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table help


razvypp

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hello ,  i have a problem with the following code, it  should print a 6x5 table with values taken from the database , but when the items are multiple of 6, it insert an empty <tr> at the nest row. like this

cbf18f7f21a6e2814f165ab3181547b4.png

 

$query = "SELECT field1, field2 FROM tbl_name LIMIT 30";

$result = mysql_query($query);

$count = mysql_num_rows($result);

$need = (6 - ceil($count / 6) );

$i = 0;

$rows = 0;

echo "<table border=\"1\"><tr>";

while( $i < $count ) {

while( $array = mysql_fetch_assoc($result) ) {

echo "<td>" .$array['img'] . "</td>";

$i++;

if( is_int($i / 6) ) {

echo "</tr>\n<tr>";

$rows ++;

}

}

while ( !is_int($i / 6) ) {

echo '<td></td>'; $i++;

}

}

while( $rows < $need ) {

echo "<tr><td> </td><td> </td><td> </td><td> </td><td> </td><td> </td></tr>";

$rows ++;

}

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razvypp,

 

I found a missing </tr> in your code.

 

The following code seems to work...

 

Scot L. Diddle, Richmond VA

 


<?php

Header("Cache-control: private, no-cache");
Header("Expires: Mon, 26 Jul 1997 05:00:00 GMT");
Header("Pragma: no-cache");

require('includes/DB_Connect.php');

$query = "SELECT sku, vendor_full FROM shopping_cart LIMIT 30";

$result = mysql_query($query);

$count = mysql_num_rows($result);

$need = (6 - ceil($count / 6) );

$i = 0;

$rows = 0;

echo "<table border=\"1\"> \n\n";

echo "\t<tr> \n";

while( $i < $count ) {

	while( $array = mysql_fetch_assoc($result) ) {

		$currentVendor =  $array['vendor_full'];

		echo "\t\t<td>" . $currentVendor . "</td> \n";

		$i++;

		if( is_int($i / 6) ) {

			echo "\n\t</tr>\n\n";
			echo "\t<tr>\n\n";

			$rows ++;

		}
	}

	while ( !is_int($i / 6) ) {

		echo '\t\t<td> </td>';
		$i++;

	}
}

echo "\t</tr> \n";

while( $rows < $need ) {

echo "\t<tr>\n
		\t\t<td> </td>
		\t\t<td> </td>
		\t\t<td> </td>
		\t\t<td> </td>
		\t\t<td> </td>
		\t\t<td> </td>
	\t<tr>\n";

	$rows ++;

}

echo "\n </table> \n";

?>

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still doesn't work, here is my exact code .

 

 

$own=$_SESSION['uname'];

$query = "SELECT * FROM inventory where `ownerid`='$x' and  `trade`='0' LIMIT 30";

  $result = mysql_query($query);

  $count = mysql_num_rows($result);

  $need = (6 - ceil($count / 6) );

  $i = 0;

  $rows = 0;

  echo "<table border=\"1\"> \n\n";

  echo "\t<tr> \n";

  while( $i < $count ) {

      while( $array = mysql_fetch_assoc($result) ) {

$y=$array['itemid'];

$queryt = "SELECT * FROM items where `itemid`='$y' LIMIT 30";

$resultt = mysql_query($queryt);

$gt = mysql_fetch_array($resultt);

 

 

$price="Value : $gt[price]";

$name=$gt['item_name'];

$desc=$gt['description'];

 

$itemt=$gt['item_type'];

if($gt['patk']=='0' && $gt['pdef']!='0')

{

$e1="Pdef : $gt[pdef] / ";

$e2="Mdef : $gt[mdef]";

  }

else if($gt['patk']!='0' && $gt['pdef']=='0')

{$e1="Patk : $gt[patk] / ";

  $e2="Matk : $gt[matk]";}

  else if($gt['patk']=='0' && $gt['pdef']=='0')

{$e1="";

  $e2="";}

 

 

        echo "\t\t<td><a  onMouseOver=\"zs('$e1  $e2','Item type :  $itemt','$ico','$name','$price','$desc')\"  onmouseout=\"return nd();\" onClick=\"window.location='inv2.php?id=$array[id]'\"><img src='$gt[icon]' height=35 width=35/></a></td> \n";

        $i++;

        if( is_int($i / 6) ) {

            echo "\n\t</tr>\n\n";

            echo "\t<tr>\n\n";

            $rows ++;

        }

      }

 

      while ( !is_int($i / 6) ) {

        echo '\t\t<td> </td>';

        $i++;

      }

  }

  echo "\t</tr> \n";

  while( $rows < $need ) {

  echo "\t<tr>\n

        \t\t<td> </td>

        \t\t<td> </td>

        \t\t<td> </td>

        \t\t<td> </td>

        \t\t<td> </td>

        \t\t<td> </td>

      \t<tr>\n";

      $rows ++;

  }

  echo "\n </table> \n";

 

08b63b431b045fdbfb654d163a7a2134.png

d07da941b410f93b7abea90dac8e53b1.png

a70b7fb0c514de60f7ee52941cdf1a62.png

4df0c15b6bfd4da9055d143112a2161b.png

 

[attachment deleted by admin]

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razvypp,

 

Sorry,  Without your tables loaded on my site, I can provide no futher assistance.

 

If you post your SQL table defintions, and supply 30+ sample data rows for each of your tables, I will try again.

 

My first example works based on your orignal code...

 

Here is the output I got from my original code:

 


<table border="1"> 

<tr> 
	<td>Anvil</td> 
	<td>Rawlings</td> 
	<td>Liberty Bags</td> 
	<td>Jerzees T's and Fleece</td> 
	<td>Gildan</td> 
	<td>Gildan</td> 

</tr>

<tr>

	<td>Rabbit Skins</td> 
	<td>Anvil</td> 
	<td>Outer Banks</td> 
	<td>Jerzees Golf</td> 
	<td>Van Heusen</td> 
	<td>Gildan</td> 

</tr>

<tr>

	<td>Pro-line</td> 
	<td>Gildan</td> 
	<td>Outer Banks</td> 
	<td>Anvil</td> 
	<td>Gildan</td> 
	<td>Anvil</td> 

</tr>

<tr>

	<td>Gildan</td> 
	<td>Gildan</td> 
	<td>Head To Toe</td> 
	<td>Gildan</td> 
	<td>Jerzees T's and Fleece</td> 
	<td>Outer Banks</td> 

</tr>

<tr>

	<td>Outer Banks</td> 
	<td>Outer Banks</td> 
	<td>Eagle, USA</td> 
	<td>Sierra Pacific</td> 
	<td>Liberty Bags</td> 
	<td>Gildan</td> 

</tr>

<tr>

</tr> 

</table> 

 

Scot L. Diddle, Richmond VA

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this is my source output. as u can see i get some extra <tr></tr>

also  here is my db and values inserted to them as you requested . thnkx for your help

The problem is when u get less values from your database . lets say 5 or 12 items not 30.if i get 30 items from the database the source is good.

<span class="style1">

      \t\t<table border="1">

 

<tbody><tr>

<td><a onmouseover="zs('Pdef : 90 /  Mdef : 0','Item type :  body','','Armor of lightning','Value : 70000','Armor forged on Mount Olymp as a gift to Zeus.')" onmouseout="return nd();" onclick="window.location='inv2.php?id=1'"><img src="img/items/armors/armor9.png" width="35/" height="35"></a></td>

<td><a onmouseover="zs('Pdef : 55 /  Mdef : 0','Item type :  body','','Armor of death','Value : 55000','Once owned by Death lord Ipos')" onmouseout="return nd();" onclick="window.location='inv2.php?id=2'"><img src="img/items/armors/armor2.png" width="35/" height="35"></a></td>

<td><a onmouseover="zs('Pdef : 55 /  Mdef : 0','Item type :  body','','Armor of death','Value : 55000','Once owned by Death lord Ipos')" onmouseout="return nd();" onclick="window.location='inv2.php?id=3'"><img src="img/items/armors/armor2.png" width="35/" height="35"></a></td>

<td><a onmouseover="zs('Pdef : 55 /  Mdef : 0','Item type :  body','','Armor of death','Value : 55000','Once owned by Death lord Ipos')" onmouseout="return nd();" onclick="window.location='inv2.php?id=4'"><img src="img/items/armors/armor2.png" width="35/" height="35"></a></td>

<td><a onmouseover="zs('Pdef : 59 /  Mdef : 0','Item type :  body','','Armor of fire','Value : 58000','Forged in the land of fire , by BlackFire himself.')" onmouseout="return nd();" onclick="window.location='inv2.php?id=7'"><img src="img/items/armors/armor3.png" width="35/" height="35"></a></td>

<td> </td> </tr>

<tr>

 

        <td> </td>

        <td> </td>

 

        <td> </td>

        <td> </td>

        <td> </td>

        <td> </td>

      </tr><tr>

</tr><tr>

 

        <td> </td>

        <td> </td>

 

        <td> </td>

        <td> </td>

        <td> </td>

        <td> </td>

      </tr><tr>

</tr><tr>

 

        <td> </td>

        <td> </td>

 

        <td> </td>

        <td> </td>

        <td> </td>

        <td> </td>

      </tr><tr>

</tr><tr>

 

        <td> </td>

        <td> </td>

 

        <td> </td>

        <td> </td>

        <td> </td>

        <td> </td>

      </tr><tr>

</tr><tr>

 

        <td> </td>

        <td> </td>

 

        <td> </td>

        <td> </td>

        <td> </td>

        <td> </td>

      </tr><tr>

 

</tr></tbody></table>

    </span>

 

 

CREATE TABLE `inventory` (

  `id` int(50) NOT NULL AUTO_INCREMENT,

  `ownerid` int(50) NOT NULL,

  `itemid` int(50) NOT NULL,

  `type` varchar(25) NOT NULL,

  `number` int(25) NOT NULL,

  `enchant` tinyint(3) NOT NULL,

  `trade` tinyint(1) NOT NULL,

  PRIMARY KEY (`id`)

) ENGINE=MyISAM AUTO_INCREMENT=44 DEFAULT CHARSET=latin1 AUTO_INCREMENT=44 ;

 

--

-- Dumping data for table `inventory`

--

 

INSERT INTO `inventory` VALUES (1, 1, 24, 'body', 1, 0, 0);

INSERT INTO `inventory` VALUES (2, 1, 23, 'body', 1, 0, 0);

INSERT INTO `inventory` VALUES (3, 1, 23, 'body', 1, 0, 0);

INSERT INTO `inventory` VALUES (4, 1, 23, 'body', 1, 0, 0);

INSERT INTO `inventory` VALUES (7, 1, 27, 'body', 1, 0, 0);

INSERT INTO `inventory` VALUES (10, 1, 24, 'body', 1, 0, 0);

INSERT INTO `inventory` VALUES (11, 1, 10, 'weapon', 1, 0, 0);

INSERT INTO `inventory` VALUES (12, 1, 10, 'weapon', 1, 0, 0);

INSERT INTO `inventory` VALUES (13, 1, 10, 'weapon', 1, 0, 0);

INSERT INTO `inventory` VALUES (14, 1, 10, 'weapon', 1, 0, 0);

INSERT INTO `inventory` VALUES (15, 1, 10, 'weapon', 1, 0, 0);

INSERT INTO `inventory` VALUES (16, 1, 10, 'weapon', 1, 0, 0);

INSERT INTO `inventory` VALUES (17, 1, 10, 'weapon', 1, 0, 0);

INSERT INTO `inventory` VALUES (18, 1, 10, 'weapon', 1, 0, 0);

INSERT INTO `inventory` VALUES (19, 1, 10, 'weapon', 1, 0, 0);

INSERT INTO `inventory` VALUES (20, 1, 10, 'weapon', 1, 0, 0);

INSERT INTO `inventory` VALUES (21, 1, 10, 'weapon', 1, 0, 0);

INSERT INTO `inventory` VALUES (22, 1, 10, 'weapon', 1, 0, 0);

INSERT INTO `inventory` VALUES (23, 1, 10, 'weapon', 1, 0, 0);

INSERT INTO `inventory` VALUES (24, 1, 10, 'weapon', 1, 0, 0);

INSERT INTO `inventory` VALUES (25, 1, 10, 'weapon', 1, 0, 0);

INSERT INTO `inventory` VALUES (26, 1, 10, 'weapon', 1, 0, 0);

INSERT INTO `inventory` VALUES (27, 1, 10, 'weapon', 1, 0, 0);

INSERT INTO `inventory` VALUES (28, 1, 10, 'weapon', 1, 0, 0);

INSERT INTO `inventory` VALUES (29, 1, 10, 'weapon', 1, 0, 0);

INSERT INTO `inventory` VALUES (30, 1, 10, 'weapon', 1, 0, 0);

INSERT INTO `inventory` VALUES (31, 1, 10, 'weapon', 1, 0, 0);

INSERT INTO `inventory` VALUES (32, 1, 10, 'weapon', 1, 0, 0);

INSERT INTO `inventory` VALUES (33, 1, 10, 'weapon', 1, 0, 0);

INSERT INTO `inventory` VALUES (34, 1, 10, 'weapon', 1, 0, 0);

INSERT INTO `inventory` VALUES (35, 1, 10, 'weapon', 1, 0, 0);

INSERT INTO `inventory` VALUES (36, 1, 10, 'weapon', 1, 0, 0);

INSERT INTO `inventory` VALUES (37, 1, 10, 'weapon', 1, 0, 0);

INSERT INTO `inventory` VALUES (38, 1, 10, 'weapon', 1, 0, 0);

INSERT INTO `inventory` VALUES (39, 1, 10, 'weapon', 1, 0, 0);

INSERT INTO `inventory` VALUES (40, 1, 10, 'weapon', 1, 0, 0);

INSERT INTO `inventory` VALUES (41, 1, 10, 'weapon', 1, 0, 0);

INSERT INTO `inventory` VALUES (42, 1, 10, 'weapon', 1, 0, 0);

INSERT INTO `inventory` VALUES (43, 1, 10, 'weapon', 1, 0, 0);

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