Jump to content

Recommended Posts

Hey guys, I'm trying to make an animation handler that I can use in any sittuation. It works, but the only problem I am having is that because the progress is determined by time it will not start at the starting point I give it, I tried to make a work around it but then it messes up the duration. For instance, if I want it to go from 200px to 400px in 1 second the time will keep going but the animation won't begin until it gets from 0 to 200px, which sets the timing off. I've messed with it for manyyyyyyyyyyyy hours trying to figure out how to get this to work. Just no luck yet.. Any help would be greatly appreciated!!!

 

/* Function : animate(element, control, startPos, endPos, duration, delta); */

function animation(curObj) {
	var start = new Date;		

	/* -Animation Interval- */
		var animation_Interval = setInterval(function() {

			/* -Determine current duration- */					
				var progress = (new Date - curObj.start)/curObj.duration;	

				document.getElementById("testObj").innerHTML = progress + "<br><br>:"+progress+":<br><br>" + document.getElementById("testObj").style.height;
			/* -/Determine current duration- */

			/* -Prevents over-animating- */
				if(progress > 1)
					progress = 1;
			/* -/Prevents over-animating- */

			/* -Animate element- */
				var delta = curObj.delta(progress);
				curObj.control(delta);
			/* -/Animate element- */				

			/* -End animation- */
				if(progress == 1) {
					clearInterval(animation_Interval);
					document.getElementById("testObj").innerHTML = progress + "<br><br>:"+progress+":<br><br>" + document.getElementById("testObj").style.height;
				}
			/* -/End animation- */

		}, curObj.delay || 10);
	/* -/Animation Interval- */

}

function animate(element, control, startPos, endPos, duration, delta) {
	animation({
		id: element,
		delay: 10, 
		start: new Date,
		end: endPos,
		duration: duration || 1000,
		delta: delta || linear,
		control_Id: control,
		control: function(delta) { 
			animation_Control(element, control, startPos, endPos, delta);
		}
	});

}

function animation_Control(element, control, startPos, endPos, delta) {

	/* -Determine increase or decrease && set temporary position- */
		var tempPos = startPos < endPos ?
				endPos*delta > startPos ?
					endPos*delta : 
						startPos : 
				(startPos - (startPos*delta)) > endPos ?
					startPos - (startPos*delta) : 
				endPos;  
	/* -/Determine increase or decrease && set temporary position- */

	/* -Set position- */ 
		var obj = document.getElementById(element);	 
		switch(control) {
			case "width":
				obj.style.width = tempPos + "px";
				break;
			case "height":
				obj.style.height = tempPos + "px";
				break;
			case "left":
				obj.style.left = tempPos + "px";
				break;
			case "right":
				obj.style.right = tempPos + "px";
				break;
			case "top":
				obj.style.top = tempPos + "px";
				break;
			case "bottom":
				obj.style.bottom = tempPos + "px";
				break;
			case "opacity":
				obj.style.opacity = tempPos/10;
				obj.style.filter = 'alpha(opacity=' + tempPos*10 + ')';
				break;
		}
	/* -/Set position- */ 

}

function linear(progress) {
  		return progress;
}

function quad(progress) {
	return Math.pow(progress, 2);
}

function circ(progress) {
   return 1 - Math.sin(Math.acos(progress));
}

function back(progress, x) {
   return Math.pow(progress, 2) * ((x + 1) * progress - x);
}

function bounce(progress) {
	for(var a = 0, b = 1, result; 1; a += b, b /= 2) {
    		if (progress >= (7 - 4 * a) / 11) {
      		return -Math.pow((11 - 6 * a - 11 * progress) / 4, 2) + Math.pow(b, 2);
    		}
  		}
}

var bounceEaseOut = makeEaseOut(bounce);
function makeEaseOut(delta) {  
	return function(progress) {
    		return 1 - delta(1 - progress);
  		}	
}

<button onclick="animate('testObj', 'height', 100, 0, 1000);">Open</button>

<button onclick="animate('testObj', 'height', 350, 100, 1000, linear);">Close</button>

 

<div id="testObj" style="color: white; background-color: blue; width: 80px; height: 50px; position: absolute; left: 10px;"></div>

 

Link to comment
https://forums.phpfreaks.com/topic/260522-animation-handler/
Share on other sites

This thread is more than a year old. Please don't revive it unless you have something important to add.

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest
Reply to this topic...

×   Pasted as rich text.   Restore formatting

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

×
×
  • Create New...

Important Information

We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue.