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Hey all, I'm new to java script and for those of you that play minecraft, you should know that you can have a skin. Them skins are stored at minecraft.net and are public. I would like to get the skin of a user and using java script put it together in a 2D view and enlarge the size.

 

I have come across something that does do this here: http://code.google.com/p/minecraft-skin-viewer/source/browse/trunk/js/mcSkinRenderer.js?r=2

 

This will put together a skin, but I have been at it for days trying to get the image bigger without getting it blurry. I can make it bigger but it always goes blurry, I know it can be done as I have seen sites do it but in 3D.

 

I want to get the head of the skin and enlarge it to 64px - 64px.

 

If anyone could write the code for this it would be amazing and if they have time write comments as I would love to learn this sort of thing.

 

 

Example of a skin : http://www.minecraft.net/skin/Ruddy2007.png

 

That is my skin.

Thank you and good luck.

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If anyone could write the code for this it would be amazing . . .

 

That really isn't the purpose of a help forum. If you want to hire someone to write code for you, please post in the freelancing forum.

Well that is the code I have been using to do it, even tried working with the guy tho coded it and he couldnt do it. I think that is a cause for help. If so I will go elsewhere I would have just liked some help.

 

From that code im sure someone can find where I have gone wrong with the blurry image. And point in the right direction would me nice at least.

I can make it bigger but it always goes blurry, I know it can be done as I have seen sites do it but in 3D.

 

There is a difference between using a simple Image object to display a model (that said without a vector image it will always go blurry), and using an actual model renderer like THREE with WebGL to display it in 3D.

 

A quick search on Google revealed: http://forums.bukkit.org/threads/web-html5-skin-viewer.4428/

 

Where you can download the code to view your model in 3D.

 

EDIT: going through the code revealed it assumes register_globals = On ! 0h n03s !!

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