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OK so, here's the script(NOT the whole code, just a snipit):

 

   if($Submit=='Taijutsu')
    {
        $EnemyRand= rand(1, 4);
        $GenjutsuE= $Battle_Rows['Enemy_Genjutsu'];
        $GenjutsuE= mysql_real_escape_string($GenjutsuE);
        $NinjutsuE= $Battle_Rows['Enemy_Ninjutsu'];
        $NinjutsuE= mysql_real_escape_string($NinjutsuE);
        $TaijutsuE= $Battle_Rows['Enemy_Taijutsu'];
        $TaijutsuE= mysql_real_escape_string($TaijutsuE);
        $WeaponE= $Battle_Rows['Enemy_Weapon'];
        $WeaponE= mysql_real_escape_string($WeaponE);
        $Taijutsu_Enemy_Result= mysql_query("SELECT * FROM jutsus WHERE Jutsu_Name='$TaijutsuE'");
        $Taijutsu_Enemy_Rows= mysql_fetch_array($Taijutsu_Enemy_Result);
        $Ninjutsu_Enemy_Result= mysql_query("SELECT * FROM jutsus WHERE Jutsu_Name='$NinjutsuE'");
        $Ninjutsu_Enemy_Rows= mysql_fetch_array($Ninjutsu_Enemy_Result);
        $Genjutsu_Enemy_Result= mysql_query("SELECT * FROM jutsus WHERE Jutsu_Name='$GenjutsuE'");
        $Genjutsu_Enemy_Rows= mysql_fetch_array($Genjutsu_Enemy_Result);
        $Weapon_Enemy_Result= mysql_query("SELECT * FROM jutsus WHERE Jutsu_Name='$WeaponE'");
        $Weapon_Enemy_Rows= mysql_fetch_array($Weapon_Enemy_Result);
        $DodgeE = $Battle_Rows['Dodge'];
        $DodgeE = mysql_real_escape_string($DodgeE);
$DefenseE1 = $Battle_Rows['Enemy_Defense'];
$DefenseE2 = $Weapon_Enemy_Rows['Enemy_Defense_Boost'];
$DefenseE1 = $DefenseE1 + $DefenseE2;
$DefenseE1 = mysql_real_escape_string($DefenseE1);
        if($EnemyRand=="4")
        {
        $Enemy_Move= $NinjutsuE;
        $EnemyDamage1= $Ninjutsu_Enemy_Rows['Jutsu_Power'];
        $EnemyDamage1= mysql_real_escape_string($EnemyDamage1);
        $Ninjutsupower= $Battle_Rows['Enemy_Ninjutsu_Power'];
        $Ninjutsupower= mysql_real_escape_string($Ninjutsupower);
        $EnemyPower= $Battle_Rows['Enemy_Power'];
        $EnemyPower= mysql_real_escape_string($EnemyPower);
        $EnemyDamage2= round(($Ninjutsupower * 10) + $EnemyDamage1 + $EnemyPower);
        $EnemyDamage3= round($EnemyDamage2 / 5);
        $HP= $Battle_Rows2['HP'];
        $HP= mysql_real_escape_string($HP);
        $Defense= $Ninjutsu_Enemy_Rows['Defense'];
        $Defense= mysql_real_escape_string($Defense);
        $EnemyChakra= $Battle_Rows['Enemy_Chakra'];
        $EnemyChakra= mysql_real_escape_string($EnemyChakra);
        $ChakraUsedE= $Ninjutsu_Enemy_Rows['Chakra_Used'];
        $ChakraUsedE= mysql_real_escape_string($ChakraUsedE);
        $PastEnemyChakra= $EnemyChakra;
        $EnemyDamage3= round($EnemyDamage3 / 1.25);
        if($EnemyDamage1==0)
        {
        $EnemyDamage3= 0;
        }
        }
        elseif($EnemyRand=="3")
        {
        $Enemy_Move= $TaijutsuE;
        $EnemyDamage1= $Taijutsu_Enemy_Rows['Jutsu_Power'];
        $EnemyDamage1= mysql_real_escape_string($EnemyDamage1);
        $Taijutsupower= $Battle_Rows['Enemy_Taijutsu_Power'];
        $Taijutsupower= mysql_real_escape_string($Taijutsupower);
        $EnemyPower= $Battle_Rows['Enemy_Power'];
        $EnemyPower= mysql_real_escape_string($EnemyPower);
        $EnemyDamage2= round((Taijutsupower * 10) + $EnemyDamage1 + $EnemyPower);
        $EnemyDamage3= round($EnemyDamage2 / 5);
        $HP= $Battle_Rows2['HP'];
        $HP= mysql_real_escape_string($HP);
        $Defense= $Taijutsu_Enemy_Rows['Defense'];
        $Defense= mysql_real_escape_string($Defense);
        $EnemyChakra= $Battle_Rows['Enemy_Chakra'];
        $EnemyChakra= mysql_real_escape_string($EnemyChakra);
        $ChakraUsedE= $Taijutsu_Enemy_Rows['Chakra_Used'];
        $ChakraUsedE= mysql_real_escape_string($ChakraUsedE);
        $PastEnemyChakra= $EnemyChakra;
        $EnemyDamage3= round($EnemyDamage3 / 1.25);
        }
        elseif($EnemyRand=="2")
        {
        $Enemy_Move= $GenjutsuE;
        $EnemyDamage1= $Genjutsu_Enemy_Rows['Jutsu_Power'];
        $EnemyDamage1= mysql_real_escape_string($EnemyDamage1);
        $Genjutsupower= $Battle_Rows['Enemy_Genjutsu_Power'];
        $Genjutsupower= mysql_real_escape_string($Genjutsupower);
        $EnemyPower= $Battle_Rows['Enemy_Power'];
        $EnemyPower= mysql_real_escape_string($EnemyPower);
        $EnemyDamage2= round(($Genjutsupower * 10) + $EnemyDamage1 + $EnemyPower);
        $EnemyDamage3= round($EnemyDamage2 / 5);
        $HP= $Battle_Rows2['HP'];
        $HP= mysql_real_escape_string($HP);
        $Defense= $Genjutsu_Enemy_Rows['Defense'];
        $Defense= mysql_real_escape_string($Defense);
        $EnemyChakra= $Battle_Rows['Enemy_Chakra'];
        $EnemyChakra= mysql_real_escape_string($EnemyChakra);
        $ChakraUsedE= $Genjutsu_Enemy_Rows['Chakra_Used'];
        $ChakraUsedE= mysql_real_escape_string($ChakraUsedE);
        $PastEnemyChakra="$EnemyChakra";
        $EnemyDamage3= round($EnemyDamage3 / 1.25);
        if($EnemyDamage1==0)
        {
        $EnemyDamage3= 0;
        }

        }
        else
        {
        $Enemy_Move= $WeaponE;
        $EnemyDamage1= $Weapon_Enemy_Rows['Jutsu_Power'];
        $EnemyDamage1= mysql_real_escape_string($EnemyDamage1);
$WeaponBE = $Battle_Rows['Enemy_Weapon_Boost'];
        $Weaponpower= $Battle_Rows['Enemy_Weapon_Power'];
$Weaponpower = $Weaponpower + $WeaponBE;
        $Weaponpower= mysql_real_escape_string($Weaponpower);
        $EnemyPower= $Battle_Rows['Enemy_Power'];
        $EnemyPower= mysql_real_escape_string($EnemyPower);
        $EnemyDamage2= round(($Weaponpower * 10) + $EnemyDamage1 + $EnemyPower);
        $EnemyDamage3= round($EnemyDamage2 / 5);
        $HP= $Battle_Rows2['HP'];
        $HP= mysql_real_escape_string($HP);
        $Defense= $Weapon_Enemy_Rows['Defense'];
        $Defense= mysql_real_escape_string($Defense);
        $EnemyChakra= $Battle_Rows['Enemy_Chakra'];
        $EnemyChakra= mysql_real_escape_string($EnemyChakra);
        $ChakraUsedE= $Weapon_Enemy_Rows['Chakra_Used'];
        $ChakraUsedE= mysql_real_escape_string($ChakraUsedE);
        $PastEnemyChakra= $EnemyChakra;
        $EnemyDamage3= round($EnemyDamage3 / 1.25);
        }
        $Damage1= $Taijutsu_Rows['Jutsu_Power'];
        $Damage1= mysql_real_escape_string($Damage1);
        $Taijutsupower= $Battle_Rows2['Taijutsu_Power'];
        $Taijutsupower= mysql_real_escape_string($Taijutsupower);
        $Damage2= round(($Taijutsupower * 10) + $Damage1 + $Power);
        $Damage3= round($Damage2 / 5);
        $YourChakra= $Battle_Rows2['Chakra'];
        $YourChakra= mysql_real_escape_string($YourChakra);
        $ChakraUsed= $Taijutsu_Rows['Chakra_Used'];
        $ChakraUsed= mysql_real_escape_string($ChakraUsed);
        $Defense2= $Taijutsu_Rows['Defense'];
        $Defense2= mysql_real_escape_string($Defense2);
$Defense1 = $Battle_Rows2['Defense'];
$Defense3 = $Weapon_Rows['Defense_Boost'];
$Defense1 = $Defense1 + $Defense3;
$Defense1 = mysql_real_escape_string($Defense1);
if($DefenseE1>0)
{
$Damage4 = round(($Damage3 / 100) * $DefenseE1);
}
$Damage3 = $Damage3 - $Damage4;
if($Defense1 >0)
{
$EnemyDamage4 = round(($EnemyDamage3 / 100) * $Defense1);
}
$EnemyDamage3 = $EnemyDamage3 - $EnemyDamage4;
        if($Defense=="Yes")
        {
        $Damage3= 0;
        $DefenseMessage="It stopped you from doing damage!";
        }
        if($Defense2=="Yes")
        {
        $EnemyDamage3= 0;
        $DefenseMessage2="You stopped the enemy from doing damage!";
        }
        if($Damage1=="0")
        {
        $Damage3= 0;
        }
        if($EnemyChakra < $ChakraUsedE)
        {

        $Enemy_Move= $WeaponE;
        $EnemyDamage1= $Weapon_Enemy_Rows['Jutsu_Power'];
        $EnemyDamage1= mysql_real_escape_string($EnemyDamage1);
$WeaponBE = $Battle_Rows['Enemy_Weapon_Boost'];
        $Weaponpower= $Battle_Rows['Enemy_Weapon_Power'];
$Weaponpower = $Weaponpower + $WeaponBE;
        $Weaponpower= mysql_real_escape_string($Weaponpower);
        $EnemyPower= $Battle_Rows['Enemy_Power'];
        $EnemyPower= mysql_real_escape_string($EnemyPower);
        $EnemyDamage2= round(($Weaponpower * 10) + $EnemyDamage1 + $EnemyPower);
        $EnemyDamage3= round($EnemyDamage2 / 5);
        $HP= $Battle_Rows2['HP'];
        $HP= mysql_real_escape_string($HP);
        $Defense= $Weapon_Enemy_Rows['Defense'];
        $Defense= mysql_real_escape_string($Defense);
        $EnemyChakra= $Battle_Rows['Enemy_Chakra'];
        $EnemyChakra= mysql_real_escape_string($EnemyChakra);
        $ChakraUsedE= $Weapon_Enemy_Rows['Chakra_Used'];
        $ChakraUsedE= mysql_real_escape_string($ChakraUsedE);
        $PastEnemyChakra= $EnemyChakra;
        $EnemyDamage3= round($EnemyDamage3 / 1.25);
        }
        else
        {
if($Enemy_Move=="")
{
        $Enemy_Move= $WeaponE;
        $EnemyDamage1= $Weapon_Enemy_Rows['Jutsu_Power'];
        $EnemyDamage1= mysql_real_escape_string($EnemyDamage1);
$WeaponBE = $Battle_Rows['Enemy_Weapon_Boost'];
        $Weaponpower= $Battle_Rows['Enemy_Weapon_Power'];
$Weaponpower = $Weaponpower + $WeaponBE;
        $Weaponpower= mysql_real_escape_string($Weaponpower);
        $EnemyPower= $Battle_Rows['Enemy_Power'];
        $EnemyPower= mysql_real_escape_string($EnemyPower);
        $EnemyDamage2= round(($Weaponpower * 10) + $EnemyDamage1 + $EnemyPower);
        $EnemyDamage3= round($EnemyDamage2 / 5);
        $HP= $Battle_Rows2['HP'];
        $HP= mysql_real_escape_string($HP);
        $Defense= $Weapon_Enemy_Rows['Defense'];
        $Defense= mysql_real_escape_string($Defense);
        $EnemyChakra= $Battle_Rows['Enemy_Chakra'];
        $EnemyChakra= mysql_real_escape_string($EnemyChakra);
        $ChakraUsedE= $Weapon_Enemy_Rows['Chakra_Used'];
        $ChakraUsedE= mysql_real_escape_string($ChakraUsedE);
        $PastEnemyChakra= $EnemyChakra;
        $EnemyDamage3= round($EnemyDamage3 / 1.25);
        }
$Move_Name = $Battle_Rows2['Taijutsu'];
if($Move_Name=="")
{
        $Enemy_Move="Nothing";
        $EnemyChakra="$PastEnemyChakra";   
        $Damage3= 0;
        $EnemyDamage3= 0;
        $DefenseMessage2="This move does not exist.";
}
        if($YourChakra < $ChakraUsed)
        {
        $Enemy_Move="Nothing";
        $EnemyChakra="$PastEnemyChakra";   
        $Damage3= 0;
        $EnemyDamage3= 0;
        $DefenseMessage2="You do not have enough Chakra";
        }
        else
        {
        $YourChakra= round($YourChakra - $ChakraUsed);
        } 
        $DodgeRand = rand(1, 100);
        $DodgeRand2 = rand(1, 100);
if($DodgeRand <= $DodgeE)
{
$DefenseMessage="Your opponent has dodged your move";
$Damage3=0;
}
if($DodgeRand2 <= $Dodge)
{
$DefenseMessage2="Your have dodged your opponents move";
$EnemyDamage3=0;
}

        $Enemy_HP= round($Enemy_HP - $Damage3);
        $Enemy_MHP= $Battle_Rows['Enemy_Max_HP'];
        $HP= round($HP - $EnemyDamage3);
        if($HP < 0)
        {
        $HP= 0;        
        }
        if($Enemy_HP < 0)
        {
            $Enemy_HP= 0;
           
        }
        $Enemy_HP= mysql_real_escape_string($Enemy_HP);
        $HP= mysql_real_escape_string($HP);
        $EnemyChakra= mysql_real_escape_string($EnemyChakra);
        $YourChakra= mysql_real_escape_string($YourChakra);
        mysql_query("UPDATE Battle_Information SET Enemy_HP='$Enemy_HP', Enemy_Chakra='$EnemyChakra' WHERE ID='$ID'");
        mysql_query("UPDATE users SET HP='$HP', Chakra='$YourChakra' WHERE ID='$ID'");
$Battle_Result=mysql_query("SELECT * FROM Battle_Information WHERE ID='$ID'");
$Battle_Result2=mysql_query("SELECT * FROM users WHERE ID='$ID'");
$Battle_Rows=mysql_fetch_array($Battle_Result);
$Battle_Rows2=mysql_fetch_array($Battle_Result2);
$Enemy_HP999= $Battle_Rows['Enemy_HP'];
$Enemy_MHP999= $Battle_Rows['Enemy_Max_HP'];
$HP999= $Battle_Rows2['HP'];
$MHP999= $Battle_Rows2['Max_HP'];
$Enemy_Chakra999= $Battle_Rows['Enemy_Chakra'];
$Enemy_MChakra999= $Battle_Rows['Enemy_Max_Chakra'];
$Chakra999= $Battle_Rows2['Chakra'];
$MChakra999= $Battle_Rows2['Max_Chakra'];

        echo "        
<div class='table_replace'>
        <div class='table_replaceb'>" . $Battle_Rows['Enemy_Name'] . "            Level: " . $Battle_Rows['Enemy_Level'] . "<br />
        HP: " . $Battle_Rows['Enemy_HP'] . "/" . $Battle_Rows['Enemy_Max_HP'] . "            Chakra: " . $Battle_Rows['Enemy_Chakra'] . "/" . $Battle_Rows['Enemy_Max_Chakra'] . "<br />";
echo "<img src=\"/HP/HealthBar.php?C=$Enemy_HP999&M=$Enemy_MHP999\" width=\"120px\" height=\"15px\" /></img>            <img src=\"/HP/ChakraBar.php?C=$Enemy_Chakra999&M=$Enemy_MChakra999\" width=\"120px\" height=\"15px\" /></img></div><br />
        <div class='table_replaceb2'>Taijutsu:<br /><a href='battle.php?Type=Taijutsu'>" . $Battle_Rows2['Taijutsu'] . "</a><br /></div><div class='table_replaceb2'>Ninjutsu:<br /><a href='battle.php?Type=Ninjutsu'>" . $Battle_Rows2['Ninjutsu'] . "</a><br /></div><div class='table_replaceb2'><font size='3'>Genjutsu:<br /><a href='battle.php?Type=Genjutsu'>" . $Battle_Rows2['Genjutsu']. "</a><br /></div><div class='table_replacebattle'>Weapon:<br /><a href='battle.php?Type=Weapon'>" . $Battle_Rows2['Weapon'] . "</a><br /></div><br /><div class='table_replaceb'>
        " . $Battle_Rows2['Username'] . "            Level: " . $Battle_Rows2['Level'] . "<br />
        HP: " . $Battle_Rows2['HP'] . "/" . $Battle_Rows2['Max_HP'] . "            Chakra: " . $Battle_Rows2['Chakra'] . "/" . $Battle_Rows2['Max_Chakra'] . "<br />";
echo "<img src=\"/HP/HealthBar.php?C=$HP999&M=$MHP999\" width=\"120px\" height=\"15px\" /></img>            <img src=\"/HP/ChakraBar.php?C=$Chakra999&M=$MChakra999\" width=\"120px\" height=\"15px\" /></img></div>The Enemy used $Enemy_Move. $DefenseMessage<br />It did $EnemyDamage3 damage!<br />$DefenseMessage2<br />You did $Damage3 damage!";
                if($Enemy_HP=="0" && $HP=="0")

 

See, here's basically the problem, everything works fine, but if the ChakraUsedE is > Enemy_Chakra, and then uses an attack, it displays a blank page.

 

Here's the part of the code where it happens:

        if($EnemyChakra < $ChakraUsedE)
        {

        $Enemy_Move= $WeaponE;
        $EnemyDamage1= $Weapon_Enemy_Rows['Jutsu_Power'];
        $EnemyDamage1= mysql_real_escape_string($EnemyDamage1);
$WeaponBE = $Battle_Rows['Enemy_Weapon_Boost'];
        $Weaponpower= $Battle_Rows['Enemy_Weapon_Power'];
$Weaponpower = $Weaponpower + $WeaponBE;
        $Weaponpower= mysql_real_escape_string($Weaponpower);
        $EnemyPower= $Battle_Rows['Enemy_Power'];
        $EnemyPower= mysql_real_escape_string($EnemyPower);
        $EnemyDamage2= round(($Weaponpower * 10) + $EnemyDamage1 + $EnemyPower);
        $EnemyDamage3= round($EnemyDamage2 / 5);
        $HP= $Battle_Rows2['HP'];
        $HP= mysql_real_escape_string($HP);
        $Defense= $Weapon_Enemy_Rows['Defense'];
        $Defense= mysql_real_escape_string($Defense);
        $EnemyChakra= $Battle_Rows['Enemy_Chakra'];
        $EnemyChakra= mysql_real_escape_string($EnemyChakra);
        $ChakraUsedE= $Weapon_Enemy_Rows['Chakra_Used'];
        $ChakraUsedE= mysql_real_escape_string($ChakraUsedE);
        $PastEnemyChakra= $EnemyChakra;
        $EnemyDamage3= round($EnemyDamage3 / 1.25);
        }

Can someone help? Thanks in advanced.

 

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Ok mate, No offense to you. But you have explained your question in a very bad way. Hardly you get a response for these kind of posts.

 

First of all you code is very long. It usually makes the peopel wanna help you so bored to go all through it. '

 

2. since your code is long, At least you gotta post it fine. I copied and paste it in a file and it gave me parse error.

3. What must your code does? What is its purpose?

4. what you do that it gives you a blank screen?

It doesn't work because as I said

OK so, here's the script(NOT the whole code, just a snipit)

 

It doesn't really matter what the code does, because it works fine except for when it gives a blank screen.

 

If you read the rest:

 

See, here's basically the problem, everything works fine, but if the ChakraUsedE is > Enemy_Chakra, and then uses an attack, it displays a blank page

 

Here's the part of the code where it happens:

        if($EnemyChakra < $ChakraUsedE)
        {

        $Enemy_Move= $WeaponE;
        $EnemyDamage1= $Weapon_Enemy_Rows['Jutsu_Power'];
        $EnemyDamage1= mysql_real_escape_string($EnemyDamage1);
   $WeaponBE = $Battle_Rows['Enemy_Weapon_Boost'];
        $Weaponpower= $Battle_Rows['Enemy_Weapon_Power'];
   $Weaponpower = $Weaponpower + $WeaponBE;
        $Weaponpower= mysql_real_escape_string($Weaponpower);
        $EnemyPower= $Battle_Rows['Enemy_Power'];
        $EnemyPower= mysql_real_escape_string($EnemyPower);
        $EnemyDamage2= round(($Weaponpower * 10) + $EnemyDamage1 + $EnemyPower);
        $EnemyDamage3= round($EnemyDamage2 / 5);
        $HP= $Battle_Rows2['HP'];
        $HP= mysql_real_escape_string($HP);
        $Defense= $Weapon_Enemy_Rows['Defense'];
        $Defense= mysql_real_escape_string($Defense);
        $EnemyChakra= $Battle_Rows['Enemy_Chakra'];
        $EnemyChakra= mysql_real_escape_string($EnemyChakra);
        $ChakraUsedE= $Weapon_Enemy_Rows['Chakra_Used'];
        $ChakraUsedE= mysql_real_escape_string($ChakraUsedE);
        $PastEnemyChakra= $EnemyChakra;
        $EnemyDamage3= round($EnemyDamage3 / 1.25);
        }

 

To explain better, if the enemy uses a move that requires chakra, and the $ChakraUsedE var is > the $Enemy_Chakra var, this initiates:

        if($EnemyChakra < $ChakraUsedE)
        {

        $Enemy_Move= $WeaponE;
        $EnemyDamage1= $Weapon_Enemy_Rows['Jutsu_Power'];
        $EnemyDamage1= mysql_real_escape_string($EnemyDamage1);
   $WeaponBE = $Battle_Rows['Enemy_Weapon_Boost'];
        $Weaponpower= $Battle_Rows['Enemy_Weapon_Power'];
   $Weaponpower = $Weaponpower + $WeaponBE;
        $Weaponpower= mysql_real_escape_string($Weaponpower);
        $EnemyPower= $Battle_Rows['Enemy_Power'];
        $EnemyPower= mysql_real_escape_string($EnemyPower);
        $EnemyDamage2= round(($Weaponpower * 10) + $EnemyDamage1 + $EnemyPower);
        $EnemyDamage3= round($EnemyDamage2 / 5);
        $HP= $Battle_Rows2['HP'];
        $HP= mysql_real_escape_string($HP);
        $Defense= $Weapon_Enemy_Rows['Defense'];
        $Defense= mysql_real_escape_string($Defense);
        $EnemyChakra= $Battle_Rows['Enemy_Chakra'];
        $EnemyChakra= mysql_real_escape_string($EnemyChakra);
        $ChakraUsedE= $Weapon_Enemy_Rows['Chakra_Used'];
        $ChakraUsedE= mysql_real_escape_string($ChakraUsedE);
        $PastEnemyChakra= $EnemyChakra;
        $EnemyDamage3= round($EnemyDamage3 / 1.25);
        }

 

But for some reason, if it initiates, it displays a blank screen.

 

have you tried turning error reporting on to see what the problem is when you get a blank screen? try putting this at the top of the file:

 

error_reporting(E_ALL);
ini_set('display_errors', 'On');

 

what you should be looking for is a warning (not a notice).

 

EDIT: there's a chance it could be your mysql_real_escape_string() that's causing the warning if you haven't initiated a connection to the database yet.

from the manual for mysql_real_escape_string:

 

"link_identifier

 

    The MySQL connection. If the link identifier is not specified, the last link opened by mysql_connect() is assumed. If no such link is found, it will try to create one as if mysql_connect() was called with no arguments. If by chance no connection is found or established, an E_WARNING level error is generated."

 

have you opened a database connection by the time this segment runs, and if so, have you left it open or have you manually closed it with mysql_close()?

The only thing in that code that would cause a fatal error is mysql_real_escape_string, so I'm going to suggest this, try this (for testing), if it still fails then its probably a fault in another section, if it works then make sure you have an open connection to the database before using mysql_real_escape_string

<?php
        if($EnemyChakra < $ChakraUsedE)
        {
		$Enemy_Move= $WeaponE;
		$EnemyDamage1= $Weapon_Enemy_Rows['Jutsu_Power'];
		$EnemyDamage1= ($EnemyDamage1);
		$WeaponBE = $Battle_Rows['Enemy_Weapon_Boost'];
		$Weaponpower= $Battle_Rows['Enemy_Weapon_Power'];
		$Weaponpower = $Weaponpower + $WeaponBE;
		$Weaponpower= ($Weaponpower);
		$EnemyPower= $Battle_Rows['Enemy_Power'];
		$EnemyPower= ($EnemyPower);
		$EnemyDamage2= round(($Weaponpower * 10) + $EnemyDamage1 + $EnemyPower);
		$EnemyDamage3= round($EnemyDamage2 / 5);
		$HP= $Battle_Rows2['HP'];
		$HP= ($HP);
		$Defense= $Weapon_Enemy_Rows['Defense'];
		$Defense= ($Defense);
		$EnemyChakra= $Battle_Rows['Enemy_Chakra'];
		$EnemyChakra= ($EnemyChakra);
		$ChakraUsedE= $Weapon_Enemy_Rows['Chakra_Used'];
		$ChakraUsedE= ($ChakraUsedE);
		$PastEnemyChakra= $EnemyChakra;
		$EnemyDamage3= round($EnemyDamage3 / 1.25);
        }?>

sorry - i didn't realized you'd posted the entire snippet above, as i kept referring to your second reply which had only those two small chunks repeated twice.

 

the issue is that nothing is being echoed when the condition you've mentioned is met - all the echoing, etc. that takes place in the snippet is nested within the else {} block. track your braces and check that they are matching what they should.

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