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I have created two classes. One is called 'move' and the other 'unit'. To make my example easier to follow, I shall use the much loved pokemon series to explain my dilemma.

 

Here are the class declarations.

 

new class unit {
var $name, $moves;

public function newUnit($name, $moves) {
$this->name = $name;
$this->moves = $moves;
}

}

new class move {
var $name, $attack;

public function newMove($name, $attack) {
$this->name = $name;
$this->moves = $moves;
}

}

 

Now I shall instantiate these classes (if that makes sense xD) - I just started OOP yesterday, do mind my ignorance.

 


$unit = array(); 
$move = array();

$unit[0] = new unit; $unit[0]->newUnit("picachu",array("thunderbolt","quick-attack"));

 

Now, let's say I want to populate the $move array with the moves in the unit object (thunderbolt and quick-attack). I can retrieve their attack values from a database:

 


$thunderboltAttack = 200;
$quick-attackAttack = 40;

 

I now want to create a function that will create instances of the 'move' class to produce:

 


$move[0] = new move; $move[0]->newMove("thunderbolt",200);
$move[1] = new move; $move[1]->newMove("quick-attack",40);

 

Here is my dire attempt to do so:

 


function createUnits($moves){  //$moves is the array holding the unit's moves

for($i; $i < count($moves); $i++) {

$arr[] =new move;
$arr[count($units) - 1]->name = $moves[0];
$arr[count($units) - 1]->attack = $someAttackData;

}
return $arr;
}

$moves[] = createUnits;

 

I'm ending up with a multi-dimensional array when I want a linear one like this:

 


$move[0] = new move; $move[0]->newMove("thunderbolt",200);
$move[1] = new move; $move[1]->newMove("quick-attack",40);

 

 

What do I need to do. Do I have to resort to making $move global from within the function and do things that way?

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class Pokemon
{
    protected $type;
    protected $abilities;
    protected $gender;
    protected $weaknesses;
    protected $evolution;
    
    public function __construct(PokemonEvolution $evolution) {
        $this->evolve($evolution);
    }
    
    public function evolve(PokemonEvolution $evolution) {
        $this->evolution = $evolution;
    }
    
    public function damage($points) {
        $this->evolution->damage($points);
    }
    
    public function attack(Pokemon $pokemon) {
        $this->evolution->attack($pokemon);
    }
}

abstract class PokemonEvolution
{
    protected $height;
    protected $width;
    protected $species;
    
    protected $hp;
    protected $attack;
    protected $defense;
    protected $specialAttack;
    protected $specialDefense;
    protected $speed;
    
    public function damage($points) {
        $this->hp -= ($points - ($this->defense + $this->specialDefense) / 2);
    }
    
    public function attack(Pokemon $pokemon) {
        $pokemon->damage($this->attack);
    }
    
    public function specialAttack(Pokemon $pokemon) {
        $pokemon->damage($this->specialAttack);
    }
}

 

$pikachu = new Pokemon(new Pikachu());
$bulbasaur = new Pokemon(new Bulbasaur());
$pikachu->attack($bulbasaur);
$pikachu->evolve(new Raichu());
$pikachu->specialAttack($bulbasaur); // K.O.

 

class PokeBall {
    private $db;
    public function store($pokemon) {/* INSERT INTO .. */}
    public function retrieve($pokemon) {/* SELECT .. */}
}

 

$pokeball = new PokeBall($db);
$pikachu = $pokeball->retrieve('Pikachu');
$bulbasaur = $pokeball->retrieve('Bulbasaur');
$pikachu->attack($bulbasaur);
$pikachu->evolve(new Raichu());
$pikachu->specialAttack($bulbasaur); // K.O.

 

This isn't a finished design, a lot needs fixing but you get the general idea.

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