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how can i set this into a variable ,

 

if (p.rights >= 2) {
               Engine.playerItems.addItem(p, itemID,itemAmount);
               return;
            }
            if (p.wildernessZone(p.absX, p.absY)) {
               p.getActionSender().sendMessage(p, "You cannot spawn items while inside of the wilderness.");
               return;
            }
            int freeSpace = Engine.playerItems.freeSlotCount(p);
            if (Engine.playerItems.freeSlotCount(p) < 1) {
               p.getActionSender().sendMessage(p, "You do not have enough space in your inventory.");
               return;
            }
            if (itemAmount > freeSpace && !Engine.items.stackable(itemID)) {
               itemAmount = freeSpace;
            }
            boolean costsKills = false;
            int killCost = itemAmount * p.getKillCost(itemID);
            if (killCost > 0) {
               if (p.kills < killCost) {
                  p.getActionSender().sendMessage(p, "You do not have enough kills to spawn this item.");
                  p.getActionSender().sendMessage(p, "You need <col=991100>"+killCost+" kills</col> to spawn this item.");
                  return;
               }
               costsKills = true;
            }
            if (p.getKillRequirment(itemID) > 0) {
               int killRequirment = p.getKillRequirment(itemID);
               if (p.totalKills < killRequirment) {
                  p.getActionSender().sendMessage(p, "You have not unlocked the ability to spawn this item.");
                  p.getActionSender().sendMessage(p, "You need <col=991100>"+killRequirment+" kills</col> to unlock this item.");
                  p.getActionSender().addSoundEffect(p, 4039, 1, 0, 0);
                  return;
               }
            }
            int playerGold = Engine.playerItems.invItemCount(p, 995);
            String itemName = Engine.items.getItemName(itemID);
            String[] spawnDisabled = {"'perfect' ring", "'perfect'_ring", "null", "Coins", "(h", "/10", "100", "75", "50", "25"};
            for (String s : spawnDisabled) {
               if (itemName.contains(s)) {
                  p.getActionSender().sendMessage(p, "This item cannot be spawned.");
                  p.getActionSender().addSoundEffect(p, 4039, 1, 0, 0);
                  return;
               }
            }
            if ((itemID >= 12000 && itemID != 13290)) {
               p.getActionSender().sendMessage(p, "This item cannot be spawned.");
               p.getActionSender().addSoundEffect(p, 4039, 1, 0, 0);
               return;
            }
            int price = (int)Math.round(1.10 * (itemAmount * p.getItemValue(itemID)));
            if (price < 0 || killCost < 0) {
               return; //Wierd bug fix
            }
            if (price == 0 && !costsKills) {
                             Engine.playerItems.addItem(p, itemID,itemAmount);
               p.getActionSender().addSoundEffect(p, 4041, 1, 0, 0);
            } else {
               if (playerGold < price) {
                  p.getActionSender().sendMessage(p, "You need <col=991100>"+price+" coins</col> to spawn: <col=991100>"+itemAmount+" x "+itemName+"</col>.");
                  p.getActionSender().addSoundEffect(p, 4039, 1, 0, 0);
                  
               } else {
                  if (!costsKills) {
                     p.getActionSender().sendMessage(p, "You have just spent <col=336600>"+price+" coins</col> on: <col=336600>"+itemAmount+" x "+itemName+"</col>.");
                     Engine.playerItems.addItem(p, itemID, itemAmount);
                     p.getActionSender().addSoundEffect(p, 4044, 1, 0, 0);
                     Engine.playerItems.deleteItem(p, 995, Engine.playerItems.getItemSlot(p, 995), price);
                  } else {
                     p.getActionSender().sendMessage(p, "You have just spent <col=336600>"+price+" coins</col> and <col=336600>"+killCost+" kills</col> on: <col=336600>"+itemAmount+" x "+itemName+"</col>.");
                     Engine.playerItems.addItem(p, itemID, itemAmount);
                     p.getActionSender().addSoundEffect(p, 4044, 1, 0, 0);
                     Engine.playerItems.deleteItem(p, 995, Engine.playerItems.getItemSlot(p, 995), price);
                     p.kills -= killCost;
                     p.getActionSender().sendMessage(p, "You now have <col="+(p.kills > 0 ? "336600" : "991100")+">"+(p.kills > 0 ? p.kills : "no")+" kills</col> remaining.");
                  }
               }
            }
         }

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what is it you want to set into a variable? the result of that code?

 

Well wrap it inside a function and then assign the function to the variable.

 

public String myFunc()

{

    //code here

}

 

private String myVar = myFunc();

what is it you want to set into a variable? the result of that code?

 

Well wrap it inside a function and then assign the function to the variable.

 

public String myFunc()

{

    //code here

}

 

private String myVar = myFunc();

 

1. I think you mean, "Assign the variable to the function".

2. You would have to return something.

3. You should be using mutator and accessor (get() & set()) methods to alter variables.

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