KevinM1 Posted October 22, 2007 Share Posted October 22, 2007 I'm pretty sure that we've all played some form of online game, so why not share what you've played, what you liked, what you hated, and what you're currently playing now, if anything? I'll go first: My very first MMO (if it could really be called that) was Federation on AOL in the mid-90's. It was a text-based sci-fi game in which you haul cargo, fight bad guys, and explore space. If you got to a high enough level, you could actually create your own planet. This was pretty fun (I liked the "pewpew" Han Solo vibe), but the grind was pretty rough. It took a lot of cargo runs to get enough money to buy decent weapons. I moved onto Dragonrealms, another text-based game on AOL (it still exists today, but is now hosted by Simutronics). Unsurprisingly, it's a fantasy, swords & sorcery game. It featured a very detailed world, but, again, it was a bit of a grind fest. Experience was handled a bit differently than other games. Skills are learned through repetition. Unfortunately, some of the skills don't really lend themselves to that kind of learning. For instance, learning magic devices, at an early level, basically entails focusing on a runestone every 20 seconds for an hour to get the learning rate up to a decent level. At college, I played a free MUD called Revenge of the Jedi. Fun, simple game set in the Star Wars universe. Small community of players (20 or so regulars). It was fun, until they changed the codebase (it went from an awesome CircleMUD setup to some homebrew thing). The last two I've played have been World of Warcraft and EVE-Online. Both are fun, but flawed. WoW has top-notch production values, but the game isn't much fun. There's no real point other than obtaining gear and bragging rights. There's no real way for the player to leave their mark on the game world. The 20 red bandannas you get from the Defias Brotherhood never help the Alliance in any appreciable way. The world will always remain static. EVE is the complete opposite, in those regards. Players drive the entire economy, they shape the vast majority of the political landscape, and in very tangible ways, the player matters. Do a Google search on the Guiding Hand Social Club to see what I mean. The problem is that the game feels like playing a spreadsheet with some flashy graphics. That, and there's no real viable way of going the Han Solo route -- smuggling rogue who gets by with their wits and cunning -- as the in-game police force is too perfect. All that said, I'm still tempted to go back as the player base is far more mature than WoW's. So, what have been your online gaming experiences? Quote Link to comment Share on other sites More sharing options...
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