AltarofScience Posted October 13, 2011 Share Posted October 13, 2011 I am making a space game. The game requires a map. The map needs to contain one or more galaxies. Each galaxy should have from 100 to 1000 star systems. Each star system needs to possess a random number of planets from 1-10. I suspect that I can use while loops to control the number of galaxies star systems and planets, but I need to know how to assign coordinates when making the universe. Link to comment https://forums.phpfreaks.com/topic/249006-procedural-maps/ Share on other sites More sharing options...
AltarofScience Posted October 13, 2011 Author Share Posted October 13, 2011 please, this is really important for my game, how can i create a map with coordinate system to allow ships to "travel"? i figured out how to generate random coordinates, so i could create coordinates for the center of a galaxy and each star system in a galaxy, and probably make multiple galaxies, but those will all be random dot clusters. i would like to create spiral galaxies with multiple arms of varying sizes and such, and not just dot clusters. Link to comment https://forums.phpfreaks.com/topic/249006-procedural-maps/#findComment-1278846 Share on other sites More sharing options...
AltarofScience Posted October 13, 2011 Author Share Posted October 13, 2011 I made this code: <?php $rad=100000; $h=5000; $ugal=3; $gal=0; while($gal<$ugal){ $xco=rand(-$rad, $rad); $yco=rand(-$rad, $rad); $zco=rand(-$h, $h); echo '|'; echo $xco; echo ','; echo $yco; echo ','; echo $zco; $v=rand(10, 20); $usys=$v; $sys=0; $rads=10000; $hs=500; while($sys<$usys){ $xcos=rand(-$rads+$xco, $rad+$xco); $ycos=rand(-$rad+$yco, $rad+$yco); $zcos=rand(-$h+$zco, $h+$zco); echo '/'; echo $xcos; echo ','; echo $ycos; echo ','; echo $zcos; echo '/'; $sys++; } echo '|'; $gal++; } Which out puts these results, or many others but format: |40168,58762,-2001/63746,144027,-5153//102639,-17356,-1650//136941,83854,-5998//123011,145799,-4154//76686,137884,-2616//114859,11075,-2067//90787,39466,-1265//131424,34430,-1708//69079,80168,2502//36170,38930,-4500//54599,99982,-5237/||-18611,-27016,-2041/8303,57253,-6618//-8854,44290,-3771//37664,23411,615//12354,-124276,-4452//72974,-43571,1285//64229,32098,-3423//-6861,-46496,-3921//-858,33672,-1419//23574,-25109,346//68339,47876,-6696//61962,-85008,2519//66619,-49085,1084//-7405,71416,-1395//76812,-54102,-1258//-4704,-69404,2914//-23123,-100604,870//16680,-61057,-5105//51008,-10595,2931//2851,-115714,-1975//-25895,60559,-3230/||-88149,52253,912/-29180,148413,4188//-7973,146844,-166//-12551,19757,5617//11357,77370,5572//-93156,103783,3482//-47864,-30258,5419//-78246,86163,5390//-46784,97466,456//-44067,85040,4267//-37549,37293,178/| That format is perfect. The problem as I said before is that it outputs only dot cluster galaxies. I mean, my game could work fine on all dot cluster galaxies. But I think players would like it better if it was obvious I went to some effort to create some other kinds of galaxies, too. I have this vague idea that I could use an equation to create a shape, and then accept only coordinate groups that fit in that shape, but I really have no idea how to do that. Link to comment https://forums.phpfreaks.com/topic/249006-procedural-maps/#findComment-1278849 Share on other sites More sharing options...
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