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Well since I am going to need to pass some stuff through a pathfinder in something I code currently I started to look around and see if there were any pre-built A* algorithm libraries for PHP out there and pretty much came up with silch (A* is an evil term to search for just so you know :P).

 

So really just wondering if someone knows of a pre-made library that implements A* or that I will be stuck in making my own library for it? This since it feels kind silly to recreate the wheel if it has already been made.

http://en.wikipedia.org/wiki/A*_algorithm

 

Thanks in advance

 

(realized this might be in the wrong section, but just move as you seem fit in that case - this is math after all)

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I can offer you Djikstra's graph search algorithm implemented in PHP, but not A* I'm afraid.

 

Well never really implemented something like A* or Djikstra's myself so would be good to how someone else went about implementing it to get the basics framework down, and even Djikstra is a great start for what I am doing (though Djikstra can act pretty stupid at times which is why I was primarily interested in A*).

 

So most certainly interested in seeing how you implemented Djikstra's if that you'd be willing to show me :)

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Djikstra BFS example attached, using the London Underground map

 

Note that it's not OO code, just a simple function, but would be easy enough to convert to OO

 

Quite diffrent from what I need to apply this to myself but yeah nice with a practical application of code, oh and remind me to never go from Liverpool to Heathrow via the tube.

 

Also thanks :)

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Its pretty simple so far, but this is how far I have gotten so far:

 

Any input and suggestions appreciated  :)

 


function reconstruct_path( $came_from , $current_node , $failsafe ) {

if( $failsafe < 1000 ){

	if( isset( $came_from[ $current_node ] ) ) {

		$new_failsafe = $failsafe+1;
		$p = reconstruct_path( $came_from , $came_from[ $current_node] , $new_failsafe  );
		return $p." =>\r\n".$current_node;

	} else {

		return null;

	}

} else {

	return null; // killed pathfinding, infinite loop or more then 1000 iterations

}

}

function h_distance( $current , $target ) {

$this_current = explode("," , $current);
$this_target = explode("," , $target);

$H_score = 10 * ( abs($this_current[0]-$this_target[0]) + abs($this_current[1]-$this_target[1]) );

return $H_score;

}

function min_F_score( $openset , $f_score) {

foreach( $openset as $value) {

	if( isset( $lowest_f ) ) {

		if( $f_score[$value] < $lowest_f ) {

			$lowest_f = $f_score[$value];
			$lowest_key = $value;

		}

	} else {

		$lowest_f = $f_score[$value];
		$lowest_key = $value;

	}

}

return $lowest_key;

}

function neighbor_nodes($pos) {

$pos = explode( "," , $pos );

$neighbors = array();

if( $pos[0] != 1 ) {
	$neighbors[] = ($pos[0]-1).",".$pos[1];
}

if( $pos[0] != 10 ) {
	$neighbors[] = ($pos[0]+1).",".$pos[1];
}

if( $pos[1] != 1 ) {
	$neighbors[] = $pos[0].",".($pos[1]-1);
}

if( $pos[1] != 10 ) {
	$neighbors[] = $pos[0].",".($pos[1]+1);
}

return $neighbors;

}

///////////////////////////////////////////////////////////////////////////////
////   $start_coords and $goal_coords are in 'x,y' format                  ////
////   $grid_g_scores is an array with all possible co-ordinates and how   ////
////   hard each grid is to traverse                                       ////
////   $infinity is the variable that defines if a certain value           ////
////   in $grid_g_scores is impossible to pass                             ////
///////////////////////////////////////////////////////////////////////////////

function A_star( $start_coords , $goal_coords , $grid_g_scores , $infinity ) {
     
// The set of nodes already evaluated.
$closedset = array();
     
// The set of tentative nodes that still need to be evaluated
$openset = array($start_coords => $start_coords);
     
// Distance from start along the optimal path.
$g_score = array($start_coords => 0 );
     
// the heuristic for each grid based of the Manhattan Method
$h_score = array($start_coords=>h_distance($start_coords,$goal_coords));
     
// Estimated total distance from start to goal through y.
$f_score = array($start_coords => $h_score[$start_coords] );
     
// array used to store the optimal path
$came_from = array();

while( !empty( $openset ) ) {
         
    // Set $x to the node in openset having the lowest f_score[] value
	$x = min_F_score( $openset , $f_score );
         
	// Check if we are at the goal co-ordinates end if so return the path
	if( $x == $goal_coords ) {
             
		return $start_coords
				.reconstruct_path($came_from,$goal_coords,0);

	}
         
	unset( $openset[$x] );
	$closedset[$x] = $x;
         
	foreach( neighbor_nodes($x) as $y ) {

		// if $y isn't in closed set run the following
		if( !array_key_exists( $y , $closedset ) ) {

			$tentative_g_score = $grid_g_scores[$x] +h_distance($x,$y);
			$tentative_is_better = false;

			// if this grid is traversable continue
			if( $tentative_g_score < $infinity ) {

				// if $y isn't in $openset add it and give it a
				// h_score(based off Manhattan Method)
				if( !array_key_exists( $y , $openset ) ) {

					$openset[$y] = $y;
					$h_score[$y] = h_distance( $y , $goal_coords );
					$tentative_is_better = true;

				} elseif( $tentative_g_score < $g_score[$y] ) {

					$tentative_is_better = true;

				}

				if( $tentative_is_better == true ) {

					$came_from[$y] = $x;
					$g_score[$y] = $tentative_g_score;
					$f_score[$y] = $g_score[$y] + $h_score[$y];

				}

			}

		}

	}

}

     return "no path to target can be found!";

}

$the_map = array(

'1,10' => 4, '2,10' => 4, '3,10' => 4, '4,10' => 400, '5,10' => 4, '6,10' => 4, '7,10' => 4, '8,10' => 400, '9,10' => 4, '10,10' => 4,
'1,9' => 4,  '2,9' => 400,  '3,9' => 4,  '4,9' => 400,  '5,9' => 4,  '6,9' => 400,  '7,9' => 4,  '8,9' => 400,  '9,9' => 4,  '10,9' => 400,
'1,8' => 4,  '2,8' => 400,  '3,8' => 4,  '4,8' => 400,  '5,8' => 4,  '6,8' => 400,  '7,8' => 4,  '8,8' => 400,  '9,8' => 4,  '10,8' => 400,
'1,7' => 4,  '2,7' => 400,  '3,7' => 4,  '4,7' => 400,  '5,7' => 4,  '6,7' => 400,  '7,7' => 4,  '8,7' => 400,  '9,7' => 4,  '10,7' => 400,
'1,6' => 4,  '2,6' => 400,  '3,6' => 4,  '4,6' => 400,  '5,6' => 4,  '6,6' => 400,  '7,6' => 4,  '8,6' => 400,  '9,6' => 4,  '10,6' => 400,
'1,5' => 4,  '2,5' => 400,  '3,5' => 4,  '4,5' => 400,  '5,5' => 4,  '6,5' => 400,  '7,5' => 4,  '8,5' => 400,  '9,5' => 4,  '10,5' => 400,
'1,4' => 4,  '2,4' => 400,  '3,4' => 4,  '4,4' => 400,  '5,4' => 4,  '6,4' => 400,  '7,4' => 4,  '8,4' => 400,  '9,4' => 4,  '10,4' => 400,
'1,3' => 4,  '2,3' => 400,  '3,3' => 4,  '4,3' => 400,  '5,3' => 4,  '6,3' => 400,  '7,3' => 4,  '8,3' => 400,  '9,3' => 4,  '10,3' => 400,
'1,2' => 4,  '2,2' => 400,  '3,2' => 4,  '4,2' => 400,  '5,2' => 4,  '6,2' => 400,  '7,2' => 4,  '8,2' => 400,  '9,2' => 4,  '10,2' => 400,
'1,1' => 4,  '2,1' => 400,  '3,1' => 4,  '4,1' => 4,  '5,1' => 4,  '6,1' => 400,  '7,1' => 4,  '8,1' => 4,  '9,1' => 4,  '10,1' => 400

);

///////////////////////////////////////////////////////////////////////////////
/////////    start position , end position , map_array , infinity     /////////
/////////       (infinity = grid value impossible to traverse)        /////////
///////////////////////////////////////////////////////////////////////////////

echo "<pre>\r\n";
print_r ( A_star('1,1','10,1',$the_map,400) );
echo "</pre>\r\n";

 

[attachment deleted by admin]

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