(this.src.options, ct) } function oL(src,size) { src.OptionList = this this.src = src this.size = size this.src.onchange = OptionList_Change this.AI = OptionList_AddItem this.items = new Array this.Populate = OptionList_Populate } function AccessList_Populate() { var ct=0 if (this.list=="") { BlankSpace(this.src, this.size) ct++ } else { if (this.indices.length==0) this.indices = this.list.split(",") ct = this.indices.length for (var i=0; i<ct; i++) { var newItem = new Option newItem.text = this.items[this.indices[i]][0] newItem.value = this.items[this.indices[i]][1] newItem.child = this.items[this.indices[i]][2] this.src.options[i] = newItem } } ClearList(this.src.options, ct) } function AL(list) { this.src = selA this.src.onchange = OptionList_Change this.src.OptionList = this this.items = oA this.size = 100 this.list = list this.indices = new Array this.Populate = AccessList_Populate } </script> <p> </p> <script> //place in-document text in line above "SCRIPT" that you wish placed after the box dropdown. //Define Types of Cards var masterList=new oL(document.forms.lists.majCats,25) var oA=new Array() var Boss=new oL(document.forms.lists.minCats,35) var Character=new oL(document.forms.lists.minCats,35) var Item=new oL(document.forms.lists.minCats,35) var Monster=new oL(document.forms.lists.minCats,35) var Tactic=new oL(document.forms.lists.minCats,35) //Third level arrays (Cards) //Boss Cards //Bowman oA[1]=new Array("Boss","cards/boss/bowmanboss.htm") oA[2]=new Array("NPC Boss","cards/boss/bowmannpc.htm") //Magician oA[3]=new Array("Boss","cards/boss/magicianboss.htm") oA[4]=new Array("NPC Boss","cards/boss/magiciannpc.htm") //Thief oA[5]=new Array("Boss","cards/boss/thiefboss.htm") oA[6]=new Array("NPC Boss","cards/boss/thiefnpc.htm") //Warrior oA[7]=new Array("Boss","cards/boss/warriorboss.htm") oA[8]=new Array("NPC Boss","cards/boss/warriornpc.htm") //Character Cards //Bowman oA[9]=new Array("Archer","cards/character/archer.htm") oA[10]=new Array("Crossbowman","cards/character/crossbowman.htm") oA[11]=new Array("Hunter","cards/character/hunter.htm") oA[12]=new Array("Ranger","cards/character/ranger.htm") //Magician oA[13]=new Array("Fire/Poison Mage","cards/character/fpmage.htm") oA[14]=new Array("Ice/Lightning Mage","cards/character/ilmage.htm") oA[15]=new Array("Magician","cards/character/magician.htm") //Thief oA[16]=new Array("Assassin","cards/character/assassin.htm") oA[17]=new Array("Hermit","cards/character/hermit.htm") oA[18]=new Array("Rogue","cards/character/rogue.htm") //Warrior oA[19]=new Array("Fighter","cards/character/fighter.htm") oA[20]=new Array("Knight","cards/character/knight.htm") oA[21]=new Array("Page","cards/character/page.htm") oA[22]=new Array("Spearman","cards/character/spearman.htm") oA[23]=new Array("Swordsman","cards/character/swordsman.htm") //Item Cards //A - E oA[24]=new Array("Armor","cards/item/armor.htm") oA[25]=new Array("Balrog","cards/item/balrog.htm") oA[26]=new Array("Bear","cards/item/bear.htm") oA[27]=new Array("Beast","cards/item/beast.htm") oA[28]=new Array("Boar Mount","cards/item/boarmount.htm") oA[29]=new Array("Chair","cards/item/chair.htm") oA[30]=new Array("Dog","cards/item/dog.htm") oA[31]=new Array("Dragon","cards/item/dragon.htm") //f - J oA[32]=new Array("Food","cards/item/food.htm") oA[33]=new Array("Jewelry","cards/item/jewelry.htm") //K - O oA[34]=new Array("Kitty","cards/item/kitty.htm") oA[35]=new Array("Minigame","cards/item/minigame.htm") //P - T oA[36]=new Array("Pet","cards/item/pet.htm") oA[37]=new Array("Porcupine","cards/item/porcupine.htm") oA[38]=new Array("Potion","cards/item/potion.htm") oA[39]=new Array("Rabbit","cards/item/rabbit.htm") oA[40]=new Array("Robot","cards/item/robot.htm") oA[41]=new Array("Shield","cards/item/shield.htm") oA[42]=new Array("Spook","cards/item/spook.htm") oA[43]=new Array("Staff","cards/item/staff.htm") oA[44]=new Array("Treasure","cards/item/treasure.htm") //U - Z oA[45]=new Array("Undead","cards/item/undead.htm") oA[46]=new Array("Wand","cards/item/wand.htm") oA[47]=new Array("Weapon","cards/item/weapon.htm") //Monster Cards //A - E oA[48]=new Array("Alien","cards/monster/alien.htm") oA[49]=new Array("Bat","cards/monster/bat.htm") oA[50]=new Array("Bear","cards/monster/bear.htm") oA[51]=new Array("Beast","cards/monster/beast.htm") oA[52]=new Array("Bird","cards/monster/bird.htm") oA[53]=new Array("Boar","cards/monster/boar.htm") oA[54]=new Array("Bomb","cards/monster/bomb.htm") oA[55]=new Array("Bull","cards/monster/bull.htm") oA[56]=new Array("Clown","cards/monster/clown.htm") oA[57]=new Array("Crab","cards/monster/crab.htm") oA[58]=new Array("Dark","cards/monster/dark.htm") oA[59]=new Array("Dog","cards/monster/dog.htm") oA[60]=new Array("Dragon","cards/monster/dragon.htm") oA[61]=new Array("Dummy","cards/monster/dummy.htm") oA[62]=new Array("Dwarf","cards/monster/dwarf.htm") oA[63]=new Array("Elephant","cards/monster/elephant.htm") //F - J oA[64]=new Array("Fairy","cards/monster/fairy.htm") oA[65]=new Array("Fire","cards/monster/fire.htm") oA[66]=new Array("Fish","cards/monster/fish.htm") oA[67]=new Array("Flora","cards/monster/flora.htm") oA[68]=new Array("Flying","cards/monster/flying.htm") oA[69]=new Array("Goo","cards/monster/goo.htm") oA[70]=new Array("Guardian","cards/monster/guardian.htm") oA[71]=new Array("Human","cards/monster/human.htm") oA[72]=new Array("Ice","cards/monster/ice.htm") oA[73]=new Array("Jar","cards/monster/jar.htm") //K - O oA[74]=new Array("King","cards/monster/king.htm") oA[75]=new Array("Kitty","cards/monster/kitty.htm") oA[76]=new Array("Mechanical","cards/monster/mechanical.htm") oA[77]=new Array("Monkey","cards/monster/monkey.htm") oA[78]=new Array("Mushroom","cards/monster/mushroom.htm") oA[79]=new Array("NPC","cards/monster/npc.htm") //P - T oA[80]=new Array("Pest","cards/monster/pest.htm") oA[81]=new Array("Rabbit","cards/monster/rabbit.htm") oA[82]=new Array("Reptile","cards/monster/reptile.htm") oA[83]=new Array("Sand","cards/monster/sand.htm") oA[84]=new Array("Scoundrel","cards/monster/scoundrel.htm") oA[85]=new Array("Shrimp","cards/monster/shrimp.htm") oA[86]=new Array("Soldier","cards/monster/soldier.htm") oA[87]=new Array("Spook","cards/monster/spook.htm") oA[88]=new Array("Summoned","cards/monster/summoned.htm") oA[89]=new Array("Time","cards/monster/time.htm") oA[90]=new Array("Toy","cards/monster/toy.htm") oA[91]=new Array("Troll","cards/monster/troll.htm") oA[92]=new Array("Turtle","cards/monster/turtle.htm") //U - Z oA[93]=new Array("Undead","cards/monster/undead.htm") oA[94]=new Array("Water","cards/monster/water.htm") oA[95]=new Array("Wolf","cards/monster/wolf.htm") oA[96]=new Array("Worm","cards/monster/worm.htm") //Tactic Cards //Bowman oA[97]=new Array("Skill","cards/tactic/boskill.htm") oA[98]=new Array("Strategy","cards/tactic/bostrategy.htm") //Magician oA[99]=new Array("Skill","cards/tactic/maskill.htm") oA[100]=new Array("Strategy","cards/tactic/mastrategy.htm") //Thief oA[101]=new Array("Skill","cards/tactic/thskill.htm") oA[102]=new Array("Strategy","cards/tactic/thstrategy.htm") //Warrior oA[103]=new Array("Skill","cards/tactic/waskill.htm") oA[104]=new Array("Strategy","cards/tactic/wastrategy.htm") //Assigns Subtypes (third level) arrays to Second level link //var c1, c2, c3, c4 are designated for boss cards var c1=new AL("1,2") var c2=new AL("3,4") var c3=new AL("5,6") var c4=new AL("7,8") //var c5, c6, c7, c8 are designated for character cards var c5=new AL("9,10,11,12") var c6=new AL("13,14,15") var c7=new AL("16,17,18") var c8=new AL("19,20,21,22,23") // var c9, c10, c11, c12, c13 are designated for item cards var c9=new AL("24,25,26,27,28,29,30,31") var c10=new AL("32,33") var c11=new AL("34,35") var c12=new AL("36,37,38,39,40,41,42,43,44") var c13=new AL("45,46,47") //var c14, c15, c16, c17, c18 are designated for monster cards var c14=new AL("48,49,50,51,52,53,54,55,56,57,58,59,60,61,62,63") var c15=new AL("64,65,66,67,68,69,70,71,72,73") var c16=new AL("74,75,76,77,78,79") var c17=new AL("80,81,82,83,84,85,86,87,88,89,90,91,92") var c18=new AL("93,94,95,96") //var c19, c20, c21, c22 are designated for tactic cards var c19=new AL("97,98") var c20=new AL("99,100") var c21=new AL("101,102") var c22=new AL("103,104") masterList.AI("Boss","cards/boss/bossindex.htm",Boss) masterList.AI("Character","cards/character/characterindex.htm",Character) masterList.AI("Item","cards/item/itemindex.htm",Item) masterList.AI("Monster","requirements/nature/natureallindex.htm",Nature) masterList.AI("Tactic","requirements/outdoor/outdoorallindex.htm",Outdoor) Boss.AI("Bowman","cards/boss/bowmanindex.htm",c1) Boss.AI("Magician","cards/boss/magicianindex.htm",c2) Boss.AI("Thief","cards/boss/thiefindex.htm",c3) Boss.AI("Warrior","cards/boss/warriorindex.htm",c4) Character.AI("Bowman","cards/character/bowmanindex.htm",c5) Character.AI("Magician","cards/character/magicianindex.htm",c6) Character.AI("Thief","cards/character/thiefindex.htm",c7) Character.AI("Warrior","cards/character/warriorindex.htm",c8) Item.AI("A - E","cards/item/aeindex.htm",c9) Item.AI("F - J","cards/item/fjindex.htm",c10) Item.AI("K - O","cards/item/koindex.htm",c11) Item.AI("P - T","cards/item/ptindex.htm",c12) Item.AI("U - Z","cards/item/uzindex.htm",c13) Monster.AI("A - E","cards/monster/aeindex.htm",c14) Monster.AI("F - J","cards/monster/fjindex.htm",c15) Monster.AI("K - O","cards/monster/koindex.htm",c16) Monster.AI("P - T","cards/monster/ptindex.htm",c17) Monster.AI("U - Z","cards/monster/uzindex.htm",c18) Tactic.AI("Bowman","cards/tactic/bowmanindex.htm",c19) Tactic.AI("Magician","cards/tactic/magicianindex.htm",c20) Tactic.AI("Thief","cards/tactic/thiefindex.htm",c21) Tactic.AI("Warrior","cards/tactic/warriorindex.htm",c22) masterList.Populate() </script> </body> </html> Quote Link to comment Share on other sites More sharing options...
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