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Facebook Application Flash Game Security Error


puratugezgin

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hi everyone

I am trying to create a facebook application. Basically I have a flash game that I am using as an application, Below is the code so far. The game is working but I get a security warning saying

Protect Your Information

You're already using https to browse Facebook more securely, but some content may still not be 100% secure. Turn on secure browsing to increase your account protection and avoid getting security warnings.

 

I guess this one has started after adding the accept application auth Dialog pop up. Sorry this is my first time creating a facebook application

I would appreciate any help

 

<?php

require 'facebook.php';

$appid = '';
$app_secret = '';
$use_cookie = true;
// Create our Application instance (replace this with your appId and secret).
$facebook = new Facebook(array(
  'appId'  => $appid,
  'secret' => $app_secret,
  	  'cookie' => $use_cookie
));

// Get User ID
$user = $facebook->getUser();

// We may or may not have this data based on whether the user is logged in.
//
// If we have a $user id here, it means we know the user is logged into
// Facebook, but we don't know if the access token is valid. An access
// token is invalid if the user logged out of Facebook.


if(!$user) {
$url = $facebook->getLoginUrl(array('redirect_uri' => ''));
echo '<script>top.location.href = '.$url.';</script>';
}


/*
if ($user) {
  try {
    // Proceed knowing you have a logged in user who's authenticated.
    $user_profile = $facebook->api('/me');
  } catch (FacebookApiException $e) {
    error_log($e);
    $user = null;
  }
}
*/

?>
<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.1//EN" "http://www.w3.org/TR/xhtml11/DTD/xhtml11.dtd">
<html xmlns="http://www.w3.org/1999/xhtml" xmlns:fb="http://www.facebook.com/2008/fbml">

<head>
<title>Game Title</title>
<link href="css/game.css" rel="stylesheet" />

  <meta property="og:title" content="game title" />

</head>

<body>

<div id="fb-root">
<?php 
	$signed_request = $facebook->getSignedRequest();

	// Return you the Page like status
	$liked_status = $signed_request["page"]["liked"];

	if(!$like_status){
	   //User do not Liked the page
	   //do nothing 		
	}else{
	 //User liked the page
?>		   
	    <div class="not-liked">
			<div class="clear"></div>
			<div class="fb-like" data-send="true" data-width="600" data-show-faces="false"></div>
		</div>
<?php 
	}
?>


	<div id="console_container">
		<div id="leaderboard">
		</div>
             <div class="fbgameBnr"></div>
		<div id="menu_bar" style="visibility: visible;">
			<a id="btn_like_us" href="Games Link" target="_blank" class="menu_button"></a>
			<a id="btn_invite_friends" href="javascript:invitePopup()" class="menu_button"></a>
			<a id="btn_share" href="javascript:sharePopup()" class="menu_button"></a>
			<a id="btn_more_games" href="Games Link" target="_blank" class="menu_button"></a>
			<div class="nliked">
			<div class="fb-like" data-send="false" data-layout="button_count" data-width="120" data-show-faces="false"></div>
		</div>
			</div>			

		<div>
		<?php if ($user) { ?>
           
			<div id="game_container">
				<object type="application/x-shockwave-flash" data="preview.swf" 
					width="100%" height="100%" id="flashContent" style="visibility: visible; ">
					<param name="salign" value="tl">
					<param name="menu" value="false">
					<param name="wmode" value="opaque">
					<param name="scale" value="showall">
					<param name="allowFullscreen" value="true">
					<param name="allowScriptAccess" value="always">
					<param name="bgcolor" value="#FFFFFF">
				</object>			
			</div>
                <div class="clear"></div>
       
		<?php } else { ?>
	<script>
  var oauth_url = 'https://www.facebook.com/dialog/oauth/';
  oauth_url += '?client_id=';
  oauth_url += '&redirect_uri=' + encodeURIComponent('');
  oauth_url += '&scope=user_status'

  window.top.location = oauth_url;
</script>

		<?php } ?>     
		<div class="fbgameBnr2"></div>

		</div>		
	</div>
</div>

<div id="fb-root"></div>
<script>(function(d, s, id) {
  var js, fjs = d.getElementsByTagName(s)[0];
  if (d.getElementById(id)) return;
  js = d.createElement(s); js.id = id;
  js.src = "//connect.facebook.net/en_GB/all.js#xfbml=1&appId=";
  fjs.parentNode.insertBefore(js, fjs);
}(document, 'script', 'facebook-jssdk'));</script>

<script type="text/javascript">
	window.fbAsyncInit = function() {
        FB.init({
            appId      : '',
            status     : true, 
            cookie     : true,
            xfbml      : true
        });
    };
    (function(d){
        var js, id = 'facebook-jssdk'; if (d.getElementById(id)) {return;}
        js = d.createElement('script'); js.id = id; js.async = true;
        js.src = "//connect.facebook.net/en_US/all.js";
        d.getElementsByTagName('head')[0].appendChild(js);
    }(document));
	function checkLogin(callback) {

          
		FB.getLoginStatus(function (response) {
	        if (response && response.status == 'connected') {
	            // logged in and connected user, someone you know
	            if (callback)
	            	callback();
	        } else {
	            // no user session available, someone you dont know

	            // try to login
	            FB.login(function (response) {

	                if (response && response.status == 'connected') {
	                    if (response.perms) {
	                        // user is logged in and granted some permissions.
	                        // perms is a comma separated list of granted permissions

	                    } else {
	                        // user is logged in, but did not grant any permissions
	                    }

	                    if (callback)
	            			callback();

	                } else {
	                    // user is not logged in
	                    alert('Sorry, you are not logged in. Please try again.');
	                }
	            });

	        }
	    });
	}
	function sharePopup(){
		checkLogin(show_share);
	}
	function show_share(){
		FB.ui({
          method: 'feed',
          name: 'Description Content',
          link: '',
        });
	}
	function invitePopup(){
	    checkLogin(show_invite);
	}	
	function show_invite(){
		sendRequestViaMultiFriendSelector();
	}
	function sendRequestViaMultiFriendSelector() {
		FB.ui({method: 'apprequests',
			message: 'Game Request'
		}, requestCallback);
	}
      
	function requestCallback(response) {
	// Handle callback here
	}


</script>





</body>

</html>

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