jrws Posted February 4, 2011 Share Posted February 4, 2011 Hey guys, I have been programming for a while and I want to know what sort of design patterns I should look into when making a game? For example what design pattern is best for: Database management User management Forum management Etc I can only think of singleton or factory (for user/forum) I am reasonably new to OOP, but would like to learn it properly, so I thought creating a simple program such as rock-paper-siccors would work to be able to expand it eventually, and hopefully it will teach me reusable code practice. Quote Link to comment https://forums.phpfreaks.com/topic/226653-design-patterns-for-games-theory/ Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.