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fire buttons not in check boxes that is my first problem


webdevdea

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I have most of the components and it has the start page but I cant get the fire buttons on the grid, lots of other things to but I would like to start with that one…. please and thank you ..  


 


<?php
 
 if(isset($_POST['start_game']) 

 

 


 
  
$form = "showOptions";
 }else{
$form = "showStart";
 }
 
 
if($form == "showOptions"){
?>
<h2>
<form method="post" action="" name="target">
<input type="Submit" value="Submit" align="MIDDLE">
</form></h2>
<?php
$step = $_POST['step']; 



if ($step > 2) { 

    $step = 0; 

} else { 

    $step += 1; 

}//end if 

//player fireing 

if ($step == 0) { 

   for ($i = a; $i < k; $i++){ 

     echo "<tr><td width='10' align ='right'>$i</td>"; 

       for ($j = 1; $j < 11; $j++){ 

         echo "<td><input type='submit' value='fire' name='$i$j'></td>"; 

       } // end for loop 

     echo "</tr>"; 

    } // end for loop 

    echo "<tr><td></td>"; 

    for ($j = 1; $j < 11; $j++){ 

     echo "<td>$j</td>"; 

    } 

    echo "</tr></table>"; 

  
    
    //player fireing 

} else if($step == 1) { 

   for ($i = a; $i < k; $i++){ 

     echo "<tr><td width='10' align='right'>$i</td>"; 

       for ($j = 1; $j < 11; $j++){ 

         echo "<td><input type='submit' value='fire' name='$i$j'></td>"; 

       } // end for loop 

     echo "</tr>"; 

    } // end for loop 

    echo "<tr><td></td>"; 

    for ($j = 1; $j < 11; $j++){ 

     echo "<td>$j</td>"; 

    } 

    echo "</tr></table>"; 

    // result of  fire 

} else { 

    echo "Result  "; 

    for ($i = a; $i < k; $i++){ 

     echo "<tr><td width='10' align='right'>$i</td>"; 

       for ($j = 1; $j < 11; $j++){ 

         echo "<td> <input type='checkbox' checked='checked' disabled='disabled' name='$i$j'></td>"; 

       } // end for loop 

     echo "</tr>"; 

    } // end for loop 

    echo "<tr><td></td>"; 

    for ($j = 1; $j < 11; $j++){ 

     echo "<td>$j</td>"; 

    } 

    echo "</tr></table><br><input type='submit' name='' value='shoot'>"; 

}//end if 


?> 
<?php
//Display the grid
echo '<table width="300" height="300" border="1" align="center">';
for ( $row = 1; $row <= 10; $row++ ) {

	echo '<tr>';
	for( $col = 1; $col <= 10; $col++ ) {
		echo '<td width="30" align="center">';
		echo ( isset($grid[$row][$col]) ? $grid[$row][$col] : ' ' );
		echo '</td>';
	}
	echo '</tr>';

} 
echo '</table>';
?>

 

<input type="hidden" name="step" value="<?php echo "$step";?>" />

<h2>The number of squares for each ship is determined by the type of the ship.  <BR />
   The ships cannot overlap (i.e., only one ship can occupy any given square in the grid). <BR />
  
In each round, the Human clicks the target square which is to be shot at. <BR />
 The Computer announces whether or not the square is occupied by a ship,  <BR />
 and if it is a hit they mark this on their own primary grid.  <BR />

 When all of the squares of a ship have been hit, the ship is sunk, <BR />
  and the Computer owner announces this (e.g. You sunk my battleship!!). <BR />
   If all of a player's ships have been sunk, the game is over and their opponent wins. </h2>


<h2><?php echo "<br> <a  href='game.php'>Reset Game</a>" ?></h2>
<?php

error_reporting( E_ALL );

// $ships['Ship Name'] = size (int);
$ships = array(
	'Carrier' => 5,
	'Battleship' => 4,
	'Destroyer' => 3,
	'Submarine' => 3,
	'Patrol Boat' => 2
);
// $grid[x-coord][y-coord]
$grid = array();

// Loop through ships for placement
foreach( $ships as $name => $size ) {
	
	// Begin an infinite loop ( dangerous, but we can break it when
	// the ship is happily placed )
	while ( TRUE ) {
		
		// Determine direction of ship
		// x- horizontal, y- vertical
		$axis = ( mt_rand(0,1) == 1 ? 'x' : 'y' );
		
		// Maximum values on grid 
		$max = array( 'x' => 10, 'y' => 10 );
		
		// Subtract $size from the max value to compensate for ship size
		$max[ $axis ] -= $size;
	
		// Generate random placement
		$x = mt_rand( 1, $max['x'] );
		$y = mt_rand( 1, $max['y'] );
	
		// Check to see if the grid is empty by checking $size squares in $axis direction
		for ( $i = 0; $i < $size; $i++ ) {
			//Create a temporary holder for our coordinates
			$curr = array( 'x' => $x, 'y' => $y );
			////Add current grid position to the direction we're going
			$curr[ $axis ] += $i;
			// Check to see if the grids populated
			if (  isset( $grid[ $curr['x'] ][ $curr['y'] ] )  ) 
				//If it is, start at the beginning of the while loop and find new coordinates
				continue 2;
		}
		
	// If the for loop didn't run into a collision, then we know the grid space is empty
		//and we can break out of the infinite loop!
		break;
		
	}
	
	//Now that we have a position for the ship, write it into the grid!
	for ( $i = 0; $i < $size; $i++ ) {
		// Create a temporary holder for our coordinates
		$curr = array( 'x' => $x, 'y' => $y );
		// Add current grid position to the direction we're going
		$curr[ $axis ] += $i;
		// Add the first letter of the ships name to the grid ( just for example purposes )
		$grid[ $curr['x'] ][ $curr['y'] ] = substr( $name, 0, 1 );
	}
	
}

//Display the grid
echo '<table width="300" height="300" border="1" align="center">';
for ( $row = 1; $row <= 10; $row++ ) {

	echo '<tr>';
	for( $col = 1; $col <= 10; $col++ ) {
		echo '<td width="30" align="center">';
		echo ( isset($grid[$row][$col]) ? $grid[$row][$col] : ' ' );
		echo '</td>';
	}
	echo '</tr>';

} 
echo '</table>';
 
?>
<?php
} else{

?>
When play begins, The Computer secretly arranges Her ships on Her primary grid. <BR />
 Each ship occupies a number of consecutive squares on the grid, 
  <BR />arranged either horizontally or vertically. <BR />
   <BR /> The number of squares for each ship is determined by the type of the ship.  <BR />
   The ships cannot overlap (i.e., only one ship can occupy any given square in the grid). <BR />
  
In each round, the Human clicks the target square which is to be shot at. <BR />
 The Computer announces whether or not the square is occupied by a ship,  <BR />
 and if it is a "hit" they mark this on their own primary grid.  <BR />
 The attacking player notes the hit or miss on their own "tracking" grid, in order to build up a picture of the opponent's fleet. <BR />
 When all of the squares of a ship have been hit, the ship is sunk, <BR />
  and the ship's owner announces this (e.g. "You sunk my battleship!"). <BR />
   If all of a player's ships have been sunk, the game is over and their opponent wins.
<form method="post" action="" name="choice">
<input name="start_game" id="start_game" value="Start Game"
type="submit" src="game.png" name="image" width="100" height="150"><br>
</form>



</html>

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