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I have an interesting problem.  I run a game and I occasionally delete inactive members.  The deleted members are held in a database which has an identical structure to the main player database in case I need to undelete someone who returns.  My problem is that I make changes to the games (updates etc) and that main main player database structure sometimes changes.  What I would like to do is have the delete database update it's structure WITHOUT modifying it's data.  I've ton up the net looking for simple ways of doing this.  Does anyone have any input?

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Put the inactive accounts into an ARCHIVE database table. Write a script that performs the "upgrade" with the new database table. Execute that script whenever an old account has to be re-newed (admin section?). The only one that may support this is a Master/Slave set-up but I doubt you want to go for this more expensive solution. I also thought about Federated but that one doesn't do the trick as the master table can be different (in the number of columns) from the slave table.

The reason I delete them is to keep the tables streamlined.  This game uses a TON of queries.

You can't delete the data AND not delete the data.  Flag's aren't a problem.

 

Lol.. Delete was probably not the correct word.  I move them to a Deleted Player Table....

Put the inactive accounts into an ARCHIVE database table. Write a script that performs the "upgrade" with the new database table. Execute that script whenever an old account has to be re-newed (admin section?). The only one that may support this is a Master/Slave set-up but I doubt you want to go for this more expensive solution. I also thought about Federated but that one doesn't do the trick as the master table can be different (in the number of columns) from the slave table.

 

Master/Slave setup sounds like exactly what I need.  Any suggestions where I can do some research on how to set that up? (Yes, I actually like researching.  I learn more that way :P)

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