jrws Posted February 4, 2011 Share Posted February 4, 2011 Hey guys, I have been programming for a while and I want to know what sort of design patterns I should look into when making a game? For example what design pattern is best for: Database management User management Forum management Etc I can only think of singleton or factory (for user/forum) I am reasonably new to OOP, but would like to learn it properly, so I thought creating a simple program such as rock-paper-siccors would work to be able to expand it eventually, and hopefully it will teach me reusable code practice. Link to comment https://forums.phpfreaks.com/topic/226653-design-patterns-for-games-theory/ Share on other sites More sharing options...
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