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I found a independently created PHP class for the Steam Community API.  I tried using it on my installation of Xampp and got the following error:

A non-blocking socket operation could not be completed immediately.

 

I proceeded to try uploading it to a web server and it worked fine.  This is the code of the API class:

<?php

//====================================================================================

// PHP STEAM API CLASS

//====================================================================================

// Author: |LBTG|Regime (regime@livebythegun.com)

// Version: 0.1

// Date: 07/06/2009

//====================================================================================

// Notes: This is a class that allows you to easily query the Steam community

// API from PHP. It is required that your PHP installation/configuration allows for

// the use of sockets. If it doesn't you could ask your hosting provider to enable

// them for you, or alternatively feel free to re-write this class to use something

// like cURL.

// An example on how to use this class has been provided with this package. There

// should not be any need to edit anything in this file.

//====================================================================================

// Thanks: Many thanks to Valve for providing us with the Steam community API.

// Also thanks to voogru for publishing the algorythm to calculate 64 bit steam ID's.

//====================================================================================

// http://www.steampowered.com/

// http://www.steamcommunity.com/

// http://www.livebythegun.com/

//====================================================================================

 

Class SteamAPI

{

//- Time out in seconds

public $timeout = 3;

 

//- API hostname

private $hostname = "steamcommunity.com";

private $socket, $ip_address, $service_port;

 

/*

-- Function: constructor

-- Purpose: Called when class is created. Used to set some default values.

-- Arguments: none

-- Returns: void

*/

public function __construct()

{

//- Get the IP address for steamcommunity.com

$this->ip_address = gethostbyname($this->hostname);

//- Get the port for the WWW service

$this->service_port = getservbyname('www', 'tcp');

}

 

/*

-- Function: get_profile_data

-- Purpose: Retrieves profile data from the Steam API for the specified steam ID.

-- Arguments: $steam_id - A steam ID to perform the API call for

-- Returns: An array filled with the profile data, or null if the profile does not exist

*/

public function get_profile_data($steam_id)

{

//- Calculate the 64 bit steam ID

$steam_id64 = $this->get_steamid64($steam_id);

if (!$steam_id64)

{

throw New Exception('Invalid steam ID provided');

}

 

//- Construct HTTP request

$request = "GET /profiles/" . $steam_id64 . "?xml=1 HTTP/1.1\r\n";

$request .= "Host: " . $this->hostname . "\r\n";

$request .= "Connection: Close\r\n\r\n";

 

//- Do HTTP request

$this->steam_connect();

$response = $this->steam_request($request);

$this->steam_disconnect();

 

//- Check if a 302 response is given. This happens if the user has a 'Custom URL' set in their profile.

//- If this is the case, make another request to the custom URL

if (substr($response,0,12) == "HTTP/1.1 302")

{

//- Get the custom URL from the response

if (preg_match( '@Location: http://steamcommunity.com/id/([a-zA-Z0-9_-]+)/@', $response, $location))

{

$custom_url = $location[1];

}

else

{

throw New Exception('Custom URL redirection, but no location found.');

}

 

//- Construct HTTP request

$request = "GET /id/" . $custom_url . "?xml=1 HTTP/1.1\r\n";

$request .= "Host: " . $this->hostname . "\r\n";

$request .= "Connection: Close\r\n\r\n";

 

//- Do HTTP request

$this->steam_connect();

$response = $this->steam_request($request);

$this->steam_disconnect();

}

 

$this->steam_validate($response);

 

//- If there is no profile XML element, something is not right

if (!preg_match( '@<profile>(.+)</profile>@s', $response, $xmlArray))

{

throw New Exception('Could not parse returned steam community data. XML Root node missing.');

}

 

//- Store XML without headers

$xml_data = $xmlArray[0];

 

//- Parse XML. An array of data is returned

$data_array = $this->parse_xml($xml_data);

 

//- Return the data

return $data_array;

}

 

/*

-- Function: parse_xml

-- Purpose: Populate an array with the data found in the supplied XML

-- Arguments: $xml_data - The XML data to parse

-- Returns: An array of data from the XML

*/

private function parse_xml($xml_data)

{

//- Create an XMLReader object to parse the XML with

$reader = new XMLReader();

 

//- Load the XML into it

try {

$reader->XML($xml_data);

}

catch (Exception $e)

{

throw New Exception('Could not parse returned XML: ' . $e->getMessage());

}

 

//- Initialize an array for the profile data

$data_array = array();

 

//- Start reading through the XML

while ($reader->read())

{

//- First encounter the root element

if ($reader->nodeType == XMLReader::ELEMENT)

{

$rootnode_name = $reader->name;

 

//- Read through its subnodes

while ($reader->read())

{

if ($reader->nodeType == XMLReader::ELEMENT)

{

//- Store the name of the subnode

$elementName = $reader->name;

 

//- Check for sections that will result in a recursive multi dimensional array

if ( $elementName == "friends" || $elementName == "weblinks" ||

$elementName == "groups" || $elementName == "mostPlayedGames" )

{

//- Initialize an array for the data

$sub_array = null;

$sub_array = array();

 

$sub_counter = 0;

 

while ($reader->read())

{

//- Check for subnodes

if ($reader->nodeType == XMLReader::ELEMENT &&

($reader->name == "friend" ||

$reader->name == "weblink" ||

$reader->name == "group" ||

$reader->name == "mostPlayedGame"))

{

while ($reader->read())

{

//- Get the elements from the subnodes

if ($reader->nodeType == XMLReader::ELEMENT)

{

$subElementName = $reader->name;

 

//- The node is not empty so an end node is required

//- Consider the data invalid until it is found

$validDatafield = false;

 

while ($reader->read())

{

//- Check for the subnode value

if ($reader->nodeType == XMLReader::TEXT

|| $reader->nodeType == XMLReader::CDATA

|| $reader->nodeType == XMLReader::WHITESPACE

|| $reader->nodeType ==

XMLReader::SIGNIFICANT_WHITESPACE)

{

//- Store the value

$elementValue = $reader->value;

}

//- Check if this is the subnode end element

else if ($reader->nodeType == XMLReader::END_ELEMENT

&& $reader->name == $subElementName)

{

//- If so the subnode is complete

$validDatafield = true;

break;

}

}

 

//- If this is a valid subnode, store it in the data array

if ($validDatafield)

{

$sub_array[$sub_counter][$subElementName] =

$elementValue;

 

$elementValue = '';

}

}

else if ($reader->nodeType == XMLReader::END_ELEMENT &&

($reader->name == "friend" ||

$reader->name == "weblink" ||

$reader->name == "group" ||

$reader->name == "mostPlayedGame" ))

{

$sub_counter++;

break;

}

}

}

else if ($reader->nodeType == XMLReader::END_ELEMENT

&& $reader->name == $elementName)

{

$validDatafield = false;

$data_array[$elementName] = $sub_array;

break;

}

}

}

//- Check for sections that will result in a recursive single dimensional array

else if ( $elementName == "inGameInfo" || $elementName == "favoriteGame" )

{

//- Initialize an array for the data

$sub_array = null;

$sub_array = array();

 

while ($reader->read())

{

//- Get the elements from the subnodes

if ($reader->nodeType == XMLReader::ELEMENT)

{

$subElementName = $reader->name;

 

//- The node is not empty so an end node is required

//- Consider the data invalid until it is found

$validDatafield = false;

 

while ($reader->read())

{

//- Check for the subnode value

if ($reader->nodeType == XMLReader::TEXT

    || $reader->nodeType == XMLReader::CDATA

    || $reader->nodeType == XMLReader::WHITESPACE

    || $reader->nodeType ==

    XMLReader::SIGNIFICANT_WHITESPACE)

{

//- Store the value

$elementValue = $reader->value;

}

//- Check if this is the subnode end element

else if ($reader->nodeType == XMLReader::END_ELEMENT

&& $reader->name == $subElementName)

{

//- If so the subnode is complete

$validDatafield = true;

break;

}

}

 

//- If this is a valid subnode, store it in the data array

if ($validDatafield)

{

$sub_array[$subElementName] = $elementValue;

$elementValue = '';

}

}

else if ($reader->nodeType == XMLReader::END_ELEMENT &&

(  $reader->name == "inGameInfo" ||

$reader->name == "favoriteGame" ))

{

$validDatafield = false;

$data_array[$elementName] = $sub_array;

break;

}

}

}

//- Check for single nodes that do not require a recursive array to be used

else

{

//- An end node is required

//- Consider the data invalid until it is found

$validDatafield = false;

 

while ($reader->read())

{

//- Check for the subnode value

if ($reader->nodeType == XMLReader::TEXT

|| $reader->nodeType == XMLReader::CDATA

|| $reader->nodeType == XMLReader::WHITESPACE

|| $reader->nodeType == XMLReader::SIGNIFICANT_WHITESPACE)

{

//- Store the value

$elementValue = $reader->value;

}

//- Check if this is the subnode end element

else if ($reader->nodeType == XMLReader::END_ELEMENT

&& $reader->name == $elementName)

{

//- If so the subnode is complete

$validDatafield = true;

break;

}

}

 

//- If this is a valid subnode, store it in the data array

if ($validDatafield)

{

$data_array[$elementName] = $elementValue;

$elementValue = '';

}

}

}

//- Check for the final rootnode end element

else if ($reader->nodeType == XMLReader::END_ELEMENT && $reader->name == $rootnode_name)

{

break;

}

}

}

}

 

//- Close the XMLReader

$reader->close();

 

//- Add the regular steam ID to the array as well

$data_array['steamID32'] = $this->calculate_steamid($data_array['steamID64']);

 

return $data_array;

}

 

/*

-- Function: get_steamid64

-- Purpose: Check whether we have a regular steam ID, or a 64 bit steam ID and return a 64 bit steam ID either way

-- Arguments: $steam_arg - Either a regular, or a 64 bit steam ID

-- Returns: The 64 bit steam ID, or false if an invalid argument is provided

*/

private function get_steamid64($steam_arg)

{

if (preg_match('/^STEAM_[0-9]:[0-9]:[0-9]{1,}/i', $steam_arg))

{

return $this->calculate_steamid64($steam_arg);

}

else if (preg_match('/^76561197960[0-9]{6}$/i', $steam_arg))

{

return $steam_arg;

}

else

{

return false;

}

}

 

/*

-- Function: calculate_steamid64

-- Purpose: Translate a steam ID to a 64 bit steam id as used by Valve

-- Arguments: $steam_id - The steam ID to translate

-- Returns: The 64 bit steam ID, or false if an invalid steam ID is provided

*/

public function calculate_steamid64($steam_id)

{

if (preg_match('/^STEAM_[0-9]:[0-9]:[0-9]{1,}/i', $steam_id))

{

$steam_id = str_replace("_", ":", $steam_id);

list($part_one, $part_two, $part_three, $part_four) = explode(':', $steam_id);

$result = bcadd('76561197960265728', $part_four * 2);

$result = bcadd($result, $part_two);

return bcadd($result, $part_three);

}

else

{

return false;

}

}

 

/*

-- Function: calculate_steamid

-- Purpose: Translate a 64 bit steam ID to a steam id as used by Valve

-- Arguments: $steam_id64 - The 64 bit steam ID to translate

-- Returns: The steam ID, or false if an invalid 64 bit steam ID is provided

*/

public function calculate_steamid($steam_id64)

{

if (preg_match('/^76561197960[0-9]{6}$/i', $steam_id64))

{

$part_one = substr( $steam_id64, -1) % 2 == 0 ? 0 : 1;

$part_two = bcsub( $steam_id64, '76561197960265728' );

$part_two = bcsub( $part_two, $part_one );

$part_two = bcdiv( $part_two, 2 );

return "STEAM_0:" . $part_one . ':' . $part_two;

}

else

{

return false;

}

}

 

/*

-- Function: steam_connect

-- Purpose: Initialize a connection to the Steam API

-- Arguments: none

-- Returns: void

*/

private function steam_connect()

{

//- Get the TCP protocol (can also use SOL_TCP instead)

$protocol = getprotobyname('tcp');

 

//- Create a socket

$this->socket = socket_create(AF_INET, SOCK_STREAM, $protocol);

if ($this->socket === false)

throw New Exception('Could not create socket. Reason: ' . socket_strerror(socket_last_error()));

 

//- The socket should time out after 3 seconds, so make it non blocking for now

socket_set_nonblock($this->socket);

 

$error = NULL;

$attempts = 0;

//- The time out value has to be in milliseconds

$timeout_ms = $this->timeout * 1000;

$connected;

 

//- Connect the socket to the steam server

while (!($connected = @socket_connect($this->socket, $this->ip_address, $this->service_port)) && $attempts++ < $timeout_ms)

{

$error = socket_last_error();

 

//- If the error is different from the below, there is a problem

if ($error != SOCKET_EINPROGRESS && $error != SOCKET_EALREADY)

{

socket_close($this->socket);

throw New Exception('Could not connect to steam community: ' . socket_strerror($error));

exit;

}

 

//- Wait 1 second between attempts

usleep(1000);

}

 

//- If it's still not connected then consider the connection timed out

if (!$connected)

{

socket_close($this->socket);

throw New Exception('Connection to steam community timed out.');

exit;

}

 

//- Make the socket blocking again

socket_set_block($this->socket);

}

 

/*

-- Function: steam_request

-- Purpose: Sends a HTTP request to the Steam API

-- Arguments: $request_date - The HTTP request to be sent

-- Returns: The 'raw' response data received from the Steam API

*/

private function steam_request($request_data)

{

//- Write the request to the socket

socket_write($this->socket, $request_data, strlen($request_data));

 

//- Store the response

$buffer = '';

$response = '';

while ($buffer = socket_read($this->socket, 2048))

{

$response .= $buffer;

}

 

return $response;

}

 

/*

-- Function: steam_validate

-- Purpose: Checks the HTTP response code to see if the API request was succesful

-- Arguments: $response_data - The response to be validated

-- Returns: void

*/

private function steam_validate($response_data)

{

//- Check if the HTTP response code is 2xx. If so the request was a success

if (!preg_match('@^HTTP/1.1 2[0-9]{2}@s', $response_data))

{

throw New Exception('Request made to steam community failed (HTTP response code ' .

substr($this->response, 9, 3) . ')');

}

}

 

/*

-- Function: steam_disconnect

-- Purpose: Disconnect from the Steam API

-- Arguments: none

-- Returns: void

*/

private function steam_disconnect()

{

//- Close the socket

socket_close($this->socket);

}

}

 

?>

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