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Ok, I have a basic idea of what I should do for this.

 

But I also do not believe it is an efficient way of doing this.

 

My basic idea:

 

Set all tiles to unsigned

Place a few random land seeds

Check all adjacent tiles to see if unsigned

if unsigned, give it a property (land water whatever) (70% chance to be water, if land make unsigned tiles around it land)

 

Like I said... basic. I just don't know how i would make the land stop growing after it starts... I don't know how I would make the land look more natural (not so square)... and shore lines I think are going to be hard.

 

I don't want the code for a random generator... Just help understanding how this process would be completed (a push in the right directions)

 

Thank you for any and all help from everyone in advance;

drseuss

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