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Parse Errors


supanoob

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[quote]<?php
include_once('top_html.php');
?>
<TD bgcolor=#000000 style="border: 1px solid #363636">
<?php
       
        //NPC Battle
        if ($step == 'npc')
        {
        //NPC Battle
        if ($action == 'normal')
        {
        //Query For NPC Stats
        $query2="select npc_name, npc_power, npc_level, npc_speed, npc_dexterity, npc_health, npc_max_health, npc_gold from npcs where npc_id='$search'";
        $result2=mysql_query($query2);
        if (!$result2)
        {
        die (mysql_error());
        }

        $num_rows=mysql_num_rows($result2);
        $row=mysql_fetch_array($result2);

        $npc_name=($row['npc_name']);
        $npc_power=($row['npc_power']);
        $npc_speed=($row['npc_speed']);
        $npc_dexterity=($row['npc_dexterity']);
        $npc_health=($row['npc_health']);
        $npc_max_health=($row['npc_max_health']);
        $npc_gold=($row['npc_gold']);
        $npc_level=($row['npc_level']);
        //Query For NPC Stats End
       
        //information for the battle formula
        //power is determined by *ing it by 5 then taking it away from dex.
        //dexterity is determined by *inf it by a random number.
        //the random number is between 1 and 10 and then divided by 10.
        //both players will have a chance to attack randomly throughout the battle
        //this is determined by their speed.
        //that will be divided by the oponents dexterity and then *sed by 100 to give a percent.
        //that percent will be the chance they have of hitting more often.
        //however they will never have more than 80% chance of hitting more.
        //if the npc class is Necromancer they will have a chance of a skeleton attacking.
        //this will be determined by overall level of npc that will be turned into a percent.
        //if npc class is Mage they will have a chance of casting a spell.
        //if class fire mage - fire ball, frost mage - ice blast, white mage - heal, black mage - destruction.
        //the chance of casting magic will be determined by overall level
        //if class is thief they will have a chance of stealing extra gold during the battle.
        //if class is warrior they will have the chance of doing battle charge during battle and hitting for extra damage.
       
        //THIS IS NOT THE ACTUAL BATTLE, THESE WILL NEED PLACING IN THE WHILE LOOP.
                                                                       
        //NPC's Formula
        //$npc_power_1 = ($npc_power*2);
        //$npc_rand_1 = rand(1,10);
        //$npc_rand_2 = ($npc_rand_1/10);
        //$npc_dexterity_1 = ($npc_dexterity*$rand_2);
        ////$npc_speed_1 = (($npc_speed/$npc_dexterity)*100);
        //$npc_damage = ($npc_dexterit_1-$npc_power_1);
        //if ($npc_damage < '0') {$npc_damage = '0';}
        //Necro Class random numbers
        //$npc_necro_rand = rand(1,100);
        //mage class random numbers
        //$npc_mage_rand =  rand(1,100);
        //thief class random numbers
        //$npc_thief_rand = rand(1,100);
        //warrior class random numbers
        //$npc_warrior_rand = rand(1,100);
        //end NPC formula
       
       
        //Player's Formula
        //$player_power_1 = ($power*5);
        //$player_rand_1 = rand(1,10);
        //$player_rand_2 = ($player_rand_1/10);
        //$player_dexterity_1 = ($dexterit/$rand_2);
        //$player_speed_1 = (($speed/$dexterity)*100);
        //$player_damage = ($player_dexterit_1-$player_power_1);
        //if ($player_damage < '0') {$player_damage = '0';}
        //Necro Class random numbers
        //$player_necro_rand = rand(1,100);
        //mage class random numbers
        //$player_mage_rand =  rand(1,100);
        //thief class random numbers
        //$player_thief_rand = rand(1,100);
        //warrior class random numbers
        //$player_warrior_rand = rand(1,100);
        //end Players formula 
       
        //If Win and check if level.
        //if ($npc_health < '1')
        //{
        //$gold_gain = rand(10,25);
        //$exp_gain_rand = rand(90,100);
        //$level_difference = ($npc_level-$level);
        //if ($level_difference < 0){$level_difference = '0';}
        //$exp_gain = ($exp_gain_rand*$level_difference);
       
       
        //$sql2="UPDATE accounts SET gold=gold+$gold_gain, level_exp=level_exp+$exp_gain, npc_wins=npc_wins+1 WHERE char_id='$char_id'";
        //if(mysql_query($sql2))
       
        //echo "You won $npc_name. You gain $gold_gain gold and $exp_gain exp.<br>";
       
        //if ($level_exp > $level_exp_need)
        //{
       
        //$sql2="UPDATE accounts SET exp='0', level_exp_need=$exp_need_1, battle_points=battle_points+3, level=level+1 WHERE char_id='$char_id'";
        //if(mysql_query($sql2))
       
        //echo "You also gained a level. You recieve 3 Battle points.";
       
      // }
       
       
        //die(include_once('bottom_html.php'));
        //}
        //End If Win
       
        //If Lose
        //if ($npc_health < '1')
        //{
        //$gold_lose = rand(10,25);

        //$sql2="UPDATE accounts SET gold=gold+$gold_lose, npc_wins=npc_wins-1 WHERE char_id='$char_id'";
        //if(mysql_query($sql2))
       
        //echo "You lost to $npc_name. You lose $gold_lose gold..<br>";
       
       
        //die(include_once('bottom_html.php'));
        //}
        //End If Lose   
       
        //END ALL NOTES.
       
        //THIS IS THE BATTLE.
       
       
        while ($health > 0 AND $npc_health > 0)
        {
        //Formula's In The Loop
       
        //NPC's Formula
        $npc_power_1 = ($npc_power*2);
        $npc_rand_1 = rand(1,10);
        $npc_rand_2 = ($npc_rand_1/10);
        $npc_dexterity_1 = ($npc_dexterity*$npc_rand_2);
        $npc_speed_1 = (($npc_speed/$dexterity)*100);
        $npc_damage = ($npc_power_1-$player_dexterity_1);
        $npc_damage = round($npc_damage);
        if ($npc_damage < '0') {$npc_damage = '0';}
        //Necro Class random numbers
        $npc_necro_rand = rand(1,100);
        //mage class random numbers
        $npc_mage_rand =  rand(1,100);
        //thief class random numbers
        $npc_thief_rand = rand(1,100);
        //warrior class random numbers
        $npc_warrior_rand = rand(1,100);
        //end NPC formula
       
       
        //Player's Formula
        $player_power_1 = ($power*2);
        $player_rand_1 = rand(1,10);
        $player_rand_2 = ($player_rand_1/10);
        $player_dexterity_1 = ($dexterity/$player_rand_2);
        $player_speed_1 = (($speed/$npc_dexterity)*100);
        $player_damage = ($player_power_1-$npc_dexterity_1);
        $player_damage = round($player_damage);
        if ($player_damage < '0') {$player_damage = '0';}
        //Necro Class random numbers
        $player_necro_rand = rand(1,100);
        //mage class random numbers
        $player_mage_rand =  rand(1,100);
        //thief class random numbers
        $player_thief_rand = rand(1,100);
        //warrior class random numbers
        $player_warrior_rand = rand(1,100);
        //end Playersformula
       
        //End In Loop Formula's
       
        //determine who strikes first using the speed.
        if($player_speed_1 > $npc_speed_1)
        {
       
        $sql2="UPDATE npcs SET npc_health=npc_health-$player_damage WHERE npc_id='$search'";
        if(mysql_query($sql2))
       
        echo "<font color=\"Green\">You Attacked $npc_name for $player_damage life.</font><br>";
       
        $npc_health_1=($npc_health-$player_damage);
       
        if($npc_health_1 < 1)
        {
        $gold_gain = rand(10,25);
        $exp_gain_rand = rand(90,100);
        $level_difference = ($npc_level-$level);
        if ($level_difference < 0){$level_difference = '0';}
        $exp_gain = ($exp_gain_rand*$level_difference);
       
       
        $sql2="UPDATE accounts SET gold=gold+$gold_gain, level_exp=level_exp+$exp_gain, npc_wins=npc_wins+1 WHERE char_id='$char_id'";
        if(mysql_query($sql2))
       
        echo "You won $npc_name. You gain $gold_gain gold and $exp_gain exp.<br>";
       
        if ($level_exp > $level_exp_need)
        {
       
        $sql2="UPDATE accounts SET exp='0', level_exp_need=$exp_need_1, battle_points=battle_points+3, level=level+1 WHERE char_id='$char_id'";
        if(mysql_query($sql2))
       
        echo "You also gained a level. You recieve 3 Battle points.";
       
        }
       
       
        die(include_once('bottom_html.php'));
        }
       
        }
        //End the first attack.
       
        //into the battle
        //Player gets first hit
        echo "<font color=\"Green\">You Attacked $npc_name for $player_damage life.</font><br>";
        //update npc life
        $sql2="UPDATE npcs SET npc_health=npc_health-$player_damage WHERE npc_id='$search'";
        if(mysql_query($sql2))
        //if npc dead update player wins etc.
       
        $npc_health_1=($npc_health-$player_damage);
       
        if ($npc_health_1 < 1)
        {
        $gold_gain = rand(10,25);
        $exp_gain_rand = rand(90,100);
        $level_difference = ($npc_level-$level);
        if ($level_difference < 0){$level_difference = '0';}
        $exp_gain = ($exp_gain_rand*$level_difference);
       
       
        $sql2="UPDATE accounts SET gold=gold+$gold_gain, level_exp=level_exp+$exp_gain, npc_wins=npc_wins+1 WHERE char_id='$char_id'";
        if(mysql_query($sql2))
       
        echo "You won $npc_name. You gain $gold_gain gold and $exp_gain exp.<br>";
       
        if ($level_exp > $level_exp_need)
        {
       
        $sql2="UPDATE accounts SET exp='0', level_exp_need=$exp_need_1, battle_points=battle_points+3, level=level+1 WHERE char_id='$char_id'";
        if(mysql_query($sql2))
       
        echo "You also gained a level. You recieve 3 Battle points.";
       
        }
       
       
        die(include_once('bottom_html.php'));
        }
       
        echo "<font color=\"Red\">$npc_name attacked you for $npc_damage life.</font><br>";
        //update player health.
        $sql2="UPDATE accounts SET health=health-$npc_damage WHERE char_id='$char_id'";
        if(mysql_query($sql2))
       
        $health_1=($health-$npc_damage);
     
        //If Lose
        if ($health_1 < 1)
        {
        $gold_lose = rand(10,25);

        $sql2="UPDATE accounts SET gold=gold-$gold_lose, npc_losses=npc_losses+1, health='0' WHERE char_id='$char_id'";
        if(mysql_query($sql2))
       
        echo "You lost to $npc_name. You lose $gold_lose gold.<br>";
       
       
        die(include_once('bottom_html.php'));
        }
        //End If Lose 
       
        }
        }
        //NPC Battle End
       
       
       
       
        //quest NPC Battle
       
        //Normal NPC Battle End
       
       
       
        //NPC Battles End
       
        //PVP Battle
       
        //PVP Battle End
       
       
       
       
       
        ?>
        </TD>
<?php
include_once('bottom_html.php');
?>
[/quote]

thats the code i am using

[quote]Parse error: syntax error, unexpected $end in /home/twottk/public_html/battle.php on line 315[/quote]

and thats the error i am gettin, i have checked all my {}'s and i dont know what else to look for.
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[code]  $sql2="UPDATE accounts SET gold=gold-$gold_lose, npc_losses=npc_losses+1, health='0' WHERE char_id='$char_id'";
        if(mysql_query($sql2))
     
        echo "You lost to $npc_name. You lose $gold_lose gold.
";
     
     
        die(include_once('bottom_html.php'));
        }
        //End If Lose 
     
        }
        }
        //NPC Battle End
     
     
     
     
        //quest NPC Battle
     
        //Normal NPC Battle End
     
     
     
        //NPC Battles End
     
        //PVP Battle
     
        //PVP Battle End
     
     
     
     
     
        ?>
        </TD>
<?php
include_once('bottom_html.php');[/code]

I think you're missing a  { after the first if


edit::
nevermind. you only have one statement after that
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try indending your code a little better and checking again. i had a little go but got lost very easily....
when the code enclosed between two brackets is quite long, i always find it useful to put a comment after the closing bracket, such as "// end for" or "// end if" etc, sometimes even more descriptive so i know exactly what for/if/while, etc, i'm closing. in this case, it'd help you out alot.

i've never come across that error before, other than a missing bracket.
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your missing a } at the very very end...

[code]<?php
include_once('top_html.php');
?>
<TD bgcolor=#000000 style="border: 1px solid #363636">
<?php
if($step == 'npc'){
//NPC Battle
if($action == 'normal'){
  //Query For NPC Stats
  $query2="select npc_name, npc_power, npc_level, npc_speed, npc_dexterity, npc_health, npc_max_health, npc_gold from npcs where npc_id='$search'";
  $result2=mysql_query($query2) or die (mysql_error());
  $num_rows=mysql_num_rows($result2);
  $row=mysql_fetch_array($result2);
  $npc_name=($row['npc_name']);
  $npc_power=($row['npc_power']);
  $npc_speed=($row['npc_speed']);
  $npc_dexterity=($row['npc_dexterity']);
  $npc_health=($row['npc_health']);
  $npc_max_health=($row['npc_max_health']);
  $npc_gold=($row['npc_gold']);
  $npc_level=($row['npc_level']);
  //Query For NPC Stats End

  //information for the battle formula
  //power is determined by *ing it by 5 then taking it away from dex.
  //dexterity is determined by *inf it by a random number.
  //the random number is between 1 and 10 and then divided by 10.
  //both players will have a chance to attack randomly throughout the battle
  //this is determined by their speed.
  //that will be divided by the oponents dexterity and then *sed by 100 to give a percent.
  //that percent will be the chance they have of hitting more often.
  //however they will never have more than 80% chance of hitting more.
  //if the npc class is Necromancer they will have a chance of a skeleton attacking.
  //this will be determined by overall level of npc that will be turned into a percent.
  //if npc class is Mage they will have a chance of casting a spell.
  //if class fire mage - fire ball, frost mage - ice blast, white mage - heal, black mage - destruction.
  //the chance of casting magic will be determined by overall level
  //if class is thief they will have a chance of stealing extra gold during the battle.
  //if class is warrior they will have the chance of doing battle charge during battle and hitting for extra damage.
  //THIS IS NOT THE ACTUAL BATTLE, THESE WILL NEED PLACING IN THE WHILE LOOP.

  //NPC's Formula
  //$npc_power_1 = ($npc_power*2);
  //$npc_rand_1 = rand(1,10);
  //$npc_rand_2 = ($npc_rand_1/10);
  //$npc_dexterity_1 = ($npc_dexterity*$rand_2);
  //$npc_speed_1 = (($npc_speed/$npc_dexterity)*100);
  //$npc_damage = ($npc_dexterit_1-$npc_power_1);
  //if ($npc_damage < '0') {$npc_damage = '0';}
  //Necro Class random numbers
  //$npc_necro_rand = rand(1,100);
  //mage class random numbers
  //$npc_mage_rand =  rand(1,100);
  //thief class random numbers
  //$npc_thief_rand = rand(1,100);
  //warrior class random numbers
  //$npc_warrior_rand = rand(1,100);
  //end NPC formula

  //Player's Formula
  //$player_power_1 = ($power*5);
  //$player_rand_1 = rand(1,10);
  //$player_rand_2 = ($player_rand_1/10);
  //$player_dexterity_1 = ($dexterit/$rand_2);
  //$player_speed_1 = (($speed/$dexterity)*100);
  //$player_damage = ($player_dexterit_1-$player_power_1);
  //if ($player_damage < '0') {$player_damage = '0';}
  //Necro Class random numbers
  //$player_necro_rand = rand(1,100);
  //mage class random numbers
  //$player_mage_rand =  rand(1,100);
  //thief class random numbers
  //$player_thief_rand = rand(1,100);
  //warrior class random numbers
  //$player_warrior_rand = rand(1,100);
  //end Players formula 

  //If Win and check if level.
  //if ($npc_health < '1')
  //{
  //$gold_gain = rand(10,25);
  //$exp_gain_rand = rand(90,100);
  //$level_difference = ($npc_level-$level);
  //if ($level_difference < 0){$level_difference = '0';}
  //$exp_gain = ($exp_gain_rand*$level_difference);
  //$sql2="UPDATE accounts SET gold=gold+$gold_gain, level_exp=level_exp+$exp_gain, npc_wins=npc_wins+1 WHERE char_id='$char_id'";
  //if(mysql_query($sql2))
  //echo "You won $npc_name. You gain $gold_gain gold and $exp_gain exp.
";
  //if ($level_exp > $level_exp_need)
  //{
  //$sql2="UPDATE accounts SET exp='0', level_exp_need=$exp_need_1, battle_points=battle_points+3, level=level+1 WHERE char_id='$char_id'";
  //if(mysql_query($sql2))
  //echo "You also gained a level. You recieve 3 Battle points.";
  // }
  //die(include_once('bottom_html.php'));
  //}
  //End If Win
  //If Lose
  //if ($npc_health < '1')
  //{
  //$gold_lose = rand(10,25);
  //$sql2="UPDATE accounts SET gold=gold+$gold_lose, npc_wins=npc_wins-1 WHERE char_id='$char_id'";
  //if(mysql_query($sql2))
  //echo "You lost to $npc_name. You lose $gold_lose gold..";
  //die(include_once('bottom_html.php'));
  //}
  //End If Lose   
  //END ALL NOTES.
  //THIS IS THE BATTLE.

  while($health>0 && $npc_health>0){
  //Formula's In The Loop
  //NPC's Formula
  $npc_power_1 = ($npc_power*2);
  $npc_rand_1 = rand(1,10);
  $npc_rand_2 = ($npc_rand_1/10);
  $npc_dexterity_1 = ($npc_dexterity*$npc_rand_2);
  $npc_speed_1 = (($npc_speed/$dexterity)*100);
  $npc_damage = ($npc_power_1-$player_dexterity_1);
  $npc_damage = round($npc_damage);
  if($npc_damage < '0'){ $npc_damage='0'; }
  //Necro Class random numbers
  $npc_necro_rand = rand(1,100);
  //mage class random numbers
  $npc_mage_rand =  rand(1,100);
  //thief class random numbers
  $npc_thief_rand = rand(1,100);
  //warrior class random numbers
  $npc_warrior_rand = rand(1,100);
  //end NPC formula

  //Player's Formula
  $player_power_1 = ($power*2);
  $player_rand_1 = rand(1,10);
  $player_rand_2 = ($player_rand_1/10);
  $player_dexterity_1 = ($dexterity/$player_rand_2);
  $player_speed_1 = (($speed/$npc_dexterity)*100);
  $player_damage = ($player_power_1-$npc_dexterity_1);
  $player_damage = round($player_damage);
  if($player_damage<'0'){ $player_damage='0'; }
  //Necro Class random numbers
  $player_necro_rand = rand(1,100);
  //mage class random numbers
  $player_mage_rand =  rand(1,100);
  //thief class random numbers
  $player_thief_rand = rand(1,100);
  //warrior class random numbers
  $player_warrior_rand = rand(1,100);
  //end Playersformula
  //End In Loop Formula's
  //determine who strikes first using the speed.
  if($player_speed_1 > $npc_speed_1){
    $sql2="UPDATE npcs SET npc_health=npc_health-$player_damage WHERE npc_id='$search'";
    if(mysql_query($sql2)) echo "<font color=\"Green\">You Attacked $npc_name for $player_damage life.</font>";
    $npc_health_1=($npc_health-$player_damage);
    if($npc_health_1 < 1){
    $gold_gain = rand(10,25);
    $exp_gain_rand = rand(90,100);
    $level_difference = ($npc_level-$level);
    if($level_difference<0){ $level_difference='0'; }
    $exp_gain = ($exp_gain_rand*$level_difference);
    $sql2="UPDATE accounts SET gold=gold+$gold_gain, level_exp=level_exp+$exp_gain, npc_wins=npc_wins+1 WHERE char_id='$char_id'";
    if(mysql_query($sql2))
    echo "You won $npc_name. You gain $gold_gain gold and $exp_gain exp.";
    if($level_exp > $level_exp_need){
      $sql2="UPDATE accounts SET exp='0', level_exp_need=$exp_need_1, battle_points=battle_points+3, level=level+1 WHERE char_id='$char_id'";
      if(mysql_query($sql2)) echo "You also gained a level. You recieve 3 Battle points.";
    }
    die(include_once('bottom_html.php'));
    }
  }
  //End the first attack.
  //into the battle
  //Player gets first hit
  echo "<font color=\"Green\">You Attacked $npc_name for $player_damage life.</font>";
  //update npc life
  $sql2="UPDATE npcs SET npc_health=npc_health-$player_damage WHERE npc_id='$search'";
  if(mysql_query($sql2)) $npc_health_1=($npc_health-$player_damage);
  if($npc_health_1 < 1){
    $gold_gain = rand(10,25);
    $exp_gain_rand = rand(90,100);
    $level_difference = ($npc_level-$level);
    if($level_difference<0){ $level_difference='0'; }
    $exp_gain = ($exp_gain_rand*$level_difference);
    $sql2="UPDATE accounts SET gold=gold+$gold_gain, level_exp=level_exp+$exp_gain, npc_wins=npc_wins+1 WHERE char_id='$char_id'";
    if(mysql_query($sql2))
    echo "You won $npc_name. You gain $gold_gain gold and $exp_gain exp.";
    if($level_exp > $level_exp_need){
    $sql2="UPDATE accounts SET exp='0', level_exp_need=$exp_need_1, battle_points=battle_points+3, level=level+1 WHERE char_id='$char_id'";
    if(mysql_query($sql2)) echo "You also gained a level. You recieve 3 Battle points.";
    }
    die(include_once('bottom_html.php'));
  }
  echo "<font color=\"Red\">$npc_name attacked you for $npc_damage life.</font>";
  //update player health.
  $sql2="UPDATE accounts SET health=health-$npc_damage WHERE char_id='$char_id'";
  if(mysql_query($sql2)) $health_1=($health-$npc_damage);
  //If Lose
  if($health_1<1){
    $gold_lose = rand(10,25);
    $sql2="UPDATE accounts SET gold=gold-$gold_lose, npc_losses=npc_losses+1, health='0' WHERE char_id='$char_id'";
    if(mysql_query($sql2)) echo "You lost to $npc_name. You lose $gold_lose gold.";
    die(include_once('bottom_html.php'));
  }
  //End If Lose 
  }
}
}
?>
</TD>
<?php
include_once('bottom_html.php');
?>[/code]
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i check that at several point, always after they have been hit for some damage.

[code]<?php
    $npc_health_1=($npc_health-$player_damage);
    if($npc_health_1 < 1){}

  $npc_health_1=($npc_health-$player_damage);
  if($npc_health_1 < 1){}
 
  $health_1=($health-$npc_damage);
  if($health_1<1){} 
?>[/code]

they are the three times i check and each time there is a DIE(); in there somewhere.
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