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Sounds like you need some attributes and data behind your "help request".

Have you thought about what attributes your planet will have? How they will be determined? e.g. by the user; they decided how much income they get? Or by the system (random values, size determination, relative logic)?

Have you thought about how you're going to store this information? In a database?

How many planets can a person have?

What other attributes can you "player" and "planet" have? Do the planet have moons? Do the planet have a production value (i.e. units of "resource")?

So many questions, so little space. Have you written any of the game information down (i.e. your ideas)?

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Ok here it is,

 

 

Planets a player can have = 10

Atributes = "Income, UnitProduction, Attack Turns, New Gate Adress, Both Income and UnitProduction"

Most the planets can have are = "Income 1/2 of users income, Up 1/4 of users original, AT's up to 20 AT's per turn"

No Moons

Only can Be attacked thru stargate

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