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Everything posted by ignace

  1. Not sure what the idea is but it misses several files and it appears that whoever uses it is forced to a certain layout with no configuration available. Care to elaborate what the idea here is? And what do you mean by freedom from cms? My first thought is something like a static site generator.
  2. Barand asked you to do this: $questions = ThemexUser::$data['user']['profile']; var_export($questions);And put the output here.
  3. Here's an example of a class that does the same thing but keeps testability in mind: Request.php
  4. Then it was exposed and not encapsulated. But whatever, it does not matter, if I as a client can stop a monster from attacking as long as calls to the server (for example to award XP and such) are protected against malicious use, none of that matters. I don't care if you can make your character a lvl 49 on your screen as long as it does not persist on the server, I don't care.
  5. It's better to only instance objects when you need them. Each object instance consumes memory and each PHP instance is limited to a certain amount of memory. Keeping memory consumption low means more PHP instances can be spawned and thus more requests can be handled which increases performance.
  6. Use AJAX to validate the answer, if it's wrong stop playing otherwise proceed.
  7. It all depends on how you want your game to work of course but the initializing code could be something like: $map = Map::fromBase64('BggEBgYGCQkGCQkQAAAAAKiqqip4VVUtWFVVJVhVVSVYVVUlWFVVJViVViVYlVYlWFVVJVhVVSVYVVUlWFVVJXhVVS2oqqoqAAAAAA=='); // or load it from a file $map = Map::fromFile('/path/to/some.map'); $player = new Player('Player 1'); $game = new CliGame($player, $map, new CliManager(/*read input, colorize output and whatnot*/)); $game->execute();execute() simply executes the game for cli it uses the CLI commands, for web it uses HTML and GET/POST. The doMove() translates the move to a Tile. WWWWWWWWW WXXOWXXXW WWWXXXXXW WWWWWWWWW X (=row) and Y (=column) thus (1,3) would return O (or Tile::PLAYER). Since Map holds all the Tile's it's the one that translates the Move to a Tile so the Game can make decisions based on the player action.
  8. It's a good start but OOP-wise it's still lacking quite a few things. Your data is not encapsulated (using public instead of private). Your classes have too many responsibilities (loading a map, running the game, etc..). Wrong use of inheritance (ie cliClass extends Sokoban). Some key concepts are defined by array's instead of classes or are simple functions. Instead of creating a function mapFromBase, create a class Map with a static function fromBase64: class Map { public function __construct(array $tiles) { $this->tiles = $tiles; } public static function fromString($str, $sep = "\n") { $tiles = [[]]; $row = 0; foreach (str_split($str) as $char) { if ($sep === $char) { $tiles[$row++] = array(); continue; } $tiles[$row][] = $char; } return new static($tiles); } public static function fromBase64($str) { return static::fromString( base64_decode($str) ); } public static function fromFile(SplFileInfo $file) { return static::fromString( file_get_contents($file->getPathName()) ); } } // Map::fromBase64('Hz8meZ..'); // Map::fromString('O . '); // ...Now instead of loadMap you can simply do setMap(Map $map) or pass it through the constructor __construct(Map $map). Also define a Player class to hold all player info. For the movement define a Move class and Tile like so: class Move { const UP = 0; const RIGHT = 1; const DOWN = 2; const LEFT = 3; public static function fromString($str) { if (false === $pos = array_search(['n', 'e', 's', 'w'], $str)) { throw new InvalidMoveException(); } return $pos; } } class Tile { // different kind of tiles on the map const TYPE_STONE = 'O'; const TYPE_EMPTY = ' '; const TYPE_WALL = '|'; const TYPE_PLAYER = '.'; } // the actual map (holding all tiles) class Map .. { public function doMove($move) { // $map->doMove(Move::UP); // translate move to direction // validate (throw exception if invalid move for example Tile::TYPE_WALL or map bounds) // execute return $this->tiles[$x][$y]; // returns Tile::TYPE_* } }To encapsulate everything create a Game class that holds the map, the player, the state of the current game, etc.. // abstract Game for different implementations abstract class Sokoban { const STATE_NEW = 0; const STATE_STARTED = 1; const STATE_RUNNING = 3; const STATE_ENDED_WON = 2; const STATE_ENDED_LOST = -1; private $player; private $map; private $state = self::STATE_NEW; abstract public function execute(); } // cli implementation of Game class CliSokoban extends Sokoban { public function execute() { $input = Move::fromString($this->readInput()); $tile = $this->map->doMove($input); // .. } }By defining all your concepts it makes it easier to understand your program and easier to maintain.
  9. If you are using HTML5 and the <video/> tag you can use the Video API. Otherwise if you are using YouTube or Vimeo they both expose their own API.
  10. Why would you instantiate a Account object inside Customer? A customer can have multiple Accounts with different banks. And Account should not instantiate a BankCard object either since not all Accounts come with a BankCard, sometimes you have to pay for them. Understanding OO is understanding how your application works. A bank screens a customer before opening an account and may decline if certain criteria aren't met (for example good credit rating). Which is also why you run into trouble passing required arguments to these classes simply because they do not belong there. class Bank { public function createNewAccountFor(Customer $customer) { $this->assertCustomerMeetsCriteria($customer); $account = new Account($this, $customer); // the bank decides how new Account's are created $account->queue(new NewAccountFee($this)); // and makes sure it applies it's own rules and those of the government $account->addEventListener('deposit', new FiftyPercentYouMakeBelongsToTheGovernmentTax()); return $account; } }
  11. Not too up on PHP it seems either. That's 12+ years old code (look Mom, a dinosaur!). var is now public but this violates the encapsulation and should really be private. The old style constructor function RSSFeed() which was popular in PHP 4.0 but is now replaced by __construct in PHP5 (released in 2003). And we are going to need the exact error as the code itself runs fine. PS No offense intended, but that code is really old!
  12. No they can't stop it from attacking, only if you expose the function/variable that is responsible for this. function Monster() { var attacking = true; this.printAttackingState = function() { alert('attacking = ' + (attacking ? 'true' : 'false')); } } var monster = new Monster(); monster.attacking = false; monster.printAttackingState(); // attacking = trueYou can't change the attacking variable simply because it's not exposed.
  13. You don't have to do anything yet server-side. Write your game in JavaScript and use events to have monsters spawn and auto-attack. Spawn monsters outside of the visible area, when the player moves close enough have the monster attack the player.
  14. Packagist is a web interface to the packages available on composer. You can search for packages just like with composer search and then composer browse. If you develop packages yourself you use it to register and manage your packages.
  15. There are already alternatives to PMA. Find the web-based ones here: http://alternativeto.net/software/phpmyadmin/?platform=online
  16. <?php function get_random_word(PDO $pdo) { $sql = 'SELECT word FROM words WHRE id = (SELECT FLOOR(MIN(id) + RAND() * (MAX(id) - MIN(id))) FROM words)'; $stmt = $pdo->query($sql); if (0 === $stmt->rowCount()) { return ''; } return $stmt->fetchColumn(); } $pdo = new PDO('dsn', 'user', 'pass'); $letters = str_split(get_random_word($pdo)); ?> <html> <head><title>Word Game</title></head> <body> <div class="letters"> <span class="letter"><?php implode('</span><span class="letter">', $letters); ?></span> </div> <script src="//code.jquery.com/jquery-2.1.3.min.js"></script> <script> $(function() { var $dragging = null; $(document.body).on('mousemove', function(e) { if ($dragging) { $dragging.offset({ top: e.pageY, left: e.pageX }); } }).on('mousedown', 'span.letter', function(e) { $dragging = $(e.target); }).on('mouseup', function(e) { $dragging = null; }); }); </script> </body> </html>
  17. Singleton is an anti-pattern instead pass the DB object to your User_DataManager through the constructor. Use a dependency injection container to resolve your dependencies. You can use Pimple for example. This allows you to decouple your query builder DB from the actual database connection PDO. $pimple['config_file'] = '/path/to/config.ini'; $pimple['config'] = function($c) { return Config::fromIni($c['config_file']); }; $pimple['db'] = function($c) { $cfg = $c['config']; $db = $cfg['db']; return new PDO($db['dsn'], $db['user'], $db['pass'], $db['options']); }; $pimple['query_builder'] = function($c) { return new DB($c['db']); };Also avoid using die() inside classes and instead use exceptions which can be handled and formatted in a nice 404 or 503 message to the user.
  18. This way you are losing your commit history instead use git-svn which among other things can copy your commit history over to git. http://viget.com/extend/effectively-using-git-with-subversion It's also possible to commit in git and push to svn while you transition.
  19. Create a class that wraps your models: class UserManager { private $userModel; private $fooModel; public function __construct(Users $userModel, Foos $fooModel) { $this->userModel = $userModel; $this->fooModel = $fooModel; } public function doX() { // do stuff } }Drop the usersView. It's a concept you are not yet ready to grasp and you don't need it, keep it simple. Also your Model classes seem overly complex and incoherent. Keep it to a minimum and simple. class UsersModel extends Model { public function find($id) { // .. } public function findByUsername($username) { // .. } public function save() { // .. } // other db operation methods }Your model classes should be specific to db operations, while the manager class should do the higher level stuff like for example registration while the model would actually write the user to the database.
  20. No idea. You could contact him through his website: http://fagsoft.no
  21. If you use it for nothing else but to promote your work to a potential client they won't pursue a lawsuit.
  22. I already ran an anti-virus which turned up one virus which it removed but it still goes to 100% hdd. Will try the process explorer.
  23. Hi, My mother-in-law asked me to check on her laptop (win8) and I tried but was unable to find a solution. The problem is that the hard-drive is at a constant 100% which makes the laptop really slow except in safe mode. Process list shows no process using 100% of the hdd, I already did a chkdsk and it returned no errors. I suspect it's due to the task scheduler and stopping the active tasks indeed lowers the hdd usage to 6-11% but it does not remain there probably because new tasks are started. I also removed several software which I suspected were the ones creating the tasks to no avail. It appears as if Windows itself is running tasks that slow down the laptop to a crawl, but disabling task scheduler does not seem a good idea. Any ideas?
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