Brian W Posted August 11, 2009 Share Posted August 11, 2009 http://halorelic.com/lunar/lander.php Yeah, I got bored. Potentially the physics engine could be applied to any object and momentum values given to it from any event. My next project is collision detection (besides the floor and walls which are hardcoded locations). Quote Link to comment Share on other sites More sharing options...
ober Posted August 12, 2009 Share Posted August 12, 2009 That is just stupid hard. The controls are whacked out. Maybe it's FF and you developed in IE? edit: yeah, more manageable in IE. Game FAIL. Quote Link to comment Share on other sites More sharing options...
nrg_alpha Posted August 12, 2009 Share Posted August 12, 2009 Game FAIL. Careful Brian, I think ober has intentions on submitting this to failblog.org. It was hard for the first few attempts.. but once you get the hang of it, it's pretty easy (once you get the rhythm of tapping the up key to go up ever so slightly, simply tap to a slow descending and consistent rhythm, and you'll land it just fine. Now what would be cool is space men aliens on the ground with laser guns trying to shoot you down while you try and navigate that thing to the landing pad! Quote Link to comment Share on other sites More sharing options...
Brian W Posted August 12, 2009 Author Share Posted August 12, 2009 Anything to get on failblog! LOL, I developed it in FF3 and tested in IE8 (compatibility mode also). I beat level 7 now with relative ease, so I think I'll add a level 8 and 9 even though I never had the intent of people actually playing it... Quote Link to comment Share on other sites More sharing options...
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