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Anyone know of any tutorials in relation to building your own web-browser rendering engine and then placing the GUI on it??

 

#import trident.h
//Let the magic happen

 

I can name roughly 9 SGML parsing frameworks off the top of my head, as per HTML5 why not add support yourself? If you are writing the engine then it shouldn't be anything but fun to.

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  • 1 month later...

bump,

I know this topic is old, but now I have plenty of time to come back to this issue,

 

Now I have my reasons for wanting to develop  my own rendering engine, I also understand you guys may not be capable of developing your own so I wont ask exactly how to build it but I will ask how it works

 

How does a rendering engine process the information and where can I get started with my own (even if they are related tutorials but not on building a rendering engine)

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Do what the other people do.

 

Learn SGML markup and make a full traversal parsing engine along with atleast one RDF compliant semantic syntax, Easy? No: Make it fast. I'd start there. Although it's been a problem of people for atleast longer than you were born.

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Do what the other people do.

 

Learn SGML markup and make a full traversal parsing engine along with atleast one RDF compliant semantic syntax, Easy? No: Make it fast. I'd start there. Although it's been a problem of people for atleast longer than you were born.

 

okay oni-kun.... and I find out how to make a "full traversal parsing engine" from where? furthermore I want/need to build it in C++

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Together have been able to adopt over half of the html5 markup in their developmental night-cycles.  I would advise you join there team if you want to get an engine going that supports HTML5.  http://en.wikipedia.org/wiki/Comparison_of_layout_engines_(HTML5)

 

It is written in C++ and you can download the source code yourself and have a jump on the competition.  http://nightly.webkit.org/

 

If nothing else it should show you what you need to do to get a rendering engine.

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