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merveilles

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About merveilles

  • Birthday 05/02/1990

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  1. I just found this... it's crazy amazing! o_O I definitely think I'm just going to stick with Javascript.. http://benfirshman.com/projects/jsnes/ I got it working in Chrome.. I can see JS browser games becoming a big thing soon.. I should probably really get to work on my game! ;; I haven't really thought about mobility much... but it's something I'll consider eventually..
  2. I want the entire game to play in the browser.. I'm thinking I'm just going to keep going with Javascript/PHP... unless I find a really good reason to switch to Flash..
  3. Hmm... I think the main reason is just that I don't know how to write anything in Flash. If Flash would work a lot better than what I'm doing now (combining Javascript/PHP/XHTML/CSS) then I might switch to that..
  4. lol do you know of any good books like that that are for Javascript?
  5. Mainly because I don't know how to write a Flash program.. And because some of the things I want to do I don't think are possible in Flash..
  6. So... It IS possible then, to make a complicated 2D game with Javascript, play it in the browser, and not have any problems?
  7. I might add some sort of MMO elements eventually.. right now though I'm already overwhelmed. So far I have at least a thousand lines of code and I don't even have all of the basic functions working yet! o_O You don't even realize just selecting items in a certain direction on a start screen is difficult until you try to do it.. lol I'm not completely sure, but isn't WebGL for 3D graphics? My entire game will probably be in 2D.. btw, thanks for all the replies so far!
  8. I've only reached the start screen so far, but it's pretty amazing. That game is completely written in Javascript? Also.. (all of this is so new to me! ) I really want my game to play in the browser though.. Would it be possible to make a game like Aquatis and it plays the same in the browser?
  9. http://code.google.com/p/o3d/ -- does this seem capable enough to you? So those applications are written in Javascript code?? I didn't know Javascript was already complicated enough for pretty good 3D graphics.. This is a relief.. and inspiration So I'm guessing I don't even need to use Flash at all? I was really hoping I could make the entire game using only those web languages..
  10. If Javascript is capable enough I would rather keep writing it how I am.. I'm just worried if the game gets really complicated that Javascript wouldn't be able to handle everything/load things right/get the timing right/etc... That site looks interesting.. and I'll probably look at the code if I can, but I really want to make this entire game from scratch. I am using the jQuery library though..
  11. Have any of you ever played Zelda on snes? Or at least a snes or gameboy advance game? I'm thinking graphics/gameplay like that...
  12. So I'm making a snes/Zelda inspired video game. My plan right now is to use a mix of things... Mostly Javascript, and then PHP, MySQL, XHTML, and CSS. I was thinking I would probably use Flash for parts that are super dependent on timing. Lately though I've been wondering if I'm going to have problems once my game gets more complicated. Would it be better to just write the entire game in Java and then use an applet or whatever they are to put it on a webpage? I don't know ANY Java though, so it would take me a while to rewrite everything I've made so far... What do you guys think??
  13. I guess that's the best CSS can do for now.. It fixed my problem though. Thanks for the reply!
  14. That's not really what I meant.. That would make one line 100% of the width, but it doesn't help if the word/sentence is too long and breaks into another line..
  15. Is there a way to set the font so the words will be 100% of the available width? Right now I'm using a large font (like 64px) and it works fine, but for longer words/sentences, parts break into a new line. I want everything on just one line. I guess something like a 100% max width is what I'm looking for.. but I'm not sure if this is possible..
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