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i had a tonne of fun making a top-down car racing game years ago based on a favourite old Amiga game of mine called Skidmarks. just a simple, scrolling 'map'. the fun comes getting the coding done to drive the computer's cars around the roads and around obstacles and working out who's ahead of who.

 

depends on your reasons for making a game - ie, just for the hell of it, or learning to do it? and your experience/skill level.

 

other ones i've attempted to emulate:

- sports management game (i've done football (soccer))

- pool/snooker. this one can get mathematically juicy to work well.

- worms

- lemmings

- Monkey Island type click and play.

 

otherwise - i'd recommend going through a 'classic games' catalogue and picking ideas from there - eg, Spectrum/Amiga, etc. New games just don't cut it for invention and addictiveness in comparison to those of old.

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Thanks for the Idea, but I have never heard of those games, so... I don't really know if those are a part of the genre that I would like to use in my game. I would like a game where there are puzzles, the puzzles would come a little easier when I have an idea of what the object of the game will be.

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