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Hey could some one please look at ths.


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I was just wounderig if any one would look at this and see if you can find any errors, the script does not run, Contact me on burnside360@hotmail.co.uk if you can find any thing wrong with it please.

 

I think has some thing to do with this bit here cos im getting the stop messing arround error its been doing my head in for 2 weeks now :

 

if($_GET['action'] == attack)

{

 

if($info

< 2)

{

echo "You do not have enough energy to battle.";

echo "

 

<center>[<a href=fight.php>Back[/url]]</center>";

}elseif ($info[hp]<1){

  echo "You must be alive to battle";

  echo "

 

<center>[<a href=fight.php>Back[/url]]</center>";

}else

{

 

$resul = mysql_query("SELECT * FROM enemies WHERE id='$id'");

if(!@mysql_num_rows($resul)){

  echo "Stop messing around !";

  echo "

 

<center>[<a href=fight.php?action=fight>Back[/url]]</center>";

}else{

$enemyinfo = mysql_fetch_array($resul);

mysql_free_result($resul);

 

 

 

 

 

<?php include("top.php");

 

mysql_connect("", "", "") or die(mysql_error());

mysql_select_db("") or die(mysql_error());

 

//checks cookies to make sure they are logged in

if(isset($_COOKIE['ID_my_site']))

{

$username = $_COOKIE['ID_my_site'];

$pass = $_COOKIE['Key_my_site'];

$check = mysql_query("SELECT * FROM users WHERE username = '$username'")or die(mysql_error());

while($info = mysql_fetch_array( $check ))

{

 

//if the cookie has the wrong password, they are taken to the login page

if ($pass != $info['password'])

{ header("Location: index.php");

}

 

else

{

 

if($_GET['action'] == "")

{

 

echo "Welcome to the Battle Arena, where you can test your strength against NPC's.<p>";

 

$select_mon = mysql_query("SELECT * from enemies where enemytype='normal' order by id");

 

echo "<b>Normal Monsters</b><br>";

while($nmon = mysql_fetch_array($select_mon))

{

echo "<table width=100%><tr><td width=15%><img src=\"image/ene/$nmon[image].jpg\" border=0></td><td width=30%><a href=fight1.php?action=attack&id=$nmon[id]>$nmon[name]</a></td><td width=15%>Level $nmon[level]</td><td width=15%>$nmon[hp] HP</td><td width=40%>($nmon[enemiesleft] left)</td></tr></table>";

}

 

$select_mon2 = mysql_query("select * from enemies where enemytype='special' order by id");

 

echo "<p><b>Special Monsters</b>";

while($nmon2 = mysql_fetch_array($select_mon2))

{

echo "<table width=100%><tr><td width=30%><a href=fight1.php?action=attack&id=$nmon2[id]>$nmon2[name]</a></td><td width=15%>Level $nmon2[level]</td><td width=15%>$nmon2[hp] HP</td><td width=55%>($nmon2[enemiesleft] left)</td></tr></table>";

}

 

$select_mon3 = mysql_query("select * from enemies where enemytype='Boss' order by id");

echo "<p><b>Boss</b>";

 

while($nmon3 = mysql_fetch_array($select_mon3))

{

echo "<table width=100%><tr><td width=30%><a href=fight1.php?action=attack&id=$nmon3[id]>$nmon3[name]</a></td><td width=15%>Level $nmon3[level]</td><td width=15%>$nmon3[hp] HP</td><td width=55%>($nmon3[enemiesleft] left)</td></tr></table>";

}

 

}

 

if($_GET['action'] == attack)

{

 

if($info

< 2)

{

echo "You do not have enough energy to battle.";

echo "<br><br><center>[<a href=fight.php>Back</a>]</center>";

}elseif ($info[hp]<1){

echo "You must be alive to battle";

echo "<br><br><center>[<a href=fight.php>Back</a>]</center>";

}else

{

 

$resul = mysql_query("SELECT * FROM enemies WHERE id='$id'");

if(!@mysql_num_rows($resul)){

echo "Stop messing around !";

echo "<br><br><center>[<a href=fight.php?action=fight>Back</a>]</center>";

}else{

$enemyinfo = mysql_fetch_array($resul);

mysql_free_result($resul);

 

 

$resul = mysql_query("SELECT * FROM pequipment WHERE equipped='Y' AND userid='$info[id]' AND type='weapon'");

$wep = mysql_fetch_array($resul);

$sel_barmor = mysql_query("select * from pequipment where userid='$info[id]' AND equipped='Y' AND type='barmor'");

$bar = mysql_fetch_array($sel_barmor);

$sel_helm = mysql_query("select * from pequipment where userid='$info[id]' AND equipped='Y' AND type='helm'");

$hel = mysql_fetch_array($sel_helm);

$sel_gloves = mysql_query("select * from pequipment where userid='$info[id]' AND equipped='Y' AND type='gloves'");

$glo = mysql_fetch_array($sel_gloves);

$sel_boots = mysql_query("select * from pequipment where userid='$info[id]' AND equipped='Y' AND type='boots'");

$boo = mysql_fetch_array($sel_boots);

 

$armor = $bar[effect] + $bar[effect] + $hel[effect] + $glo[effect] + $boo[effect];

$p1hp = $info[hp_left];

$p2hp = $enemyinfo[hp];

// this adds some random values to stats, making battles not the same EVERYTIME! :P -

srand((double)microtime()*1000000);

$valueofchang2 = (rand(25,35)/10);

$valueofchang1 = (rand(25,35)/10);

$moreorless = rand(1,2);

 

if($boo[type_id] == "25"){$a1glmod = 10;}

$pagl=$info[agility] + $a1glmod; // Sandals code

$eagl=$enemyinfo[agility] + 0; // Sandals code

$pturn=$pagl;

$pturnmod=$pagl/$valueofchang2;

$oturn=$eagl;

$oturnmod=$eagl/$valueofchang1;

$clock=0;

/*

if($info[id] == 101){

  $criticalhit = rand(0,200);

  $armor = $armor / 2;

}*/

////

do

{

if ($pturn>$oturn){$oturn=$oturn+$oturnmod;$clock++;

srand((double)microtime()*1000000);

$criticalhit = rand(0,100);

  if($info[lucky] == 1){

  $criticalhit = rand(0,95);

  }

  if($info[lucky] == 2){

  $criticalhit = rand(0,90);

  }

  if($info[lucky] == 3){

  $criticalhit = rand(0,85);

  }

  if($info[lucky] == 4){

  $criticalhit = rand(0,80);

  }

  if($info[lucky] == 5){

  $criticalhit = rand(0,75);

}

  if($info[lucky] > 5){

  $criticalhit = rand(0,70);

  }

 

$armoreff = rand(1,$enemyinfo[armoreff]);

 

if($criticalhit == "33")

{

$dmg = round(rand($wep[effect],$wep[effect2]) * 3 + $info[strength] - $armoreff);

}

else

{

$dmg = round(rand($wep[effect],$wep[effect2]) + $info[strength] - $armoreff);

}

 

// Removes "the" in a weapon name.

$wepyname = $wep[name];

$wepyname = eregi_replace("the ","",$wepyname);

$wepyname = eregi_replace("THE ","",$wepyname);

 

 

if($dmg <= "0")

{

 

 

// different missing messages

  srand((double)microtime()*1000000);

  $missingmess = rand(1,3);

  if($missingmess==1){

  $missmess1 = "You swung at the";

  $missmess2 = "but you missed!";

  }

  elseif($missingmess==2){

  $missmess1 = "You charged at the";

  $missmess2 = "but you tripped!";

  }

elseif($missingmess==3){

  $missmess1 = "You hit the";

  $missmess2 = "but the <font color=lightblue>$enemyinfo[name]</font> deflects the attack!";

  };

 

echo "<b>$clock:</b> $missmess1 <font color=lightblue>$enemyinfo[name]</font> with your <font color=lightgreen>$wepyname</font>, $missmess2 ($p2hp left)<br>";}

 

 

else

{

$p2hp -= $dmg;

if($p2hp < "0")

{

$p2hp = 0;

}

//Various weapon types say different things -

 

 

$showcrit = "<font color=crimson> CRITICAL HIT!</font>";

 

  if($wep[type_id] > 0 && $wep[type_id] < 11){ // First 10 weps

echo "<b>$clock:</b> You attacked the <font color=lightblue>$enemyinfo[name]</font> with your <font color=lightgreen>$wepyname</font> for <font color=lightblue>$dmg</font> damage! ($p2hp left) "; if($criticalhit == "33") { echo "$showcrit"; } echo "<br>";

}elseif($wep[type_id] > 19 && $wep[type_id] < 25) { // Small bow to Streamline Bow

echo "<b>$clock:</b> You shoot arrows at the <font color=lightblue>$enemyinfo[name]</font> with your <font color=lightgreen>$wepyname</font> doing <font color=lightblue>$dmg</font> damage! ($p2hp left) "; if($criticalhit == "33") { echo "$showcrit"; } echo "<br>";

}

elseif($wep[type_id] > 11 && $wep[type_id] < 19){ // Next 10 etc weapons

echo "<b>$clock:</b> You Attack with might at the <font color=lightblue>$enemyinfo[name]</font> with your <font color=lightgreen>$wepyname</font> for <font color=lightblue>$dmg</font> damage! ($p2hp left) "; if($criticalhit == "33") { echo "$showcrit"; } echo "<br>";

}

elseif($wep[type_id] > 49 && $wep[type_id] < 54){ //Myth weps

echo "<b>$clock:</b> Your soul releases anger upon the <font color=lightblue>$enemyinfo[name]</font>, your <font color=lightgreen>$wepyname</font> harnesses it and deals <font color=lightblue>$dmg</font> damage! ($p2hp left) "; if($criticalhit == "33") { echo "$showcrit"; } echo "<br>";

}

  elseif($wep[type_id] == 0){ //No weapon

echo "<b>$clock:</b> You attacked the <font color=lightblue>$enemyinfo[name]</font> with your <font color=lightgreen>Fists</font> for <font color=lightblue>$dmg</font> damage! ($p2hp left) "; if($criticalhit == "33") { echo "$showcrit"; } echo "<br>";

}

 

 

 

if($p2hp <= 0)

{

 

 

 

  $exp = rand($enemyinfo[exp],$enemyinfo[exp2]);

  if($info[level] > 0 && $info[level] < 100){

  $exp = $exp * 0.99;

}

  if($info[level] > 99 && $info[level] < 200){

  $exp = $exp * 0.8;

}

  if($info[level] > 199){

  $exp = $exp * 0.7;

}

$exp = ceil($exp);

$gold = rand($enemyinfo[gold],$enemyinfo[gold2]);

if(!$wep){}else{

if( $wep[exp] > -100){$wepexpmod = $wep[exp];}else{$wepexpmod = -100;}

if( $wep[gold] > -100){$wepgoldmod = $wep[gold];}else{$wepgoldmod = -100;}

}

$exp5 = ($exp / 100) * $wepexpmod;

$exp2 = ceil($exp5);

$gold5 = ($gold / 100) * $wepgoldmod;

$gold2 = ceil($gold5);

 

 

$gold4 = $gold2 + $gold + $info[gold];

$exp4 = $exp2 + $exp + $info[exp];

$clanexp = $exp + $exp2;

 

if($info[clan] !== "0")

{

$clanres3 = mysql_query("SELECT * FROM clans WHERE id='$info[clan]'");

$clanss = mysql_fetch_array($clanres3);

 

$newclanexp = $clanss[exp] + $clanexp;

$clanexpupdate5 = mysql_query("update clans set exp='$newclanexp' where id='$info[clan]'");

$clandonupd = mysql_query("update users set clan_exp=clan_exp+$clanexp where id='$info[id]'");

 

if($newclanexp >= "$clanss[exp_lvl]")

{

$newlvl2 = $clanss[level] + 1;

$newexp2 = $newlvl2 * $newlvl2 * 1000;

$updateclannews = mysql_query("Insert into usernews (id,user,text,time) values ('','C$info[clan]','<b>$time</b> Clan leveled up! Now level $newlvl2. (<a href=view.php?id=$info[id]>$info[username]</a>)','$realtime')");

 

if($clanss[levelreward] <= "$clanss[gold]") {

 

$richmore = $info[gold]+$clanss[levelreward];

mysql_query("update users set gold='$richmore' where id='$info[id]'");

$reget = mysql_query("Select * from users where id='$info[id]'");

$info = mysql_fetch_array($reget);

 

 

$updateclan55 = mysql_query("update clans set level='$newlvl2', exp='0', exp_lvl='$newexp2', gold=gold-$clanss[levelreward] where id=$info[clan]");

 

$clanchanger1 = mysql_query("update clans set power=power+1000 where id='$info[clan]'");

$guychanger1 = mysql_query("update users set clan_infl=clan_infl+1000 where id='$info[id]'");

 

 

echo "<br><font color=orange>You gained your clan a level! (+1000 influence) You have been rewarded $clanss[levelreward] gold!</font>";

}else{

$reget = mysql_query("Select * from users where id='$info[id]'");

$info = mysql_fetch_array($reget);

$clanchanger1 = mysql_query("update clans set power=power+1000 where id='$info[clan]'");

$guychanger1 = mysql_query("update users set clan_infl=clan_infl+1000 where id='$info[id]'");

$updateclan55 = mysql_query("update clans set level='$newlvl2', exp='0', exp_lvl='$newexp2' where id=$info[clan]");

echo "<br><font color=orange>You gained your clan a level! (+1000 influence) You should have been rewarded $clanss[levelreward] gold but they dont have enough clan funds!</font>";

}

}

}

 

$newgold = $info[gold] + $gold;

$newexp = $info[exp] + $exp;

$batwon = $info[battleswon] + 1;

$eleft = $enemyinfo[enemiesleft] - 1;

 

$fights = $info[energy] - 2;

$updatedm = mysql_query("update enemies set enemiesleft='$eleft' where id='$id'");

$updatedbstats = mysql_query("update users set energy='$fights', exp='$exp4', gold='$gold4', battleswon='$batwon' where id='$info[id]'");

 

echo "<br>You have killed the <font color=lightblue>$enemyinfo[name]</font>!<br>You gained <font color=silver>$exp</font> experience and <font color=gold>$gold</font> gold!<br>";

echo "The magic from your weapon earned you an extra <font color=silver>$exp2</font> experience and <font color=gold>$gold2</font> gold!<br>";

$randex= rand(1,50);

$randex2 = rand(1,30);

 

if($enemyinfo[name] == "Shaman") {

$emblem = rand(1,5000);

if($emblem == 5000) {

echo "You found a <font color=red>Shamans Emblem</font> on the Shaman's corpse!!!<br>";

$insert_emblem = mysql_query("update users set emblems=emblems+1 where id='$info[id]'");

}

}

 

if($randex2 == "23")

{

echo "You managed to find a <font color=yellow>key</font> on your enemies corpse!<br>";

$insert_key = mysql_query("update users set pkeys=pkeys+1 where id='$info[id]'");

}

 

 

 

$chckdraw = mysql_query("select * from gemdb where id = '$info[id]'");

$drawstring = mysql_fetch_array($chckdraw);

if($drawstring){ $getgem = 1;} else { $getgem = 0; }

 

if($randex2 == "20")

{

echo "You managed to find an <font color=green>Emerald</font> on your enemies corpse!<br>";

if($getgem = 1){

$insert_key = mysql_query("update gemdb set emeralds=emeralds+1 where id='$info[id]'");

  }else{echo "but you have nothing to hold it with! So you leave it there...<br>";}

  }

 

if($randex == "1")

{

 

 

if($enemyinfo[enemytype] == "special")

{

echo "You managed to find 3 <font color=aqua>crystals</font> on the enemies corpse!";

$crys = $drawstring[crystals] + 3;

  if($getgem = 1){

$insert_crystal = mysql_query("update gemdb set crystals='$crys' where id='$info[id]'");

}else{echo "but you have nothing to hold it with! So you leave it there...<br>";}

}

}

elseif($randex > "35")

{

echo "You managed to find a <font color=aqua>crystal</font> on your enemies corpse!";

$crys = $drawstring[crystals] + 1;

if($getgem = 1){

$insert_crystal = mysql_query("update gemdb set crystals='$crys' where id='$info[id]'");

}else{echo "but you have nothing to hold it with! So you leave it there...<br>";}

}

elseif($randex == "3")

{

echo "You managed to find a <font color=pink>diamond</font> on your enemies corpse!";

if($getgem = 1){

$crys = $drawstring[diamonds] + 1;

$insert_crystal = mysql_query("update gemdb set diamonds='$crys' where id='$info[id]'");

}else{echo "but you have nothing to hold it with! So you leave it there...<br>";}

}

else

{

echo "After searching the corpse, you found nothing to pick up!";

}

 

break;

}

}

 

}

 

 

if ($oturn>$pturn){$pturn=$pturn+$pturnmod;$clock++;

$criticalhit2 = rand(0,100);

$armoreff2 = rand(0,$armor);

if($criticalhit2 == "66")

{

$dmg2 = round(rand($enemyinfo[weaponeff],$enemyinfo[weaponeff2]) * 3 + $enemyinfo[strength] - $armoreff2);

}

else

{

$dmg2 = round(rand($enemyinfo[weaponeff],$enemyinfo[weaponeff2]) + $enemyinfo[strength] - $armoreff2);

}

 

 

if($dmg2 <= "0")

{

echo "<b>$clock:</b> The <font color=lightblue>$enemyinfo[name]</font> swung at you, but missed! ($p1hp left)<br>";

}

else

{

 

$p1hp -= $dmg2;

 

if($p1hp < "0")

{

$p1hp = 0;

}

 

echo "<b>$clock:</b> The <font color=lightblue>$enemyinfo[name]</font> attacked you with its $enemyinfo[weaponname] for <font color=lightblue>$dmg2</font> damage! ($p1hp left)<br>";

 

if($p1hp <= 0)

{

echo "<font color=Red>You have been killed by the </font><font color=lightblue>$enemyinfo[name]</font><font color=red>!</font>";

$batlost = $info[battleslost] + 1;

$fights = $info[energy] - 2;

 

$updatedbstats2 = mysql_query("update users set energy='$fights', battleslost='$batlost' where id='$info[id]'");

break;

}

 

}

 

}

 

if ($oturn==$pturn)

{$clock++;

echo "<b>$clock:</b> Both characters rest<br>";

$pturn=$pturn+$pturnmod;

$oturn=$oturn+$oturnmod;

}

 

if ($clock>99)

{

echo "Battle timed out.";

$update = mysql_query("update users set energy=energy-2 where id='$info[id]'");

exit;

}

 

} while($p1hp or $p2hp > 0 && $clock<100);

 

echo "<p>[<a href=fight.php?action=attack&id=$id>Fight Again</a>]";

 

if($exp4 >= "$info[exp_lvl]")

{

 

$newlvl = $info[level] + 1;

if ($newlevel > 100 && $newlevel < 200){   // EXPERIANCES GETS HARDER AS YOU LEVEL

$newexp = $newlvl * $newlvl * 200;} // If under 100, then x 150

elseif($newlevel > 199 && $newlevel < 300){   // If over 100 then x 200

  $newexp = $newlvl * $newlvl * 300;}   // If over 200 then x 300

else{$newexp = $newlvl * $newlvl * 150;}   // over 300 not added as yet.

 

$newhp1 = $newlvl * 2;

$newhp = $newhp = $info[hp] + $newhp1;

$newstr = $info[strength] + 1;

$newdef = $info[agility] + 1;

 

$updatedbstats3 = mysql_query("update users set hp='$newhp', hp_left='$newhp', strength='$newstr', agility='$newdef', level='$newlvl', exp='0', exp_lvl='$newexp' where id='$info[id]'");

echo "<br><font color=lightgreen>You gained a level!</font>";

 

}

 

}

}

}

}

}

 

include("bottom.php");

 

 

 

}

 

?>

 

 

 

 

 

 

 

 

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If you want the solution, you get to come here and look at it. We don't do email support from here.

 

A few pointers.

  • There is no obvious database connection in your script.
  • Variables appear by magic (no definitions, and the presumption that register_globals in ON
  • Remove the @ symbol in your queries and add proper error trapping to them

 

Last but not least - wrap your code with CODE tags.

 

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