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I have this code

 

It doesn't work in IE but works in chrome/FF  :confused:

<script src="snow.js" type="text/javascript"></script>
<script type="text/javascript">
//<![CDATA[
window.onload = function() {
  try {
    snow.count = 30;   // number of flakes
    snow.delay = 20;   // timer interval
    snow.minSpeed = 2; // minimum movement/time slice
    snow.maxSpeed = 5; // maximum movement/time slice
    snow.start();
  } catch(e) {
    // no snow 
  }
};
//]]>
</script>

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what part of it is not working?

try run

<script src="snow.js" type="text/javascript"></script>
<script type="text/javascript">
//<![CDATA[
window.onload = function() {
alert("working...");
  try {
    snow.count = 30;   // number of flakes
    snow.delay = 20;   // timer interval
    snow.minSpeed = 2; // minimum movement/time slice
    snow.maxSpeed = 5; // maximum movement/time slice
    snow.start();
  } catch(e) {
    // no snow 
  }
};
//]]>
</script>

 

if it isn't working, attach it to your <body onload="function"> event.

 

otherwise - what is snow.js?

The site is at http://snowblazers.tk

snow = {
count: 60,
delay: 10,
flutter: 0.2,
wind: 1.0,
w1: 1,
minSpeed: 0.3,
maxSpeed: 4,
cv: null,
flakes: [],
toggle: function() {
	if(window.snowtimer)
		snow.stop();
	else
		snow.start();
},
resize: function() {
	snow.cv.width = innerWidth;
	snow.cv.height = innerHeight;
	snow.gt = snow.ct.createLinearGradient(0,0,0,snow.cv.height);
	snow.gt.addColorStop(0.0, '#6666ff');
	snow.gt.addColorStop(1.0, '#ffffff');
	snow.ct.fillStyle = snow.gt;
},
start: function() {
	snow.cv = document.createElement('canvas');
	snow.cv.width = snow.cv.height = 10; // set initial size
	snow.cv.id = 'backgroundSnowCanvas';
	document.body.appendChild(snow.cv);
	snow.createFlake();
	snow.ct = snow.cv.getContext('2d'),
	snow.cv.style.position = 'absolute';
	snow.cv.style.top = 0;
	snow.cv.style.left = 0;
	snow.cv.style.zIndex = -1;
	snow.resize();
	var c = snow.count;
	snow.flakes = [];
	do {
		snow.flakes.push(new snow.flake());
	} while(--c);
	snow.ct.fillRect(0,0,snow.cv.width,snow.cv.height);
	window.snowtimer = window.setInterval(snow.draw, snow.delay);
	window.addEventListener('resize',snow.resize);
},
stop: function() {
	window.clearInterval(window.snowtimer);
	var c = document.getElementById('backgroundSnowCanvas');
	c.parentNode.removeChild(c);
	window.snowtimer=snow=null;
},
draw: function() {
	var ct = snow.ct, f = snow.flakes, c = snow.count;
	ct.fillRect(0,0,snow.cv.width,snow.cv.height);

	do {
		if(f[--c].draw(ct) && ++fdone) { };
	} while(c);
	snow.wind += Math.cos(snow.w1++ / 180.0);
},
flake: function() {
	this.draw = function(ct) {
		ct.drawImage(snow.flakeImage,this.x + snow.wind,this.y,this.sz,this.sz);
		this.animate();
	};
	this.animate = function() {
		this.y += this.speed;
		this.x += this.flutter * Math.cos(snow.flutter * snow.flutter * this.y);
		if(this.y > innerHeight)
			this.init(1);
	};
	this.init = function(f) {
		this.speed = snow.minSpeed + (Math.random() * (snow.maxSpeed - snow.minSpeed));
		this.sz = ~~(Math.random() * 40) + 20;
		this.flutter = ~~(Math.random() * snow.flutter * (60-this.sz));
		this.x = (Math.random() * (innerWidth + this.sz)) - this.sz;
		this.y = f ? -this.sz : Math.random() * innerHeight;
	};
	this.init();
},
createFlake: function() {
	snow.flakeImage = document.createElement('canvas');
	snow.flakeImage.width = snow.flakeImage.height = 40;
	var c = snow.flakeImage.getContext('2d');
	c.fillStyle = '#fff';
	c.translate(20,20);
	c.beginPath();
	c.rect(-5,-20,10,40);
	c.rotate(Math.PI / 3.0);
	c.rect(-5,-20,10,40);
	c.rotate(Math.PI / 3.0);
	c.rect(-5,-20,10,40);
	c.closePath();
	c.fill();
},
};

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